Back with some more changes you never asked for!
~~ Blocks ~~
- Updated glowstone and glowstone dust textures to be glowier
- Updated all chest textures to be much more pleasing to the eye, removing the green parts and adding more texture
- Updated the cobweb texture to be darker with a blue-ish tint, as well as the model to be fuller and more visible from all directions
- Updated gold, emerald and diamond blocks to now use the textures from the third Texture Update beta, with some minor coloration tweaks
- Decaying leaves now show as orange/red/brown dead leaves
- Updated deepslate tile and cracked deepslate tile textures to tile much better and have more texture
- Updated nether brick, cracked nether brick and chiseled nether brick textures to have more texture
- Updated the inside of the mushroom block texture to be spongier and more textured
- Updated red mushroom blocks to have larger white dots
- Updated the chorus plant and flower textures to have better looking colors
- Updated purpur blocks and pillars to have slightly more rounded shapes
- Updated the flower pot texture to have a rim, like the item sprite
- Updated all pumpkin textures to make them feel more rounded and to fix some coloring issues
- Updated the redstone lamp textures to make the outline less basic-looking when the lamps are tiles and to make the unlit version darker + the lit version brighter
- Updated piston textures to make the plank part look more like oak planks and to make sticky pistons have sticky sides for easier identification
- Gave all buttons a unique texture instead of reusing the base material texture to look smoother and more like a button
- Gave all pressure plates a unique texture instead of reusing the base material texture to add an outline to make it look more unique
- Reupdated the nylium side textures to be even longer
- Reupdated the side grass, podzol, mycelium, snow grass and dirt path textures to have more shadow between the grass and dirt parts, and to make the grass get darker as it goes down the sides
- Reupdated dark oak leaves to be a little less noisy
- Reupdated the bedrock texture to make it even more similar to the deepslate texture
- Reupdated the magma texture to have better shaded and shaped rocks
- Tweaked the petrified oak slab texture to be more light and gray, making it much more versatile in builds
- Reupdated the large fern texture to make the base even wider, and the fern texture to a base that's even wider than its body
~~ Items ~~
- Beds now have show a 2d sprite in the inventory instead of a 3d view, with textures similar to the bed textures in Bedrock Edition, but redone to have more accurate colors
- Reupdated the insides of shovels to be even darker
~~ Entities ~~
- Updated enderman texture to be smoother
- Updated the cow, mooshroom and brown mooshroom textures to have spots that actually line up properly. The mooshroom's spots are now also more yellowish
~~ GUI ~~
- Updated the GUI to now work from 1.20.2 and later
- The selected enchantment button is now purple instead of green in the enchantment table GUI
- Effects given by beacons now use the correct icon when shown in the UI during gameplay, with a blue border around the effects
- Highlighted buttons in the stonecutter and loom GUIs are now green instead of the same color as the regular buttons
- Fixed the coloring being inconsistent for some buttons in the loom GUI
- Fixed the horse armor slot texture in horse GUI, as it was slightly squished
- Fixed some missing pixels in the cartography table GUI
- Fixed the bottle textures in the brewing stand GUI
- Fixed the Better Recipe Book mod textures to work with later versions of the mod
A few minor GUI changes
~~ Changes ~~
~~ GUI ~~
- Changed some toasts to reflect the 1.14 Texture Update and added a missing one
- Made the highlighting in the GUI more consistent. Buttons with text highlight green and buttons with icons highlight green and are lowered a bit, as if they were pressed
- Added compatibility for the Entity Texture Features mod, making the button in the resource pack menu fit in with the rest of the GUI
All sorts of small, unrelated changes.
~~ Changes ~~
~~ Block ~~
- Changed the magma block texture to have a more similar texture to netherrack, but less saturated to fit in well in the overworld's oceans and aquifers
- Changed the front of the chiseled bookshelf to be smoother and have less contrast
- Changed the bedrock texture to be darker and have less contrast to make it darker than deepslate
~~ Colormap ~~
- The grass in dry biomes (savannas and deserts) is now more gold in color, making it more unique and prettier
- The grass in cold biomes (taigas, snowy biomes, etc) is now very slightly more blue
~~ GUI ~~
- Added support for the Better Recipe Books mod, making the icons in the recipe book fit in with the rest of the GUI
~~ Item ~~
- Seeds now have a bit more shading
- Wheat seeds are now gold in color, mimicking their real life color
- When held in the offhand, Totems of Undying no longer render to not fill up the screen for nothing
The initial release of this resource pack!
~~ Changes ~~
~~ Block ~~
- Changed melon stem and pumpkin stem textures to be more unique
- Changed campfire textures to not include ash when they are extinguished
- Changed all dirt-related blocks to not have any pebbles
- Changed stone bricks and its variants to make them a little less flat, inspired by deepslate bricks
- Changed all grass-like blocks (grass blocks, nylium, podzol, etc) to have longer sides
- Dark oak leaves are now darker than oak leaves
- Changed grass and tall grass to be shorter and large ferns to connect to the ground better
- Hay bales now have a more realistic color to make them more useful in builds
- The color of the moss on mossy blocks is now closer to the moss block's colors
- Red nether bricks are now slightly less saturated
- The text on the side of TNTs is now in standard galactic alphabet (enchantment table language) to fit in better in the Minecraft universe
- Unstable TNT, the TNT variant only accessible though the debug stick, now has a different more orange texture
- Petrified oak slabs now have a unique purple-gray wood texture
~~ Colormap ~~
- Both colormaps, foliage and grass, are now more saturated to give grass a brighter color in most cases
~~ Entity ~~
- Fixed the tuxedo cat texture to not show white on top of its legs
- The beacon beam is now pixel consistent
- Fixed the blaze's spinning rod's underside texture
~~ Environment ~~
- The moon and the sun are now rounder
- Rain is now less obtrusive
~~ GUI ~~
- The GUI is now in dark mode and inspired by the Bedrock Edition's create new world and achievements menu, with flatter buttons and green highlights when a button is selected. There is also mod support for the following mods: Capes, Inventory Sorting, Item Favorites, Mod Menu and Quickstack (the one on Modrinth), all of which are for Fabric
- Bars like the XP bar and boss health bars are now more square, brighter and simpler
- The hearts and armor icons above the hotbar are now more detailed
~~ Item ~~
- The shield is now held lower to not block your vision too much
- The brick's colors are now more accurate to the brick block
- On all shovels, part of the blade is now darker to indicate that there is a curve
- Retextured all music discs except 5 to be more in line with the modern Jappa textures, since they were not changed during the texture update
- Disc Fragment 5 is now gray
- The sniffer egg item is now less tall
~~ Misc ~~
- The carved pumpkin overlay is now translucent
~~ Particle ~~
- Some particles, namely the crit particle, the effect particle, the enchanted hit particle, the glitter particle and the spell particle are now smaller to be less obtrusive