Additions
- Explicit support for versions 1.20.2 to 1.21.11-pre2, using overlays to allow older versions to work
- Use old bat texture before new model was introduced
- Manual spawn egg models+textures pre-data driven spawn egg textures
- Data-driven spawn egg textures pre-unique spawn egg textures
- Use new mooshroom textures post-mooshroom model change
- (also just duplicated some textures that had their names/locations changed lol)
- Adaptive panorama that changes based on the version, with several new panoramas:
- 1.20 (Trails & Tales)
- 1.21 (Tricky Trials)
- 1.21.4 (The Garden Awakens)
- (new!) 1.21.5 (Spring to Life)
- (new!) 1.21.6 (Chase the Skies)
- (new!) 1.21.9 (The Copper Age)
- (new!) 1.21.11 (Mounts of Mayhem)
- Note: Panoramas for 1.16-1.19 also exist, but will not automatically be switched to as overlays were introduced in 1.20.2; they can be found in the
extras/oldpanoramasfolder
- New spawn egg textures with unique designs
- Adult, baby, zombie, and coral Nautilus + armor
- Copper golems & copper chests
- Copper bars, chains, lanterns, torches, and the new lightning rods
- Copper armor, tools, nuggets
- Copper & netherite horse armor
- Happy ghast, ghastling, harness, and dried ghast
- Camel husk
- Parched
- Spears
- Shelves
- Bushes
- Firefly bushes
- Wildflowers
- Cactus flowers
- Leaf litter
- Long & short dry grass
- Warm & cold animal variants
- Blue & brown chicken eggs
- New textures for new mooshroom models
- Falling leaf particles
- Lava Chicken disk
Tweaks
- More unique textures for several sculk blocks & the Warden (instead of vanilla edits)
- Changed mace to be not a vanilla recolor
- Somewhat simplified heavy core texture
- Added white eyes to old bat texture
- Losslessly compressed panorama images
Fixes
- Fixed layout of iron horse armor texture
- Made stripped warped stem top texture more consistent, removed erroneous "
stripped_warped_log_top.png" texture
Removals
- Skeleton horse texture (renamed to
horse_skeleton_newbones.png; was basically a reskin of the 'modern' texture) - removed "
bat_old.png" (was just sitting there doing nothing; there is now an overlay for versions before the new bat model that applies a version of this texture)
Extras
- Even more "image piles" in the
extrasfolder - Moved 1.16-1.19 panoramas to
extras/oldpanoramas - Melon slice hunger bar in
extras/wip, plus incomplete sets of textures for an apple, carrot, and bread hunger bar
new textures
- pale oak blocks & items
- pale moss (main texture, hanging & carpet sides are currently untextured)
- creaking
- resin blocks & items (& trim palette)
- eyeblossoms
- textures for fallingleaves mod
- bundles
- bogged
- 1.21.4 panorama (not the same seed unfortunately)
- bordure indented & field masoned banner patterns
changes
- gray & light gray dye colors
fixes
- beds are no longer held like tools, instead are held like most other items
sorry this one took a while. there's still some stuff i need to get to
more 1.21 textures
- (painstakingly recreated) 1.21 panorama!
- new music discs
- heavy core
- mace
- vaults
- ominous bottle
- ominous trial key
- breeze rods & wind charges
- new effect icons
- new armor trim templates
- new banner patterns
- new pottery patterns
- (many other 1.21 textures were added in the previous version, such as crafters, trial spawners, tuff & copper blocks, the breeze...)
other additions
- new texture for fire charge
changes
- updated wolf armor & added overlay textures for item and model
- changed bad omen effect icon to match new appearance
- updated trial key
- improved contrast on armor trim templates
- changed colors & shading on decorated pots
- moved all "sprite piles" and templates into an "extras" folder in the folder root
removals
- custom main menu textures (changes broke tabs, made it impossible to do what i wanted with it as far as i could tell. may or may not revisit)
to-do
- bogged
- new wolf variants
- gust particle effects
- respackopts support?
fixes:
- changed resolution of sniffer egg to 16x16 (was 15x15, oops)
- also changed the texture itself a bit
textures for upcoming additions:
- crafter
- copper bulbs, doors, trapdoors, grates, and chiseled copper
- chiseled tuff, tuff bricks, chiseled tuff bricks, and polished tuff
- trial key & trial spawners
- breeze
- armadillo, armadillo scutes, wolf armor
- bundles
changes:
- updated bat texture to match new model (previous texture is included as bat_old.png)
- improved contrast on clean and weathered copper blocks and cut copper
alternate textures (all disabled by default):
- made the brown-shirted zombie an alternate texture (renamed to zombie_alt.png)
- added alternate block models in blockstates and models/block
- assets/minecraft/blockstates/cobblestone_variated.json -- variated cobblestone (old & new pattern)
- assets/minecraft/models/block/[ ]_block_shaded.json -- alpha-style shaded ore blocks
- flatter, more orange-tinted bricks texture (bricks_flat.png)
misc:
- added "supported_formats" field to pack.mcmeta (supporting pf 20-22)
sorry if anyone actually liked the spam of different versions for every pack_format, but it's just so tedious, so i won't be doing it anymore. (though, i might see what i can do with the new overlay feature in the future?)
- changed textures in new world screen to fit the rest of the game a bit better
- made the loom UI more minimal
- added (unique!) textures for each of the banner patterns
- changed apple textures. again.
- beds use sprites as items
- improved shading on allium
- improved shading on bookshelves, chiseled bookshelves, and the sides of looms
- new drowned texture
- changed ladder shading
- updated birch, dark oak, acacia, and cherry leaves
- changed the yellow block in the beacon UI to a cyan color
- fix jellie cat texture
- gave savanna villagers a cool lil zigzag
- updated campfire block texture
- changed the freezing heart textures
- improved the light item textures
- changed the burning furnace texture to be less bright
- reverted the fern texture for now
- tweaked pink petals' shading
- updated the 1.20 panorama to include the changes to cherry leaves and pink petals
- added texture for "relic" disc
- moved kelp item texture 1 pixel to the right
- brightened wheat texture
- update outline colors on brewing stand UI
- added textures for new sniffer egg format (old textures still exist)
- renamed pottery_shard textures to pottery_sherd (old textures still exist)
- campfire fires no longer peek above carpets placed on top of them
- seagrass item no longer animates
- texture added for powder snow bucket
- changed bedrock texture to be closer to original
- changed cornflower texture
- tweaked glass texture
- added tinted glass texture
- tweaked tuff texture to be closer to original in color (thus blending better with stone)
- tweaked ocelot eyes to be closer to original
- changed apple and golden apple textures to versions with more detailed shading
- removed new outlines on potatoes, fish, and carrots
- potatoes now have a more noticeable drop shadow
- glow berries outline is brighter


