-clouds/fog are much closer to vanilla
-translucent lights added for mods like 'Abyssal Decor'
-fixed animated transparency issues on particles like camp fires and entities like ghosts
-better compatibility for mods: 'Chromo Lights' and 'Light Emitting Diode'
-fixed border fog color mismatch
-skyboxes in the end work: tested 'better end' and 'stelarity'
-'Dynamic Saturation Boost' option, defaulted On, makes whitish lights still have the right color if the texture is very white but they are still supposed to be tinted
-player held lights have better control
-customizable RGB overrides for soul torch, hi and low
-customizable RGB overrides for soul lantern, hi and low
-end ambient light level adjustable
-new 'Organic' lava pattern (defaulted on on fancy presets) in nether menu
-new menus: 'Dimensions and Other' with end and nether menus
-fire added to flicker fixes
-far away torches and blocklight now respect 'light brightness during daytime'
-disabling screen space hand held torch no longer breaks shader
-pixel-locked shadow option
-clouds have fog applied, fog & sky closer match vanilla (especially on low render distances)
-'light blocks', the utility for adventure maps, now glow and are RGB customizable
-pbr no longer breaks ambient occlussion
-cave light leak fix added for sunlight, and to darken fog underground
-All options should now have User-friendly Names
√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection
✓-added fire to flicker fixes, optional in color overrides to still use texture
√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom
✓-sunAngle is adjustable
✓-More adjustable custom color overrides
✓-Glow frames default less bright, but adjustable
✓-Bug fixes
-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)
if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes
please keep giving feedback on discord, and I'll keep making it better!
-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)
-default torch/fire/lantern color is warmer
-more colors can be changed
-Nether red ambient light can be turned completely off
moving lights like mobs and dropped torches and fireballs
glowing particle support for hex casting mod
more hand held items glow
general improvements to quality
options for faster light updating
see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL