General Changes
- Added a trigger command
/trigger aspects.version.get
, which gets the version the mod/datapack is on the server and it's pack format - (1.21.6+) Aspect dialogs now have a badge next to focuses, stating that you do not start with a focus and need to craft one
- Updated Turkish and Lithuanian translations
- Fixed Aspects with unique items dying of suffocations rarely
- Fixed players being broken when joining a server for the first time
- Fixed Aspects not working on non-players
Aspect Changes
Merling
- Moisture now decreases when taking Fire damage
- Moisture now decreases when attacked with a Sponge, which turns into a Wet Sponge
- Night Vision no longer is Infinite, now it only lasts 60 seconds and must be refreshed by submerging yourself in water
Rascal
- Now has +100% Safe Fall Distance and -30% Fall Damage Multiplier
Technical Changes
- Added a functional Submerged predicate
aspectlib:flags/is_submerged
- Fixed
ON RESPAWN
event triggering when the player joins the world for the first time
General Changes
- Added Turkish translations
- (1.21.6+) Next to Aspect Effect names now is a hover symbol [+] which will tell exact numbers and triggers for that Aspect Effect
- (1.21.6+) Much like above feature, at the end of Aspect Effects will be a hover entry that will show all combined triggers and statistics of that Aspect
- (1.21.6+) Added missing Essence Types in Essence List Dialog screen
- Aspects with unique starter items now validate themselves if they are missing that item, or if it should exist on them to begin with
- Custom Items now show their Use Time first, instead of Cooldown
- Custom Items now show their exact timers for Use Time and Cooldown instead of ambiguous terms
- Essence Cage can now store Essences in both hands
- (1.21.6+) Players without Aspects now are heavily debuffed (can be disabled via scoreboard configs)
Aspect Changes
Elytrian
- Reduced extra Attack Knockback when Elytra Flying to +0.5 (was +1.0)
- No longer has reduced Scale, now its the same as a Human
- Elytrian's Wings are now damaged twice as much when using Firework Rockets
Feline
- Fixed descriptions not mentioning it has Night Vision
- No longer gets passive Speed boost and Movement Efficiency
- Predator can now trigger if you have Speed Potion Effect
- Predator: Pursuing now grants +10% Attack Speed and +1.0 Movement Efficiency
- Predator: Recovering now grants -20% Attack Speed and -100% Movement Efficiency
- Focus now can be used mid-air, but is slightly weaker when used on the ground
Infernal
- Effects that require to be On Fire now count if the required entity is visually On Fire too
- No longer removes Hunger
- Passive Status Effect removal now requires to be On Fire
- Cooking food is now 8 seconds (was 15) and doesn't require 2 stages, now it's done at once
- Cooking food requires to be On Fire
- Focus now ignites self for 16 seconds (was 12) (cooldown unchanged)
Merling
- Fixed descriptions not mentioning it has Night Vision
- Outside of Water mining speed penalty is now -25% (was -20%)
- Moisture now starts at 20 seconds (was 15) and restores after 6 seconds at most (was 4)
- Moisture respiration scaling now is 10 seconds per level (was 15)
- Moisture now pauses instead of being restored when Water Breathing is active
Technical Changes
The entire datapack was restructure and re-done, if you were working with v1.0.2 and before, good luck.
A guide will be available soonâ„¢
Extra Notes
- Due to the technical changes, bugs that were not there before are more likely to show up, but we tried to make it as seamless as possible to transition to the new format, however if something unexpected comes up reports are very much welcome like usual.
Aspect Changes
Elytrian
- Flying Marathon advancement now properly tracks
- Flying Marathon advancement no longer allows Tridents to be used
Infernal
- On Fire extra attack damage increased from 3 to 4
Feline
- On the Hunt bar now tells what stage you are currently on (Pursuing or Recovering)
- On the Hunt: Pursuing stage now only lasts 3 seconds (was 5)
- On the Hunt: Recovering stage now lasts 7 seconds (was 5)
- They now mine 20% slower by default
General Changes
- Added Lithuanian translations
- Water Ward enchantment can now be put on Elytras
- Water Ward enchantment bar now tells what stage you are currently on (Active, Recovering or Depleated)
- Water Ward enchantment bar (Hydrophobia) is now renamed to Water Ward
- (1.21.5) Disabled advancement for getting an Aspect Encyclopedia
Technical Changes
- Aspect Focuses now use the
aspects:focus_dummy
item modifier instead ofaspects:jigsaw_dummy
- Added
aspects:debug/give_aspect_focus
function for getting your Aspects Focus - Added predicates for checking if player is holding an Aspect Focus
- Added enchantment tag
aspects:aspect
with the list of all enchantments for thearmor.body
slot used by aspects - Several translation strings have been adjusted
- Changed many text components to used translation strings instead