This is the full version of the pack, all the addons are included in it are accessable by Respackopts! If you don't use respackopts, its better to download the lite version and all the addons that are linked in the same download as TH lite, but if you want everything on exept stuff like the green zombie blood or blue illager blood, then this is ok to use as without respackopts all addons are on by default.
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Fixed a toooooon of bugs, mainly models not appearing when using optifine
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Modified the spider and cave spider model and texture
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Updated the magmacube to have a decent texture
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Added cold and warm variants of the pigs, so until FreshLX updates Fresh Animations, im better than him
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Remade the guardian to have a decent texture
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Remade ghast model to be animated when dying when using optifine
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Remade creaking, piglin brute, snowgolem and stray, that didn't work with optifine
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Added cracks to shields based on durability! And it does not require optifine!!! But its only for 1.21.5+
This is the lite version of the pack, all the addons are not included in it and cannot be accessed by Respackopts! If you really want those, down here in the download tab there's another file that just has all Addons
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Fixed a toooooon of bugs, mainly models not appearing when using optifine
-
Modified the spider and cave spider model and texture
-
Updated the magmacube to have a decent texture
-
Added cold and warm variants of the pigs, so until FreshLX updates Fresh Animations, im better than him
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Remade the guardian to have a decent texture
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Remade ghast model to be animated when dying when using optifine
-
Remade creaking, piglin brute, snowgolem and stray, that didn't work with optifine
-
Added cracks to shields based on durability! And it does not require optifine!!! But its only for 1.21.5+
This is the full version of the pack, all the addons are included in it are accessable by Respackopts! If you don't use respackopts, its better to download the lite version and all the addons that are linked in the same download as TH lite.
- Mob health now goes by % instead of fixed numbers, so now entities with more or less than normal health look damaged at the right time and don't look weird
- Added the illusioner
- Added the zombie villager
- Added the creaking (so the pack can also work for creakings with more than 1 hp)
- Remade the enderman blood
- Remade the creeper gunpower/blood and texture, which now gets a bit dry at low hp
- Remade the stray, so now the robe doesn't cover every detail
- Remde the drowned
- Remade the blaze, that had some inconsistencies
- Remade the bogged model, that just did not work
- Remade all skeleton properties, so now the pack is compatible with Skeleton Physics
- Entirely redone Respackopts menu
- In the resourcepack folder now the pack has a really cool outline and no longer has a horrible square before the name
- Remade Netherite and diamond armor, but i don't think it will be used much
- Unless using optifine, right now custom animation and armor durability do not show up above version 1.20.4 or 1.21.1 because the mods aren't updated... the problem is the next one
- The pack is now exclusive to 1.21.4+, because its annoying to go look for 1.16 bugs and some things that are going to be added to 2.3 (coming real soon) need 1.21.5 functionality. I already have 2.3 ready to be published, but i'll wait for 1.21.5
Addons:
- In the respackopts menu, everything has been sorted in different groups: all the animation toggles are sorted in an animation tab and all the actual addons are in their own tab. Armor durability and some other things remain in the main page of the menu.
- Addons outside respackopts now include all animations and armor durability beyond just the actual addons like green bleed or ills kills, so now you can also try those without that mod
- Added the new Humanoids addon, that makes villagers and wandering traders bleed too!
- Added the new Pacific addon, that makes almost every pacific mob bleed too! The list includes: allay, bat, bee, chicken, cod, glow squid, goat, parrot, pig, pufferfish, salmon, skelefon horse, squid, strider, tadpole, tropical fish, wolf, zombie horse and armadillo
- Added an exclusive addon for respackopts users (disabled by default) that just adds new splashes in the main menu screen
- Right now there's a new addon button on respackopts for shield, but that is not implemented yet. Will come in 2.3
If you want to play with versions below 1.21.4 of the game, you can still use 2.2 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities, like the pig in the future because it will be changed in 1.21.5. Just so you know
This is the lite version of the pack, all the addons are not included in it and cannot be accessed by Respackopts! If you really want those, down here in the download tab there's another file that just has all Addons
- Mob health now goes by % instead of fixed numbers, so now entities with more or less than normal health look damaged at the right time and don't look weird
- Added the illusioner
- Added the zombie villager
- Added the creaking (so the pack can also work for - creakings with more than 1 hp)
- Remade the enderman blood
- Remade the creeper gunpower/blood and texture, which now gets a bit dry at low hp
- Remade the stray, so now the robe doesn't cover every detail
- Remde the drowned
- Remade the blaze, that had some inconsistencies
- Remade the bogged model, that just did not work
- Remade all skeleton properties, so now the pack is compatible with Skeleton Physics
- In the resourcepack folder now the pack has a really cool outline and no longer has a horrible square before the name
- Remade Netherite and diamond armor, but i don't think it will be used much Unless using optifine, right now armor durability does not show up above version 1.20.4 or 1.21.1 because the Cit Resewn isn't updated... the problem is the next one
- The pack is now exclusive to 1.21.4+, because its annoying to go look for 1.16 bugs and some things that are going to be added to 2.3 (coming real soon) need 1.21.5 functionality. I already have 2.3 ready to be published, but i'll wait for 1.21.5.
If you want to play with versions below 1.21.4 of the game, you can still use 2.2 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities, like the pig in the future because it will be changed in 1.21.5. Just so you know
Many changes, i'll just copy the update section over here
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
Other than that, many bug fixes for THFA, including some weird shulker and silverfish things
Added ravager
Added witch
Added magmacube
Added snow golem
piglin brute's blood spill out of their leg
Now blazes, vex and all spiders work with Fresh Animations AND Torturable Healthbars
Added hoglin variants added zoglin variants added breeze variants
Fixed a bug with vexes
Spiders and cave spiders' bleeding phases are clearer to notice
Added Elder Guardian Variants
Added Guardian Variants
Added Big Slime Variants
Added Small Slime Variants
Added Piglin Variants
Added Piglin Brute Variants
Added Zombified Piglin Variants
Added Ender Dragon Variants
Added Pillager Variants
Added Evoker Variants
Changed Blazes variants to be more visible in color variation
Added Some new death animations for zombies
-Fixed a bug that has no reason to have existed
Now there a new addon!
-The pack now works with ETF and EMF
-Added 2 new variants for endermen -Added 2 new variants for blazes -Blaze varients color change is much more notable -Added a death variant for silverfish -Added a death variant for endermite Fixes -Now the pack.mcmeta shows the correct version number --Endermen eyes were wrong in some cases -Vexes didn't have any variants
-Added Vindicator variants -Now all Zombies have 2 more variants -Drowneds now have in total 5 variants including the normal one -Ghast has a new variant -Creeper has a new variant
Vexes are not here unlike the original pack because they don't work well with FA for some reasons
Added the pack