-flashlight option can now use resource packs to choose the texture you want. Make your own! (i'll link a template when it passes review) https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled/versions
-pixel-locked shadows are in the 'Testing' menu, if you want to try them out & give feedback
-Menu Clean-Up: a lot of tool-tips etc added. Sice this shader has been pretty steady for a while i want to finish this off incrementallly
horror flashllght option. see video here: https://youtu.be/qyR7as91wcI?si=4x7vCxDUgZfGCYsF
Minecraft 1.12.2 support, the only thing missing in 1.12.2 is upscaling on mobs, it works on terrain.
added 'Potato Shadows' preset to try to do the fastest shadows I can for low end PCs, will try to do even faster later
bug fixes, including SSS out of shadow map range that was messed up and when shadows off was messed up
better performing shadow options for Low Computers, like shadow distance of 20 with shadow distort off and shadow fade on
many more shadow distance numbers
shadow distance slider actually saves fps now
added more minimum ambient light to nether but it pulses for a spooky effect. i'll make this optional later
in Testing menu: some volumetric clouds that i probably need to have run at lower resolution to run faster
crashes on Intel, will fix soon added:
much fuller and better pbr support that takes advantage of every labpbr texture channel. (except no pom yet) including rain wetness support
integrated soft lighting on leaves
fixed holes in Upscaled hand held items and dropped items, but Upscaled vanilla swords still look ugly, that's for later. will reenable alpha blending on entities later.
lots of shadow filtering options
should still work on everything, if not please let me know and I'll fix it
more to come soon