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Fixed support for Entity Model Features (EMF) 2.0

Welcome to Golden Days 1.10! This is a big one, lots of changes! The following screenshot is using Golden Days Alpha on top of Base.

A picture of a mountainscape using Golden Days Base and Alpha.

Golden Days 1.10.0
  Features
    New
    - Support for 1.20.3/4 (Short Grass rename)
    - Bunch of old sounds for new blocks
    - Old Vex model and old-new Allays
    - Edited deepslate suite of blocks
    - Blackstone has a rougher appearance
    New-old
    - Lanterns
    - Chains
    - Stripped Logs
    - Fox
    - Frog
    - Bamboo
    - Brown Mooshroom
    - Ender Chest
    - Sniffer Egg
    - Dirt Path
    - Pink Petals
    - Beetroot
    - Chorus Fruit
    - Potatoes
    - Carrots
    - Beetroot Soup
    - Suspicious Stew
    - Tuff Variants (1.21)
    - Copper Variants (1.21)
    - Trial Spawner (1.21)
    - Crafter (1.21)
    Revamped
    - Glow Berries
    - Honeycomb
    Beta Parity
    - Old Redstone model and color (Still blends smoothly)
    - Disabled modern ambient music in favor of C418 music
    - Non-shader grass color variation
    - Accurate dye colors (PolyTone)
    - Removed backface from Spawner when using Experimental datapack
    Alpha Addon
    - Bunch of new colors for different leaf types
    - Edited colors on a bunch of textures
    Mod Support
      Support for PolyTone (Custom Colors implementation with even more features)
      - Can now center Flowers in the middle of the block
      - Accurate Swamp water
      - Complete re-do of the lightmaps. Now 99% accurate*!
      - Dye colors (Banners, Sheep...)
      - Old Potion colors
      Continuity
      - Water in a Water Cauldron is now translucent
  Fixes
  - Fixed flipped faces on the Boat CEM UV
  - Fix #41 Fixed Colormaps appearing dull
  - Fix #19 Made Netherite Ore easier to see
  - Fixed missing subtitles for edited sounds
  - Fixed xray using stonecutters
  - Removed duplicate textures
  - Fix Chest CEM when using EMF in certain versions
  - Fix Player Head using new Steve skin due to using the slim model
  
* This is a false statement as modern Minecraft lighting is additive and therefore the interaction
between block light and sky light will never be accurate with a lightmap as far as I know.

This release adds compatibility for 1.20.2 and is backwards compatible with 1.20.x

Golden Days Base:

  • Beta 1.8 style Glass Panes (Parity)
  • Achievement-style Advancements (Parity)
  • All Coral variations have new beta-inspired textures (New)
  • Scaffolding now has a texture and model inspired by IC2 Scaffolding (New)
  • The Recipe Book GUI is now inspired by Legacy Console Edition (New)
  • Hoglins and Zoglins now have textures inspired by Zombie Pigmen and Pigs (New)
  • End Portal Frames are now inspired by Beta 1.9 (New)
  • Red Sand has the same pattern as Sand (New)
  • Concrete and Concrete Powder now use the same color palette as wool (New)
  • Gold Armor Trim uses a new color palette (New)
  • Blue Ice inspired by normal Ice (New)
  • Black dye now uses the same colors as Ink Sacs (New)
  • Dirt Paths are now Gravel inspired (New)
  • New Support for Beds in Enhanced Block Entities (EBE)
  • Water and Lava Cauldrons now use the old model (Parity)
  • Water color has been adjusted (Parity)
  • And more I do not want to keep listing off...

Golden Days Alpha:

  • Alpha style Emerald and Netherite Blocks (New)

Bug Fixes:

  • Fix #14
  • Fix #19
  • Fix #20
  • Fix #25
  • Fix #34
  • Fixed end textures for Cherry and Mangrove Logs

Full Changelog: https://github.com/PoeticRainbow/golden-days/compare/1.9.0-cowhotfix...1.9.1

https://github.com/PoeticRainbow/golden-days/releases/tag/1.9.1

External resources



Project members

PoeticRainbow

Owner


Technical information

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