Ray-traced colored block lighting for Iris: every torch, lamp and glowing block emits its own colored light and casts crisp ray-traced shadows and reflections. An IterationT (Chocapic13) edit inspired by Rethinking Voxels.
Ray-traced shadows and warm colored light bouncing off the stone.
The emitter's color floods the hallway and the wall truly blocks the light.
Alternating colored lights, each casting its own color and its own shadows.
Long, defined shadows cast across the floor through an opening.
The color is auto-detected from the texture and tints the whole room.
IterationT's End sky, untouched in IterationVX.
Fully compatible: LOD terrain blends seamlessly with the voxel lighting active.