Legacy Extended

Legacy Extended

Resource Pack

Bring back old favorite textures and sounds!

16xAudioBlocksEnvironmentSimplisticTweaks

140 downloads
3 followers
Created23 days ago
Updated12 days ago

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About this pack:

This pack is made to go with the Legacy4J mod/Re-Console Modpack to enhance the feel of legacy edition by bringing back some favorite textures and sounds.

Textures changed: The villager texture is now what it was pre-1.14.

The water texture looks like it did pre-1.13.

The poppy is reverted back to the rose.

The grass top texture matches what it was before 1.0.

The tallgrass texture matches what it was before 1.0.

Sounds changed:

Amethyst block uses old glass sounds (for consistency with glass)

Amethyst busts uses old glass sounds (for consistency with glass)

Amethyst bud uses old glass sounds (for consistency with glass)

Amethyst chimes are silent (for consistency with glass)

Amethyst cluster uses old glass sounds (for consistency with glass)

Ancient debris uses old stone sounds (for consistency with ores)

Anvil uses old stone sounds (for consistency with stone)

Arrow uses old sound (pre-1.0.0)

Azalea uses old grass sounds (for consistency with grass)

Azalea leaves use old grass sounds (for consistency with leaves)

Bamboo uses old wood sounds (for consistency with wood)

Bamboo block uses old wood sounds (for consistency with wood)

Barrel uses old chest sounds (for consistency with chest)

Basalt uses old stone sounds (for consistency with stone)

Bone block uses old sounds (pre-1.16)

Brush uses old sand and old gravel sounds (for consistency with sand and gravel)

Button uses old sounds (pre-1.9)

Calcite uses old stone sounds (for consistency with stone)

Campfire crackle uses fire sound (for consistency with fire)

Candle uses torch sounds (for consistency with torch)

Cave vines use old vine sounds (for consistency with vines)

Cherry leaves use old grass sounds (for consistency with leaves)

Chest uses old sounds (from Beta 1.8)

Chiseled bookshelf uses old wood sounds (for consistency with wood)

Copper uses old metal sounds (for consistency with metal)

Cow uses old sounds (pre-1.4.2)

Crop breaking uses old sounds (pre-1.10)

Damage on entity uses old sounds (pre-1.4.2)

Damage on player uses old 'oof' sound (pre-1.0.0)

Damage when falling uses old sounds (pre-1.4.2)

Decorated pot uses old glass sounds (for consistency with glass)

Deepslate uses old stone sounds (for consistency with stone)

Deepslate bricks uses old stone sounds (for consistency with stone bricks)

Deepslate tiles uses old stone sounds (for consistency with stone bricks)

Dispenser uses old sounds (pre-1.0.0)

Door uses old sounds (pre-1.0.0)

Dripstone uses old stone sounds (for consistency with stone)

Egg throwing uses old sound (pre-1.0.0)

Ender chest uses old sound (pre-1.10)

Ender dragon uses old damage sounds (pre-1.4.2)

Explosion uses old sound (pre-1.0.0)

Fence gate uses old sounds (pre-1.0.0)

Fishing rod throwing bobber uses old sound (pre-1.0.0)

Fishing rod retrieving bobber is silent (pre-1.12)

Flint and steel uses old sound (pre-1.4.2)

Flowering azalea uses old grass sounds (for consistency with grass)

Froglight uses old wood sounds (for consistency with shroomlight)

Frogspawn breaking uses old sand sounds (for consistency with sand)

Frogspawn placing uses lily pad sounds (for consistency with lily pad)

Fungus uses mushroom sounds (for consistency with mushroom)

Gilded blackstone uses old stone sounds (for consistency with cobblestone)

Glass steps use old sounds (pre-1.4.2)

Grass steps use old sounds (pre-1.4.2)

Gravel steps use old sounds (pre-1.4.2)

Hanging roots use old dirt sounds (for consistency with dirt)

Hanging sign uses old wood sounds (for consistency with wood)

Husk uses zombie sounds (for consistency with zombie)

Lightning bolt uses old sound (pre-1.0.0)

Lodestone steps use old stone sounds (for consistency with stone)

Magma cube uses old slime sounds (for consistency with slime)

Mangrove roots use old grass sounds (for consistency with grass)

Metal uses old sounds (pre-1.4.2)

Mooshroom uses old sounds (pre-1.4.2)

Moss uses old grass sounds (for consistency with grass)

Mud uses old dirt sounds (for consistency with dirt)

Mud bricks use old stone sounds (for consistency with stone)

Muddy mangrove roots use old dirt sounds (for consistency with dirt)

Music restricted to C418's music (pre-1.16)

Nether bricks use old sounds (pre-1.4.2)

Nether gold ore uses old stone sounds (for consistency with netherrack)

Nether ore uses old sounds (pre-1.16)

Nether sprout uses old grass sounds (for consistency with grass)

Nether wart uses old sound (pre-1.14)

Nether wart block uses old sounds (pre-1.16)

Nether wood uses old wood sounds (for consistency with wood)

Netherite uses old stone sounds (for consistency with metal)

Netherrack uses old sounds (pre-1.4.2)

Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)

Packed mud uses old stone sounds (for consistency with stone)

Pink petals use old grass sounds (for consistency with grass)

Pointed dripstone uses old stone sounds (for consistency with stone)

Polished deepslate uses old stone sounds (for consistency with stone)

Pressure plate uses old sounds (pre-1.9)

Rain uses old sounds (pre-1.9)

Root mining uses old grass sound (for consistency with vines)

Rooted dirt uses old dirt sounds (for consistency with dirt)

Sand uses old sounds (pre-1.4.2)

Sapling uses old crop sounds (for consistency with crop)

Scaffolding uses ladder sounds (for consistency with ladder)

Sheep uses old idle sounds: say3 is cut (pre-1.4.2)

Shroomlight uses old wood sounds (for consistency with wood)

Sign uses old sounds (pre-1.20)

Skeleton uses old sounds (pre-1.4.2)

Slime uses old sounds (pre-1.4.2)

Snowball uses old sound (pre-1.0.0)

Soul sand uses old sounds (pre-1.4.2)

Soul soil uses old gravel sounds (for consistency with soul sand)

Spore blossom uses old grass sounds (for consistency with grass)

Stem uses old wood sounds (for consistency with wood)

Stone uses old sounds (pre-1.4.2)

Stray uses old skeleton sounds (for consistency with skeleton)

Suspicious gravel uses old gravel sounds (for consistency with gravel)

Suspicious sand uses old sand sounds (for consistency with sand)

Sweet berry Bush uses old grass sounds (for consistency with bush)~~~~

Tuff uses old stone sounds (for consistency with stone)

Vines use old sounds (pre-1.16)

Wart block uses old wood sounds (for consistency with wood)

Water splash uses old sound (pre-1.4.2)

Weeping vines mining uses old grass sounds (for consistency with vines)

Wither skeleton uses old sounds (pre-1.11)

Wood uses old sounds (pre-1.4.2)

Zombie villager uses old sounds (pre-1.11)

(ALL SOUNDS COURTESY OF SENCIE ON PMC - Sencie's old sound pack)

NOTE - THIS RESOURCE PACK IS NOT OFFICIALLY AFFILIATED WITH LEGACY4J OR RE-CONSOLE


Project members

Jackxn

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Technical information

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