- Fixed a UV mapping issue that caused pixel inconsistency. Thank you to pmradoll for pointing this out. I'm not sure how I missed it
- Readded ambient occlusion to the models
- Fixed a shading issue on rails that I accidentally caused last update
- Fixed color inconsitency on the rail corner texture. Apparently the vanilla texture doesn't use the exact same colors as the other rail textures. Weird. This fix should resolve any z-fighting
- Made all models point to the vanilla textures for particles. This should fix weird looking particles
No ambient occlusion for these models now
initial release



