Tags
Creators
Details
All versions
1.4
Release
Solstice 1.43 months ago 391
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
Platforms
Iris
OptiFine
Changes
v1.4
Reduced-resolution post pipeline
- Bloom moved from two full-resolution passes to quarter-resolution
colortex1/2, with a soft-knee threshold, firefly control, and a wider lower-intensity filter - Volumetric/blocky clouds, SSAO, and light shafts now render at half resolution
- The final effect merge performs depth/class-aware reconstruction so cloud, AO, portal, and shaft samples do not bleed across terrain silhouettes
- Disabled effects now disable their composite programs, including dimension-specific paths
Temporal skies and cloud lighting
- Volumetric clouds use a frame-varying march offset and a persistent cloud-only history
- History reprojects with the previous camera/model-view/projection data, clamps to the current 3x3 neighborhood, and rejects large camera jumps or reactive cloud changes
- Cloud direct light was rebalanced so the forward silver lining stays bright without turning the entire cloud body white; bases retain stronger tonal separation
- Full-scene TAA remains intentionally absent
AO, shafts, and portal light
- The repeated sun/moon visibility gather is now a single 1x1 frame-level pass
- Light shafts moved to a half-resolution buffer
- Full-resolution 16-tap portal gathers were replaced with a downsampled portal-light mask and two inexpensive separable blur passes
- SSAO moved from ten samples per full-resolution pixel to eight samples per half-resolution pixel
Reflections, shadows, and final image
SSR_QUALITYadds profile-controlled 16/24/40-step caps, matching refinement tiers, tighter hit thickness, Fresnel gating, and distance/travel rejectionSHADOW_FILTER_QUALITYadds 4/8/12-tap PCSS tiers; blocker samples scale with the tier- The shadow vertex pass reuses the visible terrain foliage deformation in player space
- The old four-neighbor edge blend was replaced with low-cost directional FXAA
- The filmic curve has a softer highlight shoulder and a gated near-black lift that leaves true black and genuinely dark caves anchored


