OPAL v1.2.0 Changelog:
Fog:
- decreased Atmospheric Fog brightness and general density in the Overworld
 - added "Altitude Density Gradient" option [applies fog density gradient between y75 and y320 in the Overworld]
 - added "Gradient Intensity" option [affects gradient intensity of "Altitude Density Gradient" option]
 - Atmospheric Fog density is now slightly decreased at higher altitudes
 - increased fog density in all cave variants [it's back to how it was in OPAL v1.0.1]
 - increased fog density for all sandstorm variants [it's back to how it was in OPAL v1.0.1 + Altitude Density Gradient]
 - decreased fog density for all rain variants and for cloudy weather in savanna
 - snowfall fog density is slightly tweaked [similar fog density + Altitude Density Gradient]
 
Copper Age Drop:
- improved emissive textures of Copper Torches and all Copper Lanterns
 - hanging Copper Lanterns are now affected by wind
 
OPAL v1.1.2 Changelog:
Foliage:
- Wildflowers, Bush, Firefly Bush, Dry Grass and Cactus Flower now have subsurface scattering
 - Dead Bush, Bush, Firefly Bush, Dry Grass and Cactus Flower are now affected by wind
 
OPAL v1.1.1 Changelog:
Entities:
- increased Creaking eyes brightness and contrast
 
Foliage:
- Eyeblossoms are now affected by wind and have subsurface scattering
 - improved brightness of Eyeblossoms
 
Water:
- added options to change underwater colors and fog density in Pale Garden biome
 - improved underwater colors and slightly increased underwater fog density in Pale Garden biome
 
OPAL v1.1.0 Changelog:
Distant Horizons:
- added Distant Horizons support (credits to Capt Tatsu)
 
Fog:
- decreased Ground Fog density when Distant Horizons mod is detected
 - Cylindrical Distant Fade is now enabled by default
 - improved Atmospheric Fog colors and brightness
 - decreased Atmospheric Fog density
 
Lighting & Foliage:
- added Cloud Shadows (credits to Capt Tatsu)
 - added option to disable or enable Cloud Shadows (credits to Capt Tatsu)
 - Pale Oak Leaves, Pale Oak Sapling and Pale Hanging Moss are now affected by wind and have subsurface scattering
 
OPAL v1.0.1 Changelog:
- fixed shaders not loading on new Iris versions
 
OPAL v1.0.0 Changelog:
Lighting, Textures, Foliage and Blur:
- added "Vanilla Side Shading Intensity" option [affects block and entity sides]
 - added "Vanilla Corner Shading Intensity" option [affects corners between blocks]
 - greatly decreased Vanilla shading intensity [both side and corner]
 - lava is no longer affected by vanilla shading
 - slightly decreased regular lava brightness
 - slightly increased nether lava brightness
 - slightly decreased Ambient Occlusion strength
 - expanded "Ambient Occlusion Strength" option slider
 - blocklights are now less visible in the sunlight
 - improved emissive textures of Magma Cubes, Nether Portals, Torches and Endrods
 - decreased sand blocks brightness
 - improved foliage lighting and brightness
 - Weeping Vines are now slightly brighter
 - Twisting Vines are now less affected by the wind
 - improved all block waving strength option sliders
 - added new "Distant" mode for Depth of Field option
 
Overworld:
- improved morning/evening colors and color transitions
 - overhauled night colors
 - moon light brightness is now affected by moon phases
 - added "Moon Phases" option
 - added sliders to control moon light brightness for each moon phase
 - sun and moon will now hide under the horizon
 - improved skybox sun and moon colors and brightness transitions
 - renamed "Skybox Brightness Transition" option to "Skybox Color Transition"
 - improved horizon sky fog during mornings/evenings
 - slightly reduced sunlight-colored fog in the mornings/evenings
 - added "Ground Fog" option
 - added dynamic ground fog [density builds up at night and decreases in the morning]
 - added "Ground Fog Density" option
 - increased cloud view distance during clear weather
 - improved cloud colors and brightness during day/night
 - greatly improved cloud color and brightness transitions during mornings/evenings
 - improved brightness transition between bright and dark areas
 - slightly improved Magma Block and Sulk Sensors blocklights
 - expanded "Light Shaft Strength" option slider
 - increased light shaft strength during sandstorms
 - added "Sandstorm Dusty Light Shafts" option
 - light shafts are now dusty during sandstorms [this feature works only on Iris]
 - improved sandstorm colors
 
Nether:
- overhauled colors and brightness for each Nether biome
 - added "Nether Fog Mode" option
 - Nether fog is now advanced [biome fog + lava fog; multiple density gradients]
 - increased view distance in the Nether thanks to the new fog mode
 - "Per Biome Weather" option no longer affects Nether
 - added "Per Biome Nether" option
 - biome fog density now changes depending on a Nether biome
 - added options to change fog density of every Nether biome
 - added option to change Nether lava fog density
 - added options to change lava and biome fog intensities
 - added options to change lava fog colors
 - color and brightness transitions are now less visible while crossing biome borders
 - "Windy Caves" and "Dynamic Wind" options no longer affect Nether
 - added "Nether Wind Waving Strength" option
 - Nether is now slightly windy
 - added options to change blocklight color only in the Nether
 - added options to change bloom only in the Nether
 - added options to change chromatic aberration only in the Nether
 
End:
- improved End colors and brightness
 - added "End Skybox Brightness" option
 - decreased brightness of skybox in the End
 - added brightness gradient for skybox in the End
 - added "End Fog Density" option
 - improved End fog
 - added "End Smokey Light Shafts" option
 - light shafts are now smokey in the End (credits to Capt Tatsu)
 - added "End Light Shaft Strength" option
 - increased light shaft strength in the End
 - "Windy Caves" and "Dynamic Wind" options no longer affect End
 - added "End Wind Waving Strength" option
 - End is now slightly windy
 - added options to change blocklight color only in the End
 - blocklight color in the End is now white-ish
 - added options to change bloom only in the End
 - increased and adjusted bloom in the End to the new foggy aesthetic
 - added options to change chromatic aberration only in the End
 - enabled chromatic aberration in the End
 



