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Classic Mechanics 1.5.0

Changelog

Changes

-> 1.5.0

-Added new 'old armor mechanics' module (in 'mechanics' category) - emulates pre-B1.9 armor mechanics, where armor protection was based on durability
-Added new 'no tooltips' module (in 'cosmetical' category) - disables item's tooltips (names are still kept!)
-Added new 'detect inventory (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - allows detecting more slots at the cost of performance
-Added new 'no potion tooltips (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - removes potion tooltips from items
-Added new 'lit lamp silk touch drops' module (in 'drops' category) - makes lit redstone lamps drop themselves when mined with a silk touch tool, as they did prior to R1.7.2
-Added new 'lit lamps drop with glints' module (in 'drops' category) - sub-setting of 'lit lamp silk touch drops' - makes lit lamp drops have an enchantment glint on them, to emulate the lit texture
-Added new 'old glinted items' module (in 'cosmetical' category) - makes potions, lingering potions and splash potions use the enchantment glint, like they did prior to R1.19.4. This also applies the glint to the ominous bottle! 
-Added new 'old golden apples' module (in 'mechanics' category) - makes golden apples' effects the same as they were in older versions, this is a multi-setting module, of which has the following options: late beta / early release / mid-early release
-Added new 'old enchanted golden apples' module (in 'mechanics' category) - makes enchanted golden apples' effects the same as they were in older versions, this is also a multi-setting module, with the following options: early release / mid-early release
-Added new 'slimes don't swim' module (in 'mobs' category) - emulates pre-R1.8 slimes & magma cube water behaviour, where they could not swim and would instead simply sink
-Added new 'no bookshelf drops' module (in 'mobs' category) - disables bookshelf drops, as they didn't have any prior to B1.9pre3
-Added new 'no shulker drops' module (in 'mobs' category) - disables shulker drops, as they didn't have any prior to R1.11
-Added new 'players drop apples' module (in 'others' category) - makes players drop an apple once they die, inspired by the joke-feature from pre-R1.3.1 versions 
-Added new 'constant love hearts' module (in 'cosmetical' category) - Fixes/brings back a feature broken in R1.3, where entities display heart particles whenever they are willing to breed rather than only when fed
-Added new 'undead mobs swim' module (in 'mobs' category) - Makes undead mobs swim up instead of simply sinking as they do in R1.13+ versions
-Added new 'no drowned conversions' module (in 'mobs' category) - Makes zombies/husks/etc actually drown when underwater instead of transforming into drowneds, returning pre-R1.13 behaviour
-Added new 'no zombie reinforcements' module (in 'mobs' category) - Disables the zombie reinforcements feature added in R1.6.1, where zombies would spawn more zombies nearby if they were damaged/targetting
-Added new 'no item names' module (in 'cosmetical' category) - Hides items' names and tooltips, also doesn't show their names above the hotbar if the item is switched to, emulating pre-B1.0.0 items
-Added new 'check containers (no item names)' module (in 'cosmetical' category) - Sub-setting of 'no item names', makes containers like chests/ender chests/barrels/etc get checked and affected by the module instead of only player inventories, at the cost of performance
-Added new 'Faithful old rabbits' module (in 'mobs' category) - Sub-setting of 'old rabbits' - makes rabbits have their old health values and disables fall damdage for them
-Removed debug message that would activate on inventory updates when 'old brewing stand' was enabled
-Made 'old brewing stand' checks more precise
-All module descriptions are now colored and have a "description:" title on them, ones with notes or warnings are also now appropriately formatted
-Fixed 'old tool damage' not working
-Fixed 'snowball fireballs' loading once when enabled and never again
-Fixed typo in toggle-oversee menu
-Fixed debug text still being present in 'old stair drops' module hover text
-'Old sponges' module now uses markers
-Fixed shulkers being affected by looting when 'no looting drops' was enabled
-Fixed clicking entities with their spawn eggs to spawn babies triggering 'no babies' module when its disabled and 'instant modules' is enabled
-Extended 'land squids', 'old rabbits', 'punch sheep to shear' module descriptions
-Tweaked 'silverfish soul sand damage' module description
-Tweaked presets' descriptions
-'Uninstall datapack' module's "[proceed]" button hover-text now differentiated from the "[enable]" buttons' hover-texts
-Redid 'more ghasts' module: RNG is now randomized instead of based on time, ghasts will not spawn if there is already too many ghasts in the world, new ghasts now spawn in appropriate positions instead of inside of previous ghasts, timing has been adjusted and many less ghasts are now tagged
-Toggle oversee menu has been seperated into multiple pages (currently 3)
-If 'piglin to zombie pigman switching' and 'instant modules' are both enabled, travelling to the nether dimension will now trigger the 'piglin to zombie pigman switching' module
-Made zombie hurt sounds from 'old endermen' module much more dynamic: the sound triggers are no longer done through timing and raycasting but through a custom enchantment trigger, of which is placed onto the endermen, meaning any damage should now trigger it. This change makes it a lot more lightweight aswell, performance wise!
-Fixed 'instant modules' sometimes not working with entities 
-Fixed 'old tnt' not being tied to 'instant modules' when it was enabled
-'Old rabbits' module now actively tags the affected rabbits
-'Old rabbits' disable trigger now clears scheduled functions
-Fixed cows and pigs dropping cooked meat when they shouldn't

Files

Classic Mechanics v1.5.0.zip(416.55 KiB) Primary Download

Project members

Wilozyx

Member


Technical information

License
CC0-1.0
Project ID