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  • Fix error in gbuffers_hand in older versions (1.12.x)

(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)

  • Improved GGXVNDF sampling
  • Improved environment specular performance
  • Fixed wrong display of fog on water reflections
  • Updated block mappings for 1.20.x
  • Added dynamic handheld light
  • Added dynamic handheld light setting
  • Fixed missing base emission on hand with RP support ON
  • Force OptiFine dynamic handlight to OFF
  • Moved out of early access
  • Initial v1.0 Release

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