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Significantly improved Shadows and Volumetric Light
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Volumetric Light is now enabled by default and has three new customization options: VL Base, Sun and Sky
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Lighting now uses shadow samplers, allowing for smoother shadows and light rays
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Modified Light Color
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Shadows & Colored Shadows are now always enabled
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Shadow Distance Culling is now 3D, improving performance
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Added Shadow Fade option (Misc)
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Waves now cast shadows
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Added Phong lighting with Specular Reflectivity & Shininess options
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Replaced Sun Brightness with Sun & Sky Bloom options
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Rewrote most of gbuffers, removing unnecessary calculations and alpha tests, allowing the use the GLSL Early Fragment Test instead of a custom depth test, simplifying the code, fixing shadow rendering while moving the camera and possibly improving performance
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Improved Clouds
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Made more blocks and items emissive and added a range of brightness (1-15) for emissive blocks
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Added Color Format, Skip Clear and Immutable Constants optimization/misc options
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Fixed Hand lighting direction
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Fixed Block Entity rendering in The End
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Fixed Shadow rendering on Entities
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Modified FXAA (no longer based on BSL)
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Optimized FXAA and Sharpening
- Improved Cloud rendering using Cylindrical Fog
- Fixed Volumetric Light in The End
- Improved Shadow Bias
- Attempted to fix Sun/Moon transparency issues
- Improved and added more Tonemap Operators
- Changed default: Reinhard-Jodie -> Uchimura
- Expect colors and brightness to be significantly different (you can undo this by switching back to the old default)
- Added Waves on water
- Height and Speed is customizable
- Added Bloom (disabled by default)
- Strength and Radius is customizable
- Moved Color options to a separate menu and added Saturation slider
- Improved Sky, especially at night
- Added Shadows in The End
- Fixed Nether lighting
- Simplified Variable Penumbra Shadows, improving overall shaderpack performance by about 15%
- Changed order of Post Processing effects, removed a built-in color filter and enabled Automatic Exposure by default
- Improved Fog calculation
- Added Volumetric Light (disabled by default)
- Disabled Translucent Shadows by default
- Recalibrated Shadow Bias and fixed close up shadow artifacts
- Made more blocks emissive
- Sun is now hidden when it's raining
- Removed Emissive Map support
- Changed default Emissive Color value: 15 -> 13
- Changed Emissive Color value range: 10-30 -> 10-20
- Changed default Sunlight Strength value: 40 -> 30
- Improved some option descriptions
- Major changes to how Shadows and Fog work
- Switched from deferred to forward rendering
- Shadows now apply to transparent surfaces (even multiple layers!)
- Improved Colored Shadows
- Removed Shadow Blur Quality option
- Lowered default Shadow Distance to 10 chunks
- Added Vignette & Underwater Overlay support
- Improved how Emissive Blocks & Items work internally
- Added a lot of new emissive blocks
- Also added Emissive Flowers and Emissive Fungi options
- Added Translucent Shadows option
- Allows sunlight to slightly shine through thin surfaces like banners and leaves
- Significantly improved lighting in The Nether and The End
- Increased Lava Fog
- Removed Exposure option as it was causing issues with colors.
- Colors should now be significantly more vibrant and Vanilla-like
- Added Water Transparency option
- Changed Sun Brightness range from 1-10 to 1-5 with smaller increments
- Fixed bugs:
- Flickering when sunlight is parallel to a surface
- Transparent hand
- BurgessHDR Tonemap Operator causing error
- Sharpening option causing error
- Made Skulk Catalyst emissive
- Slightly optimized Tone mapping and Fog
- Renamed Realistic Sun Path to Sun Path Rotation and made it a slider
- Added option value suffixes (requires Iris 1.6.4+)
- Improved option descriptions
- Enabled Underwater Overlay
- Improved shadows behind water and transparent blocks
- Fixed Water Fog
- Improved GUI Text/Language
- Removed Vertex Fog as it was incompatible with the latest Iris
- All Shadow-related code is now disabled in the nether and end for improved performance
- Merged Shadow Focus Distance into the Shadow Distance option
- Improved Shadow Blur and Colors
- Improved Fog
- Better color depending on time of day
- Terrain outside Fog now becomes transparent
- Fixed dark Fog at night
- Made Shadow Distance an option in the shader pack rather than using the Iris option
- This allows the shader pack to know the current Shadow Distance and skip checking for shadows outside, improving performance
- It also allows Shadow Distance to be controlled by the current Profile
- Updated GUI
- Adds a little symbol to show approximate performance impact of each option
- Red - High
- Gold - Medium
- Yellow - Low
- Aqua - None
- Adds a little symbol to show approximate performance impact of each option
- Fixed Composite Scale
- Optimized Automatic Exposure
- Fixed Shadows on Water
- Changed how sunlight colors work
- Lowered default Water Fog
- Fixed Automatic Exposure
- Updated fully to GLSL 4.60
- Improved performance when both Shadows and Fog are enabled
- Improved Clouds Fog and Color
- Improved Fog and Clouds
- Added more settings for Shadows (you can now toggle different types of Shadows or even disable them entirely for a massive performance increase)
- Improved Sun and Ambient Light Colors (they now change depending the on time of day)
- Made Water more transparent
Almost the entire pack has been changed in this update, and some of the most important changes include:
- Updated to support and make use of...
- Minecraft 1.19.4
- Iris 1.6
- GLSL 4.60 Core (mostly)
- Significantly improved performance
- Removed support for OptiFine
- Simplified and improved Colored Shadows to no longer depend on block.properties
- Removed Bloom because it made the pack to a lot more complex and didn't look very good
- Updated GUI
- Removed "POM" because it didn't work properly
- Removed Color Precision and Noise Texture Resolution settings as they weren't useful
- Reduced file size and count
- Improved Emissive Items
- Lots of bug fixes