RGT Pre-Alpha 1.3.0-1.3 Release Notes
Pack Compatibility
- Pack now compatible with minecraft 1.21.9
- Abandoned support for minecraft versions 1.21.8 and below in favor of new pack.mcmeta format for 1.21.9
SPRITE Updates
- Added new sprites for Feather Falling 1-4 and Efficiency 1-5
1.3.0-alpha1.2 Release Notes:
SPRITE Updates:
-
New enchanted book sprites for the ff:
-
- Soul Speed 1-3 (animated)
-
- Swift Sneak 1-3 (animated)
-
- Depth Strider 1-3 (animated)
-
- Aqua Affinity
-
- Quick Charge 1-3
-
- Projectile Protection 1-4
-
- Punch 1-2
-
- Knockback 1-2
-
- Respiration 1-3
-
- Sweeping Edge 1-3
-
Completely revamped UI for Anvil, Crafter and Dispenser.
-
Slight adjustments for Grindstone UI.
-
Added a some secrets related to the Den of Trials (private server) Reign of Cubitrix event.
MODEL Updates:
- Curses now show up first and foremost when present in an enchanted book.
Extra Notes:
- We are over halfway done with the sprites and there are MORE ON THE WAY! Once all the enchanted book textures are done, there will be a short polishing stage before the actual release! Once again, thank you so much for your continued support of my texture pack!
NOTICE: Please see the IMPORTANT NOTICE section here.
(Update covers commits 1.3.0-8 to 1.3.0-12)
1.3.0-alpha1.1 Release Notes:
SPRITE Updates:
-
New enchanted book sprites for the ff:
-
- Frost walker 1-2 (animated)
-
- Infinity
-
- Looting 1-3
-
- Multishot
-
- Silk Touch
-
- Piercing 1-4
-
- Thorns 1-3
-
Copper toolset is now shinier.
-
Fixed miniscule error in the Wind Burst 3 enchanted book.
-
Re-colored Fortune 1 to look more like silver instead of iron.
-
Slight improvements to the Mending book.
-
Slight improvements to Fortune 1-3 books.
-
Removed cork from the potions' base sprites and added them in as the default sprites.
MODEL Updates:
- Fixed z-clipping bug caused by a composite layering of two models on the same area of the potion sprites.
- Updated RGT default potion models in order to accommodate the new changes made in the potions' model definition.
- Optimized enchanted book model definition.
- All Potions of Luck should now use the uncraftable model and sprite.
Extra Notes:
- A lot of the enchanted book textures are still temporarily missing and are ON THE WAY :D. Please raise any feedback on the art and any bugs, glitches, and errors to the texture pack's github issues page.
(Update covers commits 1.3.0-5 to 1.3.0-7)
1.3.0-alpha1.0 Release Notes:
MODEL Updates:
- Added a conditional model definition override for Enchanted Books that picks a texture for an enchanted book based on a hierarchy. (This results into missing textures for all enchanted books but their textures are on the way)
- Added rgt json models for every single enchantment and their tiers.
SPRITE Updates:
-
Added new sprites for the following enchanted books:
-
- Fire Protection 1-4
-
- Protection 1-4
-
- Blast Protection 1-4
-
- Fire Aspect 1-2 (animated)
-
- Flame (animated)
-
- Mending
-
- Fortune 1-3
-
- Smite 1-5
-
- Riptide 1-3 (animated)
-
- Wind Burst 1-3 (animated)
-
- Channeling (animated)
-
- Loyalty
-
Softened the background brick texture colors for Furnace, Smoker and Blast Furnace UIs.
-
Cleaned up the background wood texture of the Crafting Table and the Loom to be more inline with the current style for future UIs.
Extra Notes:
- College has started for me so development will slow down significantly but will come when they are ready. Thank you for downloading my silly little passion project :D
- Alpha Releases are made so that u guys can provide feedback on the current content. If you have any feedback and/or suggestions, please use the contacts listed on the modrinth description. Don't hesitate to message me for anything related to the resource pack. Thank you so much!
(Update covers commits 1.3.0-1 to 1.3.0-4)
Mini Release 1.2.5 Notes:
- Added a feature for firework rockets which includes a visual cue to indicate whether the rocket has a firework star or not. (It took me a long time to figure this out, I'm sorry ToT)
I am currently working on 1.3.0 which will include a massive update and overhaul of the enchanted books so expect more amazing stuff on the way :D
Release 1.2.4 Notes:
Sprite Updates:
- Revamped hotbar UI elements Hearts, and Armour
- Added a conditional model atlas for Firework Rockets that use a unique sprite based on Flight Duration.
- Introduced a conditional model atlas for Firework Stars taken from Visuals 2.0 that gives the Firework Stars unique decorations based on the shape and if it has the effects twinkle and/or trail. (p.s. thank you so much, man. Ur the goat fr. I woulda never understood conditional models and made this one a success without lookin at ur rss pack ToT.)
- Replaced the penguin totem sprite with a proper Totem of Undying sprite. Also removed the "Totem of Slashkig" from en_us.json, completely removing the penguin totem. or did i?
- Added proper fallback models and sprites for Potions, Firework Rockets, and Ominous Bottles normally unobtainable in survival, i.e. obtainable only via commands (ex. firework rocket with flight duration 4+).
UI Updates:
- Introduced new and improved Smithing Table UI.
- Finally added unique Hearts for Hardcore mode.
- New and improved Shulker Box UI.
Hotfixes:
- Hunger effect affected hunger bars no longer use the vanilla container sprite.
- Fixed absolutely horrendous 1 stray pixel error in the Furnace UI.
- Fixed a few errors from 1.2.4+alpha1.1
I will be taking a break from working on Rustee's Glamorous Textures to work on a Mindustry modding project that I have been doing with my close friends: Operation: Aziris. Although if you find any errors/oversights in this release, don't hesitate to inform me via opening an issue in RGT's Github page and I'll fix it with a new release once we've pooled at least 5 errors within the span of 15 days or when I return. Any suggestions should also be submitted to the issues page. Thank you so much for understanding :D
Alpha Release 1.2.4+1.1 Notes:
- As per usual, I'd like to thank Visuals 2.0 by Thanos for showing me a way on how to use minecraft:condition in order to access values that are usually inaccessible (as far as I know) using minecraft:component such as the values of the component minecraft:firework_explosion's shape variable. Check them out here!.
General Updates:
- Replaced penguin totem sprite with proper Totem of Undying sprite.
- Removed "Totem of Slashkig" from en_us.json, thus completely removing the penguin totem inside joke.
???
or did i?
- Added unique sprites for Firework Rockets based on flight duration.
- Introduced distinguishable styles and overlay sprites to Firework Stars based on shape, and/or effects.
Alpha 1.2.4-alpha1.0 Notes:
UI Updates:
- Revamped Shulker Box UI.
- Introduced Armor HUD sprites that look similar to the pack's chestplate.
- Minor Adjustments to the Smithing Table UI container.
- Revamped normal hearts (poisoned, absorbing, withered, freezing) to reflect the same design as the base heart.
- Added customized hearts for Hardcore mode.
Hotfix:
- Hunger effect affected hunger bars no longer use the vanilla container sprite.
- Absolutely horrid 1 stray pixel error in the Furnace UI sprite fixed. I apologize for making such an unforgivable sin such as letting a stray pixel exist for so many versions.
More cool stuff coming soon, Thank you so much for your continued support!
Release 1.2.3 Notes:
Sprite Updates:
- Adjusted the position of the Turtle Helmet for a better look.
- Added new sprites for arrows and tipped arrows.
- Revamped Tipped Arrows with a new look and a similar type indicator system to potions.
UI Updates:
- Revamped Brewing Stand UI container.
- Changed sprites for brewing stand's UI elements.
- Slight adjustments to Loom and Crafting Table UIs.
- Improved Grindstone UI container.
- New and shiny Hopper UI container.
- Removed "Minecart with Hopper" text in the Minecart with Hopper UI.
- Drastically improved UI for the Three Cooks: Furnace, Smoker, and Blast Furnace.
- Changed burn_progress sprite for the Furnace.
- Improved Cartography Table UI.
I forgot to tell u guys but this resource pack contains 3 inside jokes leul.
Alpha 1.2.3-1 Notes:
- Adjusted positioning of the Turtle Shell sprite for a better look.
- Improved Grindstone UI design.
- New and shiny Hopper UI.
- Revamped Furnace UI and its burn_progress sprite.
- Improved Blast Furnace UI.
Additional Notes:
- Gold Slots returned to some UI to indicate output points. I just love those things so much lol.
- Feedback is greatly appreciated, just contact me in the listed contacts in the resource pack description :D
Alpha Release 1.2.3 Notes:
- Slight adjustments to Loom and Crafting Table container UI sprites.
- Revamped Brewing Stand UI and UI elements.
- Revamped Tipped Arrows with a new look and a similar type indicator system to potions.
- Added a new gray UI icon for the Glass Bottle and Blaze Powder for the Brewing Stand.
Mini Release 1.2.2 Notes
- Improved appearance of armor item sprites
- Altered default trim sprites to be more inline with the new armor sprites
- Added sprites for the upcoming copper armor set.
Hotfixes:
- Actually added an error.png sprite for the Smithing Table. I forgot smithing tables got error sprites lol.
Release 1.2.1 Notes:
-
First off, I would like to thank Dev_Devaughn's Distinguishable Armor Trims for enlightening me about item predicates which made it possible for me to create a unique shape for the Netherite armor set's item trim sprites. Check them out at https://modrinth.com/resourcepack/distinguishable-armor-trims !
-
Updated compatibility for Minecraft versions 1.21.6 and 1.21.7
-
Updated container sprites for Loom and Crafting Table for more style and originality.
-
Added temporary container sprites for Grindstone and Brewing Stand.
-
Updated the appearance of items Netherite Chestplate and Leggings.
-
Added custom item sprites for the 11 armour trim materials for Netherite Helmet, Chestplate, Leggings, and Boots.
-
Added custom item sprites for the 11 armour trim materials for the Turtle Shell.
-
Introduced unique custom sprites for the upcoming copper toolset.
Hotfix:
- Updated models for all netherite and turtle armor trim sprites to use only 1 layer to fix intense enchantment glint caused by stacking due to using 2 layers.
- Adjusted the placement of the Fishing Rod and its variants for a better look
- Fixed catastrophic error with the generic_54.png sprite used for chests that caused misaligned slots in the inventory part o_o
Release v1.1.7 Notes:
-
First of all, I would like to thank Understandable Potions by PixalThePixelated for showing me that modifying potion sprites, and thus all other items that reuse the same sprite among many of itself is possible without relying on any mods, just full vanilla style. Make sure to check their amazing resource pack out at https://modrinth.com/resourcepack/understandable-potions !
-
Introduced unique sprites for classic, splash and lingering potions
-
Minor sprite updates for potion bottles and the glass bottle.
-
Added new sprites for Bottle o' Enchanting, Dragon's Breath, and the Honey Bottle
-
Coloured tags added to mundane, thick, and awkward potion sprites across all potion types.
-
Introduced coloured tags and corks across all potion types to indicate whether a potion is extended (long or enhanced (strong).
-
Added unique custom sprites for each level of the Ominous Bottle.