Compatibility
Minecraft: Java Edition
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Details
📖 What's this Texture Pack?
Nexia PBR is a texture pack that enhances the classic visual style of Minecraft by adding dynamic shadows and reflections while keeping the game's vanilla textures. This pack provides an enriched visual experience with refined details and increased realism, without altering the familiar look of the original textures.
✅ Features:
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Enhanced Vanilla Textures: Preserves the classic look of textures while adding enriched visual details.
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Subtle Shadows: Adds natural and refined shadows for increased visual depth.
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Dynamic Reflections: Integrates realistic reflections on smooth surfaces and bodies of water.
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Shader Compatibility: Optimized to work with shaders, providing an enhanced visual experience.
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Overall Visual Enhancement: Enriches every block and object with reflection and shadow effects while maintaining the vanilla style.
⚙️ Compatibility:
- 🔴 Bad
- 🟠 Almost good
- 🟡 Good
- 🟢 Very good
- 🟣 Excellent
List of shaders compatible with the texture pack.
- 🟠 - Sildurs Vibrant
- 🟡 - AstraLex Shaders
- 🟡 - Chocapic 13 v9 Extreme
- 🟢 - Complementary Remagined
- 🟢 - Complementary Unbound
- 🟢 - Kappa
- 🟢 - SEUS PTGI HRR
- 🟢 - SEUS Renewed
- 🟣 - BSL Shaders
- 🟣 - Super Duper Vanilla
⚙️ List of optimal shader configurations for the texture pack.
Sildurs Vibrant Configuration:
- Shader Options > Normal map > [RP Support: (Parallax)]
- Shader Options > Normal map > [RP Resolution: 256]
AstraLex Shaders Configuration:
- Shader Options > Advanced Materials > [Advanced Materials: (On)]
- Shader Options > Advanced Materials > [Material Format: (labPBR 1.3)]
Chocapic 13 v9 Extreme Configuration:
- Shader Options > POM > [POM: (On)]
Complementary Remagined Configuration:
- Shader Options > [RP Support: (labPBR)]
Complementary Unbound Configuration:
- Shader Options > [RP Support: (labPBR)]
Kappa Configuration:
- Shader Options > Terrain > [Vertex Attribute Fix: (On)]
- Shader Options > Terrain > Parallax Occlusion Mapping > [Enabled: (On)]
- Shader Options > Terrain > Parallax Occlusion Mapping > [Samples: (64 or 128)]
- Shader Options > Terrain > Reflections > [Resourcepack Reflections: (On)]
SEUS PTGI HRR Configuration:
- Shader Options > [Texture Resolution: (256)]
SEUS Renewed Configuration:
- Shader Options > Surface Options > [Texture Resolution: (256)]
- Shader Options > Surface Options > [Parallax Occlusion Mapping: (On)]
BSL Shaders Configuration:
- Shader Options > Material > [Advanced Materials: (On)]
- Shader Options > Material > [Material Format: (labPBR 1.3)]
Super Duper Vanilla Configuration:
- Shader Options > PBR > [PBR mode: (Lab PBR 1.3)]
- Shader Options > PBR > [Auto gen normal resolution: (256)]