Horde Nights v1.3.4
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Changes
- Ritual V3
- Complete re-write again.
- Fix several obscure bugs.
- The new config options added a couple updates ago now work as intended.
- Advancement Overhaul
- Now has advancement for ritual preparation steps.
- Advancement tree makes more sense progression wise.
- Due to this overhaul, ritual advancements may have been reset for existing worlds.
- Added New Ritual Paths for more control over summoning lunar events
- Haunting/Infusion for a guarenteed Super Moon.
- Groundwork for more in the future.
- Error Messages
- Messages are now more consistent.
- The message for when a lunar event is already incoming is now more clear.
- New error message for overloading your ritual space with more than one item.
- Zombie Reinforcement chance has been reduced by half again. (25% for blood events, 50% for super events)
- This is due to the insane lag caused on multiplayer servers. Further optimizations will be included in future updates.
Fixes
- Fixed #10 - Items using components don't show text properly in 1.21.5.
- Fixed the Blood Ritual not working for all but one person in multiplayer.
- Fixed the Blood Ritual mechanics applying to all items with no explanation in one case.
- Fixed a bunch of random potential visual bugs with the Blood Ritual.
- Fixed outdated & conflicting advancement criteria.
- This may result in these advancements being marked as uncomplete.
- Fixed some mechanics bugging in some multiplayer cases.
- Fixed dying during one night blocking you from any more.
- Remove "modded" code for "Creeper Overhaul" in 1.21.2+(no mod support for these versions).
- Fix "Creeper Overhaul" integration for Bunk Blood Moons & Super Moons.
Known Issues
- Every horde mob except slimes do not drop items.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.3.3
Updates
- Updated to fully support 1.21.5
Changes
- Init v10
- Config Changes
- You can now configure Natural Bunk Events to be 50% chance, or guarenteed.
- Currently there is no 100% functionality in the TimeLib Integration, this may change.
- You can now configure Natural Bunk Events to be 50% chance, or guarenteed.
- Changed how Natural Bunk Events work
- If natural bunk events are enabled, they now only have a 50% chance relative to their non-bunk counterpart.
- For example, if your world is only currently eligible for Blood Moons, there will be a 50/50 chance of going bunk.
- However, if you are eligible for Festive or Super Moons, since these event's cannot yet go bunk, the chance is less than 50%
- The chance of a Bunk Blood Moon will be the same as the chance of a normal Blood Moon. 50% chance relative to non-bunk counterpart.
- However, you can choose to have the guarenteed functionality in the config.
Fixes
- Fixed #8 - Player can get Oozing Effect.
- Fixed #9 - Horde Mobs will delete player's items if they pick up and despawn.
- Fixed Natural Bunk Config Buttons doing nothing(oopps forgot code hehe).
- Potentially fixed a bug causing Festive Moons to never spawn if enabled.
- Fixed still being able to manually set difficulty to peaceful.
- Fixed Difficulty Config Page sometime being behind and not displaying correctly.
- Fixed Super Moon events not lasting 2x longer than regular nights.
- Fixed "Horde Rod" item being broken in 1.21.2+
- Fixed "Blood Pact" advancement in 1.21.4+
- Fixed NoSleep not working during super moons since bunk groundwork update.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.3.2
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Support for 1.21.5 is still HIGHLY experimental.
- There will still be no mod form release, as there are still 3+ bugs I am trying to track down, and highly experimental features.
Changes
- Init v
- Changed the "Primed Diamond" recipe a shapeless recipe w/ 1 diamond & 1 redstone block.
- It is now a shapped recipe with 1 diamond surrounded by 8 redstone.
- Recipe unlock advancement updated accordingly.
- Config Changes
- Visuals Pg1
- Start Message Type is now hidden when start messages are disabled.
- Advanced Pg1
- Added a toggle for both automatic timelib checks. These toggles will be hidden if the integration is disabled.
- Advanced Pg2
- New page, now allows the ability to change the time in ticks when the event starts and ends.
- This setting can be used to fix a couple mod incompatabilities.
- New page, now allows the ability to change the time in ticks when the event starts and ends.
- Gameplay Pg1
- Added the ability to configure natural bunk events. Controlled by TimeLib by default.
- Gameplay Pg4
- Overhauled difficulty display message to be even more clear with colors!
- Can no longer manually set to peaceful mode(redundant).
- Visuals Pg1
- Zombified Mobs now "spawn reinforcements" mechanic has been nerfed by half during Blood Moons
- Bunk Blood Moons & Super Moons will remain at full strngth. This is a balancing change made due to intense lag from the amount of mobs that add up.
Fixes
- Fixed being unable to disable natural lunar events.
- Fixed config not refreshing when "enabling" natural lunar events.
- Fixed natural bunk events not disabling for the entierty of april, but only if they enabled as expected on the first.
- Fixed advanced config leading to visuals pg2.
- Fixed inconsitent config design for navigation bars.
- Fixed dev command "Show scoreboard values" displaying to all players.
- Fixed dev command "start event" not working at all.
Known Issues
- Items do not apply to the Smithed Tagging Standard.
- Phantom Spawning does not seem to work atm.
- Some cases seem to cause cowardice not to work atm.
- 1.21.5 is HIGHLY EXPERIMENTAL, including 100% breakage of the config. Please stop reporting it.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
- Smithed Pack ID
- Smithed Prefixing
- Smithed Tagging NOTE: This standard has updated for 1.20.5+, so items currently do not apply.
Horde Nights v1.3.1
Due to the issues that persist in this version, there will be no mod form released. Look for the next mod version in v1.3.2!
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to provide Highly Experimental support for 1.21.5 - KNOWN ISSUES PRESENT IN THIS VERSION, PLEASE DO NOT REPORT THEM!!
Additions
- Added a statistic for surviving Bunk Blood Moons.
- Added "Bunk Horde Sharpness", an enchantment incompatible with "Horde Sharpness".
- This enchantment is dropped during Bunk Blood Moons, and... well... you will find out... it's not very good.
Changes
- Init v
- Config Changes
- Gameplay Pg1 - Lunar Events
- Moved the "interval config" line to be next to the "toggle natural events" line, and hid the "interval config" when natural lunar events are disabled.
- Gameplay Pg3 - The Blood Ritual
- Separated "Ritual Prep" into a new toggle.
- Added the ability to disable Bunk Ritual Executions, but only if rituals are enabled at all.
- Gameplay Pg4 - The Difficulty
- Made the difficulty display more clear
- Gameplay Pg1 - Lunar Events
- Pity Phantom Spawning now goes up to 6000 ticks(300 seconds/5 minutes), spawning every 15 seconds you don't kill a horde mob.
- This is because they can now be toggled separate from the cowardice mechanic, and the behavior tied to the cowardice mechanic has been preserved.
- The Blood Ritual is no longer disabled by default.
- The original reason it was disabled by default was to prevent spamming on servers. Now, with content locked behind the ritual, we feel it should be enabled by default.
- Bunk Blood Moon Changes
- Nerfed Phantom Size by 1.
- Slightly Nerfed Mob Size.
- You can now only earn extra Horde Slain EXP & Horde Mob Slain Advancements if you are still alive for that night.
- Updated the Oozing effect given to creepers to have proper power levels during different lunar events.
- These changes also attempt to mitigate a known problem, which is that the status effect can be passed onto players. The duration should no longer be infinite.
Fixes
- Fixed one of the "Extreme" difficulty phantom levels spawning too early during Blood Moons.
- Fixed the Phantom Nerf applied in v1.2.3 not working during Super Moons & Bunk Blood Moons.
- Removed unnessesary data from 13 files.
- Fixed 1.21.4 not being up to date since v1.2.3.
- Fixed "Horde Sweep" applying to all mobs, not just recruited Horde Mobs.
- Fixed "Horde Sweep" not having a translation fallback.
- Fixed phantoms during the "Bunk Blood Moon" showing their custom name of "Dinnerbone".
- Fixed overriding an already active event with a bunk ritual activation.
- Fixed reversed check meaning that all lunar events go bunk EXCEPT on April 1st(the real april fools prank is the friends we made along the way).
- Fix some advancements not being granted.
Known Issues
- When Horde Creepers explode, the player can gain the Oozing Potion Effect.
- This issue has been slightly mitigated in this update.
- Cowardice mechanic & Phantom spawning seem to be bugged, this is being investigated.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.12
Additions
- Added Compatability with Mo-Critters
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.3.0
There will be no mod release for this version. It was kinda rushed as i got sick, allergies got record breakinglly bad, and i started a new medication making me kinda depressed. I will be pushing a hotfix for anything that remains bugged, unimplimented(config), and, if ya'll are lucky, a port to 1.21.5 on Wednesday(this may not happen if i am unhappy with the progress i make on config)
Additions
- Added Bunk Lunar Events
- Currently only the "Blood Moon" can go bunk.
- Bunk Lunar Events are summoned by performing the "Blood Ritual" Incorrectly.
- They also replace all lunar events on April 1st every year.
- More content will be added to these bunk events every year, on April 1st.
Changes
- Init v9
- Manually unlock crafting recipe for the "primed diamond" when you get any component in your inventory for it.
Fixes
- Fixed a bug that causes Festive moons to happen when they aren't supposed to if they have ever had a chance to happen before.
- Fixed Super Moons & Festive Moons being bugged out to the point they will stop events from even happening ever. oops...
- Fixed 1.21.2+ not being 100% up to date on the latest features(oops, legit forgot we use overlays for an update.)
Known Issues
- Some bugs still exist in 1.21.4+, specifically with advancements. I just ran out of time to fix them.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.2.3
Additions
- Lay groundwork for a future update.
- Add a community suggested item to celebrate 100k Downloads
- Added the "Horde Fishing Rod"
- This item comes equipped with powerful enchantments, attack modifiers, and the ability to catch the elusive "Golden Salmon" from Mo-Fish(unreleased)
- Super & Festive versions are more powerful than the Bloody version.
- Added the "Horde Fishing Rod"
- Added extra xp rewards to killing horde mobs. Adds one level per difficulty increase, and adds one level during super moons.
- The amount of EXP each level gives is dependant on the mob.
- When lunar events are active, mobs now have custom loot tables which reference the vanilla loot tables.
- All mobs except the modded creepers & Zombie Villagers have been added.
- Zombie Villagers will be added when they get their own content in a future update!
- All mobs except the modded creepers & Zombie Villagers have been added.
- Added custom Enchantment
- Horde Sharpness - Deals extra damage to any members of the horde during Lunar Events.
- Can be combined with sharp/smite/boa
- Only dropped from Horde Mobs(during blood/super moons) or Random Loot Chests(maybe, assuming the bug still exists where we can't disable this)
- Horde Sharpness - Deals extra damage to any members of the horde during Lunar Events.
Changes
- Lunar Event Messages:
- All messages have changed.
- They are now more direct by default.
- If you prefer the old vaugeness, you can change the setting in the config.
- The messages have changed to be slightly smaller and even a little more direct than before.
- Config Changes
- Pity Phantom Spawning is now configurable from Gameplay Pg2
- Lunar Event Messages are configured on Visuals Pg1
- Nerfed Phantom Spawning
Fixes
- Fix Super Moons using blood moon attributes on recruited mobs.
- Fix a bug from a few updates ago persisting in 1.21.2+
- Fix #7 - Members of The Horde do not get their Health Increase properly
- Fix Creeper Overhaul Mobs not working right during a super moon
- Fix many mob particle effects(i swear somehow they were still working in testing, but they shouldn't have been...)
- Fix old bugged code remaining in 1.21.4 blood moons
Known Issues
- Super Moons & Festive moons are bugged and may cause events to not work at all, simply disable them to fix this issue while you wait for the next update
- I forgot to add some of the features added in this update to the overlays for 1.21.2-1.21.4, this will be fixed in the next update
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.11
Changes
- Nerf Phantom Spawning
- Updated dependency support for RRC Resources
Fixes
- Fix adult zombies not getting the proper statistic upgrades
- Fix #7 - Members of The Horde do not get their Health Increase properly
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.2.2a
Fixes
- #6 Sleeping always triggeres advanvement & teleport.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Horde Nights v1.0.10a
Fixes
- #6 Sleeping always triggeres advanvement & teleport.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions: