fixed:
• new GUI format for HUD overlay and inventory tabs in 4.0.10+
added:
• wooden shelves
• precision clock and thermometer
• scribing tables
• sewing tables
• rice crop
• some overlay CTM textures if Continuity is installed (mainly just grass tufts currently)
• emissive textures for magma blocks (Continuity)
• stove
changed:
• small vessels and their placed models
• new textures for jars and jams
• added dye channels to the tfc coldsweat clothing entity models and items
• reverted the tfc armor trim icons back to vanilla (way too hard to differentiate with the tfc ones)
fixed:
• firepit fire shading
• single pixel of super saturated blue in the sky colormap at high temp+rainfall combos
added:
• support for BetterFoliage leaves
• TFC Cold Sweat items and clothes
changed:
• made wattle 2px wide frames instead of 3 and remade the visuals for daub
• update player nutrition GUI screen for 4.0.8
fixed:
added:
• wild, dead crops now show the grass tuft like their living versions
changed:
• switchgrass tuft overlay pixel placement
• lumber items remade
• made the 3 cloth item textures more distinct
fixed:
• kaolin clay grass bottom showing the grass tuft
• broken short ryegrass growth stage model
added:
• background panorama
fixed:
• kaolin clay grass bottom showing the grass tuft
added:
• trapdoors
• variants for bone groundcover
• firebox and fireproof door
changed:
• added biome tint to moss
• tweaked some leaves
Initial modrinth listing


