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Minecraft: Java Edition
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Foxy — evoking agility and nimbleness — aims for a high degree of stylistic choice and all-round versatility.

Features:
Supports global ray tracing (must be enabled manually), a complete IRC-SVGF denoising system, screen-space path tracing (SSPT), pure irradiance GI, and various hybrid global-illumination combinations such as screen space + irradiance cache; also supports hardware-ray-tracing-style shading presets.
Includes a real-time, volumetrically rendered black hole driven entirely by ray tracing within a relativistic framework (with a certain performance cost), highly customizable physical parameters, support for player flight-based exploration (must be enabled manually in the settings), and a four-dimensional easter egg near the singularity inspired by Interstellar.


Basic Features:
Volumetric clouds, atmospheric scattering, volumetric light, volumetric fog, weather changes, the four seasons, held light sources, motion blur, the option to manually replace the sun/moon with a real-time rendered black hole, temporal anti-aliasing with adjustable strength, TAAU (feels fairly gimmicky), tone mapping, manual color grading (AGX, ACES, ACES2), depth of field, essentially complete material support (some ultra-high-resolution materials may show moiré), material specular reflection, material rough reflection (reflections can be off-screen), no mineral/ore glow for now (just add an emissive resource pack), parallax (smooth parallax planned for the future), colorwheel, Voxy, DH compatibility, and basic compatibility with Aeronautics (physics structures generally show no serious rendering issues under ray tracing / AO); SR mod compatibility will be considered later depending on how things go.


Recommended Specs:
RTX 3060 / RX 5600 or above (with ray tracing enabled)
GT 960 / RX 470 or above (playing without ray tracing)
Integrated graphics / mobile (worth a try)
Compatibility: Iris 1.20.1 through 26.1; Oculus still untested (so far, test 1.20.1 + Oculus shades correctly).


