Changelog
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Significantly improved Shadows and Volumetric Light
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Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
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Lighting now uses shadow samplers, allowing for smoother shadows and light rays
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Modified Light Color
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Shadows & Colored Shadows are now always enabled
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Shadow Distance Culling is now 3D, improving performance
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Added Shadow Fade option (Misc)
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Waves now cast shadows
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Added Phong lighting with Specular Reflectivity & Shininess options
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Replaced Sun Brightness with Sun & Sky Bloom options
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Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
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Improved Clouds
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Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
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Added Color Format, Skip Clear and Immutable Constants optimization/misc options
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Fixed Hand lighting direction
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Fixed Block Entity rendering in The End
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Fixed Shadow rendering on Entities
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Modified FXAA (no longer based on BSL)
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Optimized FXAA and Sharpening
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Luracasmus
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