Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
Platforms
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Creators
Details
Licensed LGPL-3.0-or-later
Published 5 months ago
Updated 3 weeks ago
Changelog
LITE shaders version 4.0
INHERITED FROM MakeUp 9.1d:
-
Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas. // LITE hotfix: Fixed error "gbuffer_entities_glowing" appearing in OptiFine.
-
Soulfire and fire now do not cast shadows.
-
The way soulfire glows has been adjusted.
General changes.
- Part of non-used code removed.
- Material gloss looks better at night.
- Fixed low performance of LITE 3.3.
- Fixed water color in original profiles.
- Fixed very bad looking in volumetric godray.
- Fixed very bad shadows when using low quality.
- Night slightly brighter by default. (Lighting options.)
- Supports 1.21.5.
New interface.
- Options are now divided into Basics, Effects, and Lighting.
Modified day-night cycle
- Length of day depends on sun path rotation (Sun & clouds config)
For example: With 80 degrees rotation the sun sets much later than at 0 degrees.
Lighting changes.
- Polished blocks shine brighter now.
- Light is more diffused now.
New effects!
- Saturation: Increases or decreases the color of shader. (Post processing options.)
- Contrast: Increases or decreases the contrast of shader. (Post processing options.)
- Brightness: Increases or decreases the brightness of shader. (Post processing options.)
- PS1: Creates a pixelated effect on screen. (Post processing options.) (Turns Sharp TAA off in shader code automatically.)
- Fake Bloom: Tries to simulate bloom increasing brightness of luminous blocks.
- Vignette: Adds an adjustable vignette on screen.
- Film grain: Adds an adjustable film grain on screen.
More custom.
- Shadows Quality and Distance has 4 levels now. (Lighting screen.)
- Bloom, Clouds, Motion blur and AO has more values now. (Effects screen.)
- Light color has more colors now. (Warmest and Blue)
- You can adjust the intensity of wind in foliage. (Basic screen)
Graphic profile changes.
- "Extreme plus" has been discontinued due to its similarity to Extreme. Extreme plus is now MAX.
- "Only shadows" has been discontinued due to its similarity to Low.
- New profile: Vanilla. Makes the shader a little more vanilla.
- MAX graphic profile has a significant graphic gain.
- DOF and Colored shadows are default in MAX.
- Volumetric godray is now default.
- Sharp TAA is now default and it is configurable in post-processing options.
- "Low" has TAA, better shadow quality and better performance now.
Color scheme changes
- New color schemes: Vanilla and Realistic Legacy
- Realistic Legacy uses LITE shaders 3.3 colors.
- Realistic has bit warmer colors during day.
- Sunset in Realistic color profile seems warmer.
- Night in Realistic color profile is darker.
Raymarch, refraction, DOF and colored shadows are back!!
- Raymarch has custom quality in Lighting screen.
- Low performance impact (Raymarch, refraction and colored shadows)
- Medium performance impact (DOF)
Version code: LT4
Files
Metadata
Release channel
ReleaseVersion number
LT4Loaders
Game versions
1.12–1.21.5Downloads
10589Publication date
April 20, 2025 at 4:13 AMPublisher

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