- Fixed a bug preventing the pack from loading on new AMD cards with distant horizons enabled
- Added support for 1.21.5's new blocks
- Fixed 1-high plants not swaying in the wind
- Changed fresnel function for metals
- Fixed slabs not letting light through with coloured blocklight enabled
- Fixed glowing particles not glowing with coloured blocklight enabled
- Improved godray behaviour when the sun is off screen
New Features
Coloured Lighting
This can be toggled with the new "colored blocklight" option. Note that it is off by default!
Held light sources currently do not support coloured lighting and will use the default lighting colour. I hope to get this fixed soon, but am reluctant to implement a solution requiring me to hardcode the colour of every light source.
New Clouds
The popular "blocky clouds" option is still available of course!
Distant Reflections
SSR now works correctly for Distant Horizons terrain
Patchy Lava
New Features
Godrays
There are both screen space and volumetric options - screen space being faster but looking wrong in some situations and not workinng when the sun is offscreen.
Cloud Shadows
Clouds now cast shadows on the terrain, as well as through fog!
Light scattering in water
Left is without scattering, right is with scattering.
Parallax
Adding depth to your blocks and entities with a suitable resource pack.
Improvements
- Specular highlights should no longer explode at glancing angles
- Support stellar view shader compatibility mode
- Improved fog rendering
Fixes
- Versions of Iris without tag support now work.
Known Issues
- Artifacting behind water on Intel GPUs.
New Features
- Contrast and saturation sliders
- Ambient occlusion on Distant Horizons terrain
- Added 'fast reflections' option
Improvements
- Distant horizons terrain generally renders better
- Much better rendering of 'cloudy fog'
- Light sources are now emissive
- Tweaked skylight colour
Fixes
- Fixed tonemaps that aren't Heji-Burgess not applying inverse gamma correction
- Fixed reflections on infinite ocean
- Fixed held items being translucent