Innovations: 2 New templates: Improving OUMS - created from: an improvement template,4 redstones,2 rotten flesh, 2 pickled spider eyes, thrown on an anvil. Thanks to this improvement, the mana counter in the left hand with the shift clamped will be able to show the number of mana improvement points to the next mana level. Cursed Improvement - created from: an improvement template, 2 diamonds, 2 lapis lazuli, 4 amethyst shards, thrown on an anvil. Thanks to this improvement, the mana counter in the left hand will be able to show the time until the end of the mana curse.
A new class: Archer - every arrow that reaches its target will pump you up. It will take 200 hits to gain a new class level, and 100 hits to gain 1 OUM (-10 for each class level).
Mana Catalysts: Catalysts with a strength of 1,2,3 can now be obtained from the treasuries of the Test Palaces.
Scattering dust: Drops out of bosses. Taking it in your right hand and pressing shift will reduce the mana curse time by 10 minutes per application.
The rune of zeroing: To create it, throw on the workbench: ender pearls, 4 diamonds, 2 non–cerite crowbars, 2 lightstone dust. Press the RMB to activate, after application, it will allow you to change your class, but it will completely reset the class level.
Bosses: Once every 10 to 30 minutes, a random hostile mob can turn into a boss. Each of the bosses has a passive and active ability. After killing the boss, they drop 1-3 scattering dust, the loot can increase its amount. Revived flesh: has 200 lives; passive ability – has 100 armor units; active ability – when the player hits, it will impose a bad luck effect on him, after the bad luck ends, the player will receive a lot of damage and negative effects. A dead necromancer has 100 lives; passive ability – each arrow that overtakes the player will destroy the caster's jaws under him; active ability – summons skeleton minions. Forky – has 150 lives; passive ability – if in water, gets a resistance effect of 1; active ability – throws a trident that summons lightning.
Bug fixes: When you gain the maximum mana or class level, the chat will no longer be written - "Mana improvement point received" or "Class improvement point received".
The miner and the Woodcutter can no longer gain points by digging, for example, comporators.
Achievements update: The achievements tab now serves mostly for tests, but still carries a small amount of information. All information from achievements and in principle info on the datapack can be obtained through 3 new volumes, their crafts are located in the achievements tab.
Fixing the mucus ring: At stage 2, you can get into 1 block on the shift.
Class corrections: Warrior - the required number of dug-up blocks with an axe to increase the class level has been increased (10000-25000), the required damage for the OUM has been increased (2000-4000, etc.). Lumberjack - the required number of dug-up blocks with an axe to raise the class level has been lowered (1500-1000), the required damage for the OUM has been increased (400-300, etc.).
-Now you can create an improvement template, if you throw it with a mana counter on the anvil, then it will be able to show the time that remains until the completion of the recharge of the artifact ability. To do this, take the artifact in your left hand and the counter in your right.
- Wandering traders can now sell mana counters and catalysts