- Official Trailer 2 is out on my YouTube Channel
- Animated butterflies
- Animated Fireflies
- New models for the cactus
- New detailed models for the lily pad
- New colormap and textures for the birch leaves in the flower forest and dark oak forest
- New colormap for the oak leaves in the old growth birch forest
- New sapling textures for the oak sapling in the old growth birch forest
- New sapling textures for the birch sapling in the flower forest and dark oak forest
- Falling spruce leaves overlays will appear in the old growth pine and spruce taiga
- Increased the generation of the ground overlays in some biomes
- Poppies as a variant of the short grass were removed; now only short grass will be generating
- Brown mushrooms were added as a variant of the short grass along side red mushrooms in the dark oak forest
- New red birch leaves overlays for the dark oak forest
- Revamped Savanna Plateau biome:
- New dry grass block.
- New dry short grass.
- New dry tall grass.
- New dry oak leaves.
- New dry acacia leaves.
- New dry variants of the oak and acacia saplings.
- Few dead bushes will generate as a variant of the short grass.
- New color maps for leaves.
- Re-worked Meadow biome:
- flowery grass feature got replaced with new 3 types of large bushes, this will make the biome more harmonious and less noisy as before.
- New model of grass block:
- Allows moss-carpets to generate in the forest, birch forest, old growth birch forest, and dark forest.
- Re-worked short grass models:
- It's larger and has more volume, with all it's overlays being reworked to.
- Perforamnce enhcancments.
- Re-worked river biome:
- River plant was re-made with 3 new variants in different heights [short, medium, tall], and it's now tinted [has the same tint color of the grass block of rivers]
- Water holes was re-textured to blend more with the ground and the possible number of their generation was reduced as it was too much before which made the ground too busy.
- River Plant has a new snowy variants too:
- New tone maps feature for foliage!:
- So proud of this new feature, this feature has a significant impact on the scenery in general. It basically adds different tones to a specific block which make the scenery more detailed and realistic. This feature includes the following blocks [the following pics compares Nature X 10.0 that doesn't have this feature with the new version 10.1 in which it has been added in]:
- Grass block:
- Short grass:
- All types of leaves:
- Sand and red sand blocks:
- Falling leaves overlays were added to the snowy taiga, old growth pine and spruce taigas.
- Sand rocks that generates on a colored layer of the sand were fixed, with there proper textures added too.
- Short grass will generate more often in forests besides a couple variants of mushrooms [red, brown, and yellow].
- Snowy spruce leaves will generate more often.
- The 32x32 variant of the cherry flower was removed as it made the biome too busy.
Nature X - 10.0:
- 2 new revamped biomes:
- Old growth birch forest:
- custom colormap for grass block, foliage (short grass, tall grass, fern, large fern, .., etc), and birch leaves.
- a new type of flower (the golden flower) that will specifically generate in this biome, this flower uses the short grass model to generate (in addition to the golden flower, a couple types of mushrooms will be generated too).
- the ground will have a falling leaves overlays that match the birch leaves.
- River:
- a new river plant will be generated specifically in rivers (it uses the short grass model).
- a small water holes will generate as an overlay on grass blocks.
- frozen rivers will have these features too except that the river plant will have a cold-snowy texture to fit with the frozen river biome.
- Other biomes that got some new features:
- Regular birch forest:
- completely reworked colormaps for grass block, foliage, and birch leaves (keeps the default vanilla tones)
- Different types of poppies will generate as a variant of the short grass model to make the color palette of the biome stands out.
- falling leaves textures on the ground.
- Forest:
- a new colormap for the birch leaves
- poppies, dandelions, and mushrooms will generate as a variant of the shor grass model.
- falling leaves on the ground.
- Swamps (including the mangrove swamp):
- reworked colormaps for grass block, foliage, and leaves.
- generated mushrooms as a variant of the short grass model in the regular swamp biome.
- vines overlays on the ground in the regular swamp biome.
- Dark Forest:
- generated red mushrooms as a variant of the short grass model.
- falling leaves overlays on the ground.
- Flower forest:
- reworked colormap for the birch leaves.
- falling leaves overlays on the ground.
- Taiga:
- falling leaves and acons overlays on the ground
- Sunflower Plains:
- reworked colormaps for grass block and foliage.
- New variant of the end grass.
- New 32x32 variant of the cherry flower.
Nature X - 9.3.0:
- The main feature is enhanced ores! with each ore having a new 3d model for both the normal [stone] type and the deepslate type. This feature also includes the nether quartz and gold ores. The 3d model won't be the only generated one; the original "cube" model will still be generating with a slightly higher chance than the 3d one.
- Bushy models of both the nether and warped wart blocks -which previously did only generate on the top- are fixed and they will be generating correctly.
- Rotation of the cherry leaves bushy model is fixed to make it fit more with the rest of leaves.
- New variations of stone.
- Flowering birch leaves will only generate in the birch forests biomes [including the old growth one].
- Re-worked short grass, it's larger; giving more of a fuller look to the landscape. With it's snowy and flowery overlay textures being reworked too.
Nature X - Beta 9.3.0 is available now on Patreon
Nature X - 9.2.0 includes the following features:
- Butterflies on poppies and dandelions; those will generate on top of a poppy or dandelion and doesn't have a specific biome to generate only at. There are 5 variants [​Magenta, Blue, Yellow, Red, and White].
- Fireflies in swamps; those will generate on top of a blue orchid flower only in swamps and will also glow.
- Additional beach rocks variants [​2 new colors for the smaller and the larger beach rock]; those will only generate in the beach biome.
- Crimson and warped stems will glow; a small feature that i wanted to add.
- re-textured sand & red sand rocks.
- fixed moss carpet bugged invisible textures.
- fixed tall grass missing snowy overlay textures.
- fixed tall grass texture in sunflower plains biome not rendering correctly.
- the glowing variant of the end grass has more chance to generate now.
Update [9.1.2]: //MAIN FEATURES:
- new sand rocks & red sand rocks
- new variation of ice blocks in snowy rivers
- revamped beach biome
//Other FEATURES:
- Re-worked short grass; the small variant is now larger with its snowy and flowery overlays being re-worked too
- Re-worked birch forest; it's more warmer
- all previous dead corals models & textures are back!
- short grass will be generated with a small flowers on top with multiple colors in the meadow biome
- seagrass & tall seagrass will have new variants
- sand in deserts will have different layered colors
- reworked birch forests biomes, it's more like the vanilla color palette (+ birch leaves will have a regular texture and a flowery texture, and the old fully flowered birch leaves will now only generate in the flower forest biome)
- new side textures for grass block, snowy grass block, dirt path, podzol, mycelium, warped nylium & crimson nylium
- new 3d models for the brown mushrooms on top of the mycelium block
- new cross model for the red & brown mushrooms with new textures
- re-textured cattails
- snow on spruce leaves will be generated randomly rather than always be generated giving the scenery more natural look
- new better connected glass blocks & glass panes
- overworld features:
- revamped birch forest & old growth birch forest biomes [new textures for the birch leaves and birch sapling, new grass overlay, and new grass block & foliage colormap]
- cattails will generate when a seagrass is placed at y=62 in water, otherwise, a default seegrass model will be used
- a swamp variant of the cattails will be generated only in swamps
- algae will generate when a tall seagrass is placed at y=61 in water, otherwise, a default tall seegrass model will be used
- lily pad flower now has 3 variants
- new models for short grass, tall grass, fern, and large fern
- short grass, tall grass, fern, and large fern will have a snow overlay when they're placed/ generated in snowy biomes
- spruce leaves will have a snow overlay when they're placed/ generated in snowy biomes
- short & tall grass will have a new specific models & textures for the sunflower plains biome
- new models for the mycelium blocks that allows small 3d mushrooms to be generated on top
- nether features:
- new variants of the crimson and warped roots
- new variant of the nether sprouts
- new blue variant of the shroom light and magma block for the warped forest biome
- new red variant of the twisting vines for the crimson forest biome
- emmisive textures added for all of the overlays of the nether wart block, warped wart block, crimson nylium block, warped nylium block, twisting vines, crimson & warped fungus
- end fetures:
- end pillars will have random crying obsidian textures, some of which will glow
- new glowing version of the end grass
- emmisive textures added for the dead chorus flower
- Removed Features:
- all shortgrass variants that were a part of a block model got removed for better shaders compatibility
- sea plant which was a variant of the seagrass model got removed as cattails got implemented in a more better method than the sea plant
- all plants that replaced the dead corals got removed as most of them is now generating naturally in the world
- many of the unused files of textures and models got removed from the pack to reduce file size
- new pointy ice models for ice, blue ice, and packed ice blocks with an item models for each one of them too.
- new branches models for all log & stem types [doesn't include the stripped ones] with an item model for each one of them too.
- new bushy model of the hay block.
- new sea plant texture.
- fixed the issue of bushy leaves don't render properly when a snow layer is on top.
- fixed the issue of mangrove roots bushy model doesn't generate more often.
- fixed dark oak leaves bushy part doesn't have a tint value.
- a qucik update that includes:
- revamped cherry leaves [new models & textures]
- updated animations of sea plant
- new overlays for:
- sand
- red sand
- jungle leaves
- spruce leaves
- nether wart
- warped wart
- crimson nylium
- warped nylium
- grass top
- dirt
- coarse dirt
- new models:
- new model of the lily pad that allows swamp cattails to be generated naturally in the swamps
- new model of the lily pad flower
- new model of cactus that allows flowers to be generated on top with 3 different colors
- new model of seagrass that allows sea cattails to be generated naturally
- new shaded textures for all logs
- fixed sugar cane missing tintindex
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Nature X - v8.0 is now compatible with Sodium. from now on, Nature X will be developed for Sodium only as most of the features of the latest previous Optifine version of Nature X have been converted to work with Sodium as well as many important performance fixes.
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any version of Nature X that is less than 8.0 is an Optifine version of the pack which as i said won't be continued so please make sure to update to the latest version which is 8.0