Horde Nights v1.1.1 - Pre-Drop Balancing
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Experimental Support for 1.21.2/3
- Creeper Overhaul Integration does not work, required mod not yet updated.
Additions
- Added an advancement.
- Added groundwork for a future update. No I will not say more.
Changes
- Ritual Overhaul Pt2
- The ritual is now a bit more expensive
- You must now craft a "primed" diamond.
- This "primed" diamond must be dropped on a regular campfire to scorch it.
- Finally, upon picking up the "scorched" diamond, it will cost 2 health to enrich it.
- Drop this "enriched" diamond on the soul campfire as before.
- Careful, messing up the process will give you a "bunk" item, which cannot yet be used in this update.
- Ritual Items have custom textures included in the RRC Resource Pack.
- The ritual is now a bit more expensive
- Phantom Spawning Changes
- Phantoms now spawn 6 blocks above you
- Phantoms no longer count towards mob cap(this may aliviate some issues some people have had)
- Phantoms spawned by mob spawning are now size 3
Fixes
- #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
- Unreported - Fix Identifier Advancements not triggering.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.7 - Bug Fix
Fixes
- #0002 - Fix Incompatability with any datapack that modifies an entitie's tags to function.
- Remove cosmetic errors from versions that "Creeper Overhaul" doesn't support.
Horde Nights v1.1.0
Updates
- Update to support 1.21-1.21.1 ONLY
Additions
- Added global statistics, which are contributed to by everybody.
Changes
- Re-wrote the entire pack for further stability
- Removed unused files
- Init Version 4
- Lay Groundwork for the Halloween Drop Releasing October 30th!!
- Phantom Spawning is now separate from Cowardice
- Ritual Changes
- Blood Moons spawned from rituals will no longer reset your daycounter.
- Ritual can no longer be used when the next night would be a natural blood moon.
- Likely more things I forgot I did.
Fixes
- Fixes all bugs fixed in v1.0.5 & 1.0.6
- Fixes all known bugs in 1.21+
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.6
Updates
- Update to support 1.20-1.20.6 ONLY
- For 1.21 Support see v1.1.0
- 1.1.0 Fully re-writes the pack and ONLY supports 1.21-1.21.1
- For 1.21 Support see v1.1.0
Fixes
- Fix Difficulty being unable to be set manually.
- Fix Interval being unable to be set manually.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.4
This is the last planned update including MC 1.20-1.20.6. See the roadmap on the discord!
Additions
- Add full support for the RRC Resource Pack
- The RP is releasing V1.0.0 as soon as it's approved!
Changes
- Updated identifier advancements.
- Update some text around, such as advancements.
- Update to Init V3
- Update/Add all "slay" stats
- I forgot I linked some functionality to these stats, and a couple people do use them, so I am adding them all.
- I might have missed something, if so submit a bug report.
- Changed "sleeping percentage" during a Blood Moon to be more compatible (see Bug #1)
- Add a dev command for troubleshooting. Dev commands should only be run upon instruction from RRC Support.
Fixes
- Unreported: Fix 1.20-1.20.1 uninstall function being out of date.
- Unreported: Fix uninstalling the pack preventing re-initialization on world load.
- Unreported: Fix uninstalling the pack not purging horde mobs.
- #1: Fix sleeping being broken after Blood Moon Events in 1.20.2+
- Worlds that are already broken cannot be fixed. Please set the gamerule "playersSleepingPercentage" to the desired value if updating from a bugged version.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.3
Additions
- Recruit mobs to The Horde
- Witches
- Endermen
- Add Integration with Creeper Overhaul [13/14 creepers]
- The ocean creeper is not yet included in this integration.
- The mushroom creeper is 100% passive and so not included.
Changes
- Cave Spiders now use weaving level 2(see fix #1) [1.21+]
Fixes
- Fix Horde Effects no longer using new potion effects since Pre Release 2 [1.21+]
- Fix Blood Ritual not working [1.21+]
- Not the same bug that affectd 1.20.5+
Missing
- New Statistics
- The statistics feature is currently in question, please provide feedback on how useful this feature is to you.
- Due to this, only statistics that previously existed before 1.0.0 full release exist, new ones will be added if/when the feature is continued.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.1
Additions
- Recruit mobs to The Horde
- Zombified Hoglins
- Cave Spiders
Changes
- Limit The Horde to the Overworld
- Charged Creepers size buff is now 2x more powerful(1.20.5+)
Fixes
- Fix Blood Ritual not working(1.20.5+)
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights 1.0.0
Depreciated Support
This is the last major update for 1.20.x! Details:
- No support will be given for these versions.
- Bugfix & Minor backports are at our discretion.
- No new major features will be added due to the technical limitations creating massive amounts of work to maintain these versions.
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Additions
- Horde Recruitments
- Charged Creeper
- This would be a really bad thing to encounter in the Horde...
- Charged Creeper
Changes
- Ritual Overhaul Pt1
- The ritual now requires a soul campfire.
- The ritual now requires the diamond to be dropped onto the soul campfire, not placed inside of it.
- Config Overhaul Pt1
- Overhaul the config design
- Lay groundwork for more customization
- All promised future customization WILL be implimented soon. I simply ran out of time for this update.
- This groundwork was all I had time for, and it speeds up the process for the next update.
- Optimizations
- Scoreboards
- Improve Uninstall Function
- Now attempts to set gameplay values correctly
- Now will stop ticking functions from running
- Made Horde Rager particles slightly rarer [1.20.2+]
Fixes
- Purge Extra files
- Fix startup messages being invisible
- Fix manually setting the interval to a default value for a different difficulty not applying correctly
- Fix phantoms spawning sometimes getting stuck and spawning thousands of them
- Fix inconsistent values in Horde Effects
- Fix overlays for pre-1.21 technically applying to 1.21, saving some performance at runtime.
- Fix being able to pick up "structure voids" in some cases
- Fix a few things that break when the user time skips.
- This is a massive set of complicated problems to solve, so I am tackling these problems in phases to ensure they don't slow down development.
- Fix the pack not respecting configured playersSleepingPercentage gamerule (1.20.2+).
- Fix several cases that would cause Blood Moons to never happen again.
- Fix bugs with directory renames(1.21+).
- Fix all types of creeper health not increasing in extreme difficulty.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions: