Compatibility
Minecraft: Java Edition
26.3
Platforms
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Details
Licensed ARR
Published 6 days ago
Updated last week
Cinematic, physically based shaders for Minecraft that keep the Minecraft look. Real water with waves and ripples, volumetric clouds, soft shadows, light bouncing between blocks, and a full camera system. All of it is tunable from a big in-game settings menu.
Water
- Physically based ocean waves: deep-water dispersion, waves that calm down in shallow water, and smooth crests
- Interactive water: ripples spread around you as you walk or swim, falling in makes a splash, and boats push a wake
- No water inside boats
- Refraction, depth-based color and clarity, caustics on the sea floor and screen-space reflections
- Shoreline foam, rain ripples and underwater light shafts
Sky & atmosphere
- Volumetric cumulus clouds with soft lighting and adjustable size, plus high cirrus
- Cloud shadows on the ground
- Physically based sky, sunsets with twilight colors, a realistic sun and moon, stars, the Milky Way, aurora and shooting stars
- Blue-shifted distance haze and god rays
- Animated End sky with a swirling void, and a dragon-fight mode
- Smoky fog and floating embers in the Nether
Lighting
- Soft shadows that are sharp at contact and get softer with distance, with colored shadows through stained glass and water
- Global illumination: sunlight and torchlight bounce between blocks
- SSAO, contact shadows, multi-bounce occlusion and subsurface glow through leaves and grass
- Warm, flickering torchlight, and lightning that lights up the world
Materials
- labPBR resource pack support: normal maps, 3D depth (POM) with self-shadowing, metals, emission, porosity
- Automatic PBR for vanilla textures: metals reflect in their own color, and polished stone and gems shine
- Rain makes the ground wet and forms puddles with ripples
- Footprints in soft ground fade after a few seconds
Camera & cinematic
- Depth of field with autofocus and bokeh, motion blur, TAA, auto exposure and thresholded bloom
- Anamorphic flares and lens flares
- Tone mappers: ACES, AgX, Filmic, Neutral and Reinhard
- Color grading presets, including a flat LOG profile for video editing
- Optional letterbox and clip effects
Settings & profiles
More than 150 options in organized menus, with Low, Medium, High, Ultra, Cinematic and Video profiles.
Requirements
- Iris (also works in clients that use Iris, such as Lunar Client). OptiFine is not supported.
- A dedicated GPU is recommended. The Ultra and Cinematic profiles target RTX 4070-class cards; use Medium or High on weaker GPUs.
Tips
- For the 3D block look, use a labPBR resource pack.
- The biggest FPS setting is Shadow Resolution: 4096 looks almost identical to 6144 and is much faster.
© All rights reserved. You may download and use this shader pack. Do not re-upload, redistribute or publish modified versions without permission.


