Changelog v1.0
Finally completed the last missing peace of the puzzle and the resouce pack can finally get out of beta!
New Stuff:
- New 2D version of this resource pack; PixelBlades 2D!
Check out my other Resource packs
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New pickaxe textures and models for:
- Netherite pickaxe
- Diamond pickaxe
- Iron pickaxe
- Gold pickaxe
- Stone pickaxe
- Wooden pickaxe
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Temporary new model for the golden axe.
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Tiny rework for buckets.
- Decreased model size slightly
- Retextured for a cleaner look
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Added Powdered snow Bucket.
Before rework:
After rework:
Tweaks/changes:
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Every hoe variant: Adjusted positions and sizes in first and third person
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Golden tools: Recolored to make it look more gold-y
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Stone axe: rope color texture now matches Stone sword
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Netherite axe: Size decreased to match Diamond axe
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Stone shovel & hoe: Added rope texture to match other stone tools
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Iron sword: Slightly increased hilt size model
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Golden sword:
- Made thinner, model, and texture wise.
- Retextured; Now actually looks like a golden sword.
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Slightly Optimized models for: Diamond axe, netherite axe, and iron sword by around 10%, golden sword by ~77% or 123 cubes will continue to optimize most models further more in the future, to make the resource pack run smoother hopefully.
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Diamond & netherite axes no longer change models when other resource packs are applied. similar to the golden sword.
- this change was made due to them being messed up or breaking when other resource packs are higher on priority.
Before:
After:
Changelog v0.92
- Fixed a bug where shovel models would look weird on previous versions. as shown in the image:
PixelBlades with Ashen_16x...
This image showcases Pixelblades resource pack working along side other resourcepacks, in this case, ashen_16x resource pack.
disclaimer: both resource packs are enabled, but PixelBlades has to be the first on the list for it to work properly.
Changelog v0.91
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Made shovels less cubey
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Made slight tweaks to shovels textures
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before:
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after:
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Fixed light coloring on Netherite sword
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Made diamond and Netherite sword model thinner
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before:
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after:
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Lava bucket can now be affected by other resource packs that changes the lava texture. same goes for the diamond texture as shown in the first image above. (should work even when this resource pack is on priority)
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Reverted the fish buckets change in the previous version (0.9) as it did more harm than good when operating with different resource packs
changelog v0.9
in this patch, sizes for most items have been slightly decreased as I felt they cluttered up the screen quite a bit previously. Also made necessary tweaks for the hoe and shovel textures. Additionally I've added Netherite toolset variants. I decided to make them retextured diamond tools, since this is what they essentially are.
Here is a list of all the changes in this version :-
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Added Netherite tools variant.
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Cleaned up colors for the textures of Diamond axe, Iron axe, and all hoes & shovels.
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Hoes:
- Made all hoe models pointier.
- Decreased size in first person.
- Fixed transparent textures.
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Shovels:
- Decreased size slightly in first person.
- Fixed transparent textures.
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Axes:
- Decreased all axes' size slightly in first person.
- Diamond axe (also applies to netherite axe) now works with other resource packs (unless they change the core model).
- Adjusted axes position in first and third person.
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Swords:
- Decreased all swords' size slightly in first and third person.
- Adjusted swords position in first and third person.
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Milk Bucket: New animated texture (so it doesn't look like white water)
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Fish Buckets: Removed restricted fish texture (i.e. fish now change texture with other resource packs when on priority)
v0.85
- adjusted diamond (item) model slightly.
- cleaned up many unnecessary files.
- removed bow texture as it interfered with other resource packs.
- decreased pickaxes' size substantially, both in first and third person.
- Fixed missing particles texture when some tools break
v0.84
- adjusted gold sword position on item frame
- made buckets sizes smaller in gui
- fixed water bucket texture overlap
- fixed bucket of cod animated texture overlap