LITE shaders version 4.1
Known bug: Very bad looking in sky during rain.
INHERITED
- Support for the new blocks added in version 1.21.5
Fullbright option!
- Now, this shader has an optional Fullbright mode. (Minimal light config.)
Lighting changes.
- Light during the day is brighter for a more vanilla aesthetic, and to fix blocks that are too dark during the day.
- Light sources are a bit less diffused.
- Adjustments in night light colors to fix too black sky.
Color scheme changes.
- Realistic has a clearer night sky.
- Horizon is smaller in all color schemes.
- Small adjustments in volumetric clouds colors.
Sharp TAA changes.
- Sharp TAA no longer applies sharpness to places with excessive brightness, such as the sun and moon, improving image quality since the sharpness default value is 5 times higher.
General changes.
- You can turn off clouds directly on shader. (When clouds are in Vanilla, the shader uses your cloud config in Sodium or OptiFine.)
- New adjustment: Water fog — you can change the density of fog of the water without affecting absorption index. (Water options.)
- Small performance improvement, up to 5% more.
- Interface improvements.
- When water turbulence is set to "Very low" it is almost flat now.
- Fixed artifacts in sun and moon when using Sharp TAA.
- Auto Exposure responds faster to changes in light.
- Fixed too strong gloss in non-metal, non-sand, non-fabric, and non-polished blocks.
- Adjustments in Film Grain to avoid repetitive patterns.
- A bug that made the Simpler exposure button not appear was fixed.
- Vanilla clouds are now a bit more transparent.
- It has a clearer image and better definition than 4.0.
New effect.
- Gamma: Adjusts the gamma of colors of shader. (Post processing options.)
New button: Style
- Style button replaces the "Vanilla" profile and you can choose the style from any graphic preset. Two styles are present: Default and Vanilla.
Interface changes.
- The options have been reorganised in Effects screen.
Graphic profile changes.
- "Vanilla" has been discontinued due to the new Style button.
- New profile: "Very low" preserves shadows and it is even faster. Not recommended using with volumetric clouds. (Prettier and same performance than "Only shadows" present in legacy versions of LITE.)
- Shadow quality in Low, Medium, High, Extreme and MAX improved, zero performance impact.
TYPOS IN "LIGHTING" WILL BE FIXED. In 4.2
BOXY CLOUDS BUG WILL BE FIXED. In 4.2
Version code: LT41
Based in MakeUp 9.1e
Olá de Entokito :)
LITE shaders version 4.0
INHERITED FROM MakeUp 9.1d:
-
Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas. // LITE hotfix: Fixed error "gbuffer_entities_glowing" appearing in OptiFine.
-
Soulfire and fire now do not cast shadows.
-
The way soulfire glows has been adjusted.
General changes.
- Part of non-used code removed.
- Material gloss looks better at night.
- Fixed low performance of LITE 3.3.
- Fixed water color in original profiles.
- Fixed very bad looking in volumetric godray.
- Fixed very bad shadows when using low quality.
- Night slightly brighter by default. (Lighting options.)
- Supports 1.21.5.
New interface.
- Options are now divided into Basics, Effects, and Lighting.
Modified day-night cycle
- Length of day depends on sun path rotation (Sun & clouds config)
For example: With 80 degrees rotation the sun sets much later than at 0 degrees.
Lighting changes.
- Polished blocks shine brighter now.
- Light is more diffused now.
New effects!
- Saturation: Increases or decreases the color of shader. (Post processing options.)
- Contrast: Increases or decreases the contrast of shader. (Post processing options.)
- Brightness: Increases or decreases the brightness of shader. (Post processing options.)
- PS1: Creates a pixelated effect on screen. (Post processing options.) (Turns Sharp TAA off in shader code automatically.)
- Fake Bloom: Tries to simulate bloom increasing brightness of luminous blocks.
- Vignette: Adds an adjustable vignette on screen.
- Film grain: Adds an adjustable film grain on screen.
More custom.
- Shadows Quality and Distance has 4 levels now. (Lighting screen.)
- Bloom, Clouds, Motion blur and AO has more values now. (Effects screen.)
- Light color has more colors now. (Warmest and Blue)
- You can adjust the intensity of wind in foliage. (Basic screen)
Graphic profile changes.
- "Extreme plus" has been discontinued due to its similarity to Extreme. Extreme plus is now MAX.
- "Only shadows" has been discontinued due to its similarity to Low.
- New profile: Vanilla. Makes the shader a little more vanilla.
- MAX graphic profile has a significant graphic gain.
- DOF and Colored shadows are default in MAX.
- Volumetric godray is now default.
- Sharp TAA is now default and it is configurable in post-processing options.
- "Low" has TAA, better shadow quality and better performance now.
Color scheme changes
- New color schemes: Vanilla and Realistic Legacy
- Realistic Legacy uses LITE shaders 3.3 colors.
- Realistic has bit warmer colors during day.
- Sunset in Realistic color profile seems warmer.
- Night in Realistic color profile is darker.
Raymarch, refraction, DOF and colored shadows are back!!
- Raymarch has custom quality in Lighting screen.
- Low performance impact (Raymarch, refraction and colored shadows)
- Medium performance impact (DOF)
Version code: LT4
3.3:
INHERITED:
- A bug was fixed that caused white flashes to appear underwater when the drawing distance was greater than 15 units or less than 4.
UPDATES:
- Too bright night and shadows fixed.
- Default light color is warm again. (You can adjust it in light options.)
- Minor adjustments in Realistic color profile.
Version code: FN3.3
Based in MakeUp 9.1c
3.2:
- Now godrays option appears.
- Default Blocklight color now is yellow. (You can change it in light options.)
- Adjust in Realistic and pollution color scheme for a more realistic sky color.
- pt-BR and pt-PT has better translations now.
- Shader default godray is "Depth based" now.
- Redstone torch does not shine brighter anymore.
Version code: FN3.2
Based in MakeUp 9.1b.
3.0 New features:
Enhanced gloss in metals and some blocks.
Blocks that shine brighter now:
Sand, Grass, Iron, Gold, Diamond, Cooper, Emerald, Netherite, Lapis, Amethist, Quartz, Bedrock, Redstone block, Glass borders, Nether bricks, Red nether bricks, all rails and Redstone torch.
More blocks are waving now.
Blocks that wave now:
Kelp, Sugar cane, Sea Pickle, All corals and dead corals, Nether wart and Cherry leaves.
Honey block reflects light now.
Two new color profiles: Realistic and Realistic (Pollution)
Disclaimer: Water render is bugged when using antialiasing, big black artifacts appear on screen. Will be corrected in 3.1
Does not work in 1.13 - 1.15.
Based in MakeUp 9.1a
Version code: FN3
2.1 Changes
Updates inherited from original MakeUp:
Support was added to some blocks of the following mods (thanks to DadamaldaDad):
- Create + addons like Big Cannons, Dreams & Desires (including some legacy blocks), Deco, Encased, Framed, Enchantment Industry, Bitterballen (sunflower only)
- Deeper & Darker
- L_Ender's Cataclysm
- Farmer's Delight + Vegan Delight
- Sophisticated Backpacks
- Naturalist
- Minor adjustments have been made to some blocks (thanks to DadamaldaDad).
A problem with the sky color in older versions of Minecraft that was introduced recently has been fixed.
It works in 1.12.2 now!
Bugged in 1.13 - 1.15
Based in MakeUp 9.1a
2.0 New features:
Two new profiles:
- MAX: Max graphics, better bloom, AO and clouds.
- Only shadows: No effects, only shadows.
More shadow distance for quality (very low performance impact)
Based in MakeUp 9.0c
Bugged sky color in 1.15 and below will be fixed.
Profile Only shadows can run in Intel HD 4000! (30fps 768p 4 chuncks)