New
- Added Time Speed History Reset Threshold setting
- Added more documentation to settings
Improvement
- Optimized cumulus base coverage noise performance using LUT for higher octaves
- Tweaked default history reset for less light lag
- Updated Chinese translation
Fix
- Fixed water side face parallax glitch
- Fixed SRGB to Rec709 conversions
- Fixed cross-product handedness for bitangent calculation
- Added missing cumulus base noise LUT
New
- Added water volumetrics scattering refraction approximation
- Added underwater bloom boost
Improvement
- Improved water volumetrics shadow using importance sampling
Fix
- Fixed water shadow glitching
- Fixed missing cumulus curl noise
- Fixed translucent exploding z
- Fixed GlobalData modifier in VolumetricsDepthLayers.comp.glsl
- Fixed shadow AABB missing translucent
Misc
- Renamed min3 and max3 to avoid conflicts in Vulkan
- Renamed input colorspace functions
Improvement
- Cumulus cloud overhaul: modeling, lighting, upscaling
Fix
- Corrected daylight sky brightness
New
- Added ground albedo to atmosphere
Improvement
- Improved cloud multiple scattering
- Improved cloud phase encoding precision
Fix
- Fixed atmosphere multiple scattering parametrization
- Fixed atmosphere LUT quantization and noise flickering
Misc
- Moved epipolar slice/sample count setting out from air sub category
This is likely going to be the last release for 1.6, and we will then move on to the 1.7 shadow update.
New
- Added option for entity/particle emissive multiplier
Improvement
- Added depth write to water parallax
- Improved water volumetrics with multiple scattering approximation
Fix
- Fixed wave parallax at larger scale setting
- Fixed caustics
https://github.com/Luna5ama/Alpha-Piscium/releases/tag/1.6.5
Without multiple scattering approximation:
With multiple scattering approximation:
Without multiple scattering approximation:
With multiple scattering approximation:
Without multiple scattering approximation:
With multiple scattering approximation:
Improvement
- Improved water parallax quality with secant search (which should fix the random lines on water waves)
- Improved water wave
New
- Added option for emissive particle
Improvement
- Better Fix for downward-facing reflection direction
- Tweaked water wave detail noise
- Tweaked water wave large scale curl
- Added PBR fallback for DH
Fix
- Fixed wave normal grid pattern artifacts
- Fixed epipolar scattering shadow vector setup
- Fixed random exploding water scattering
- Fixed Hi-Z SST max mip clamping
- Fixed shadow AABB detection when using DH
- Fixed TBN for DH translucents
Misc
- Removed garbage hf curl data
https://github.com/Luna5ama/Alpha-Piscium/releases/tag/1.6.3
Fix
- Fixed the malfunctioned environment probe reprojection caused by the wrong deferred pass name
- Fixed accidentally disabled water epipolar scattering shadow sampling
Fix
- Fixed distant horizon support
- Fixed AMD && bvec compilation error
- Fixed env probe not resetting on time change
https://github.com/Luna5ama/Alpha-Piscium/releases/tag/1.6.1



