Compatibility
Minecraft: Java Edition
Platforms
Details
Aspects — Strike the deal, reveal your potential
Harvest the creatures of this world to become something more.
Unlock powerful abilities by absorbing the essence of creatures and choosing your Aspect. Whether you want to soar like an Elytrian or become one with the darkness like a Rascal, this mod lets you rewrite your nature.
Features
Aspects
Each Aspect grants:
- Aspect Effects (passive traits)
- Focus Powers (active abilities you can trigger with unique Focus items)
See Available Aspects (check out Gallery for even more details)
Aspect | Effect(s) | Focus Ability(s) |
---|---|---|
Human | Aspect has nothing new or interesting | What you expected something here too? |
Merling | - Can breathe underwater, but cannot on land. - Much faster in water, but slower on land - Does more damage with Tridents |
- Highlight nearby wet mobs and players |
Enderian | - Water is harmful - Has more health and reach, but is 3 blocks tall - Enderpearls do no self-harm |
- Teleport some distance forwards |
Shulk | - Has less health, reach, damage, but is 1 block tall - Self-repairing shell to absorb small damage instances |
- Store and Retrieve a Chest or Barrel - Camouflage as a fake block |
Feline | - Slightly smaller with less health, but faster - In combat speeds up even more - Water slows them down |
- High jump into the air |
Infernal | - Water is harmful - Immune to fire damage - Does more damage when on fire - Cooks food passively |
- Set self on fire |
Elytrian | - Starts with a unique Elytra - Elytra flight gives more damage - Can control descending speed - Takes double fall damage |
- Launch into the air |
Honey Bee | - Starts with a unique Elytra - Smaller with less health, but has natural armor - Elytra cannot be damaged, but flies slower with grace |
- Store potion effects from flowers - Create unique Honey Bottles with stored potion effects |
Rascal | - Much smaller, around 1.2 Blocks, but has less health - Less attack reach, more block reach - Stronger and faster in the dark, but reverse in the light |
- Teleport down to below underground cave |
... and potentially more in future updates!
Essence System
Harness the Essences of mobs to forge a new Aspect:
- Each mob has 1–3 Essences (like
Aquatic
,Fire
,Undead
, etc.) - Use the Essence Extractor to collect them, or just kill them, that works too
- Store them in an Essence Cage
- Combine specific Essences to awaken an Aspect
Essence Combinations
Essence Combinations can also just be a singular Essences, like Human below.
Essences add up to 120 total regardless of amount of Essence Types.
So 1 Essence type means it takes 120 to create an aspect, 2 types means its a 60/60 split, 3 means 40/40/40 split, etc...
Humanoid
→ HumanAquatic
→ MerlingVoid
+Humanoid
→ EnderianBug
+Plant
→ Honey Bee- ...
(Full combination list available in-game or on the Wiki soon)
Items & Tools
All recipes are unlocked from the start so check your recipe guide!
List of Custom Items
- Essence Extractor – Pull Essences from passive mobs without killing them
- Essence Cage – Store Essences awaken into an Awakened Essence Cage once a valid Essence Combination is stored
- Awakened Essence Cage – Use to become the stored Aspect from the Essence Combination
- Aspect Encyclopedia (1.21.5 only) – Learn about Aspects and Essences
- Focuses – Enables Aspect-specific active abilities
In-Game Documentation (1.21.6+)
Access from the Pause Menu → Aspects
Includes:
- List of Aspects and their information
- Essence usage guide
- List of all Essence Types
- List of all Custom Items
- List of all Custom Enchantments
FAQ
How to change my Aspect after the first one?
- Craft an Essence Cage (optionally an Essence Extractor too)
- Kill or extract mobs to gather Essences
- Store enough Essences to create an Awakened Essence Cage
- Consume the Awakened Essence Cage to choose your new Aspect
My Mods button is overlapping the Aspects button in the Pause Menu!
This issue can be the fault of the Mod Menu (Fabric) mod itself, you can fix it by going into the Mod Menu settings and changing Game Menu option to anything else, except for insert.
Is there a way to change my Aspect with a command?
Yes, there are a few ways. One of them is by opening the menu you see when you first join. You can use this command to open that menu:
/function aspects:debug/repick_aspect
If you want to change someone else's Aspect, use:
/execute as <player_name> at @s run function aspects:debug/repick_aspect
Can I add new Aspects myself?
Yes, the datapack allows new Aspects via add-on datapacks, although it’s not as easy as we’d like.
A guide will be made available soon on the project’s GitHub page.