Rewrote shader from scratch!
- Reworked voxelization to use multiple LOD voxel maps
- Enhanced voxel intersection to take advantage of LODs
- New atmosphere to complement Minecraft's look
- Correctly tinted grass and water
- Corrected material handling
- Reimplemented POM
- Reimplemented reprojection
- Similarity Denoiser
- Reimplemented camera gamma and brightness controls
- Added Debug View
- Corrected Render Mode
- TAA in Render Mode
- Rayleigh Scattering (Sky Coloring and Sunsets)
- Moon Phase Based Moon Brightness
- Reflection and GI Fix
Uses the texture atlas rather than screen-space, Fixed texture location issue
- Fixed First Intersection points
Sometimes using the depth buffer would lead to inaccurate intersections
- Fixed Parallax Occlusion Mapping
Used to warp and shrink when viewed at high angles
Known Issues:
- Sun and Moon don't render.
- Sea lanterns and Glow-stone sometimes don't glow