-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)
if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes
please keep giving feedback on discord, and I'll keep making it better!
-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)
-default torch/fire/lantern color is warmer
-more colors can be changed
-Nether red ambient light can be turned completely off
moving lights like mobs and dropped torches and fireballs
glowing particle support for hex casting mod
more hand held items glow
general improvements to quality
options for faster light updating
see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL
added colored light to hand held items
made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright
added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.
known problems: lava glow is too dark, especially in nether
i want to seperate out the rgb for each hard coded flicker fix into menus
i want to default higher shadow bias so shadow acne doesn't happen