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v2.0

Changelog

  • Significantly improved Shadows and Volumetric Light

    • Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky

    • Lighting now uses shadow samplers, allowing for smoother shadows and light rays

    • Modified Light Color

    • Shadows & Colored Shadows are now always enabled

    • Shadow Distance Culling is now 3D, improving performance

    • Added Shadow Fade option (Misc)

    • Waves now cast shadows

  • Added Phong lighting with Specular Reflectivity & Shininess options

  • Replaced Sun Brightness with Sun & Sky Bloom options

  • Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance

  • Improved Clouds

  • Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks

  • Added Color Format, Skip Clear and Immutable Constants optimization/misc options

  • Fixed Hand lighting direction

  • Fixed Block Entity rendering in The End

  • Fixed Shadow rendering on Entities

  • Modified FXAA (no longer based on BSL)

  • Optimized FXAA and Sharpening

Files

RenderPearl v2.0.zip(33.13 KiB) Primary Download

Project members

Luracasmus

Owner


Technical information

License
CC-BY-4.0
Project ID