- added advancement after killing annihilation, (advancement name:
annihilation:nether/kill_annihilation)
loot changes
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remove nether bridge chest from the boss loot
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changed the amount of chest that you get from the loot (you should get less chest with a lower difficulty and better chest should appear more often)
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Added gold block to the vanilla loot chest
annihilation changes
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nerfed annihilation on higher difficulties modded health : 8000 -> 2500 heavy_modded health : 250000 -> 8000 some damage got nerfed aswell
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slightly change annihilation mele attacks area
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nerfed infernal subjugate heal on higher difficulties
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reduced magma Hulk attack knockback
team
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changed some parameters on annihilation_team
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changed how annihilation summons are assigned to the team (annhilation no loger make every entity that is immune to him assigned to the team)
new sun ability
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new_sun hitbox now have a name, so that mod that show entity now show "new sun" instead of "magame cube"
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new sun now take 15s to reach it's full size
bug fixes
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fixed annihilation sigil buff indication still showing during some animation
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changed mod icon again (it got reverted to the old one)
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fixed new sun not damaging player(s)/target that are far away (the explosion can damage player(s)/target in a 90 blocks radius)
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infernal subjugate no longer teleport
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removed no_knockback damage type from the datapack since it was added in 1.20.2
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added new gamerule: new sun instakill toggling this off, will make new sun deal 80 damage (in vanilla difficulty as explosion) to the target and any player
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music will now loop if there are any annihilation left
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fixed annihilation not targeting properly
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fixed Apocalpytic Sigil not following player
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changed the welcome message (the one that show up when first loading the datapack)
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changed pack.png in the datapack
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remove tellraw that said that the datapack as been re-loaded
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remove the background gui in the texturepack