Finally, the 1.1.0 update.
The Ups and Downs update!
Almost every ability from each age has been given passive(s) to make choosing your abilities more interesting and to allow you to find your perfect combination.
Abilties will now have a positive and negative passive (some abilties only have one, some have no passives.)
General
- The stress cost for all abilities should now be more consistent when looking it through the origins menu
- Changed some of the wording on some abilities
- Resource Pack
- Resource bars have been fixed to not have any more stray transparent pixels
- The resource bars for the lava and water tanks have had a small overhaul to make it look more like Fluid Tanks
- You will have to update this datapack in the resource pack folder aswell
Base Passives
- Stress-o-Meter
- Changed the pitch for warning stress and overstress to be more distinct
- Self Repair
- Renamed to Auto Repair
- Fuel
- You can now eat burnable logs
- Increases hunger points given from
3 shanks->5 shanks
- Machine Like
- Added immunities to Instant Damage, Nausea, and Water Breathing
- Added new hurt and death sounds
Andesite Age
- NEW: Wrench
- Manual Repair
- Hold your primary ability key to start healing yourself overtime
- 0.55 second windup
- Heal 1.5 hp/0.5 seconds
- Constant 50 stress + 30 stress/0.5 seconds
- No Auto Repair
- Removes the Auto Repair ability
- Manual Repair
- Hand Crank
- NEW: Friendly Help
- Other players can right click you to de-stress you
- Uses the same cooldown as the main ability
- NEW: Friendly Help
- Toolbox
- Since the toolbox can be used while overstressed, this has been made into its own passive called No Stress
- NEW: Empty Space
- Decrease max hp by 2
- Decrease armor points by 1
- Mechanical Press
- Increased windup speed from
5 charge/3 ticks->3 charge/tick - Iron Press
- Changed how the damage modifier is calculated
- NEW: Heavy Iron
- You are 15% slower
- Increased windup speed from
- Encased Fan
- Light Feet
- Decreased speed increase from
+15%->+10%
- Decreased speed increase from
- NEW: Floaty
- You take a lot more knockback
- Light Feet
- Mechanical Drill
- Increased maximum hardness value you can break from
< 3->< 4 - Increased block breaking speed from
+0.08->+0.09 - NEW: Mining Efficiency
- All pickaxes act as if they have efficiency I by default
- NEW: Dull Bit
- You exhaust 2x faster
- Increased maximum hardness value you can break from
Copper Age
- Steam Engine
- Increased amount de-stressed from
200 De-stressed->300 De-stressed - NEW: Stressful De-Stress
- While in the yellow, you naturally destress 2x faster
- Increased amount de-stressed from
- Diving Helmet
- NEW: Heavy Equipment
- While on land you are 25% slower
- NEW: Heavy Equipment
- Steam Whistle
- Cooldown bar has been changed to make more sense
- NEW: Battle Cry
- Every time you get a kill while Steam Whistle's ability is active, add 2 seconds to the timer
- Steam sound after every kill
- 5 tick coodldown between kills
- NEW: Vulnerable
- Iron Clad's effects are halved
Brass Age
- Display Link
- NEW: Nightvision Goggles
- You have permanent nightvision
- NEW: Nightvision Goggles
- Mechanical Arms
- NEW: Unwieldy
- You are unable to use shields
- NEW: Unwieldy
- Rotational Speed Controller
- Increased speed gained from
+30%->+50% - Decreased stress usage from
10 stress/3 ticks->3 stress/tick - NEW: Torque Jump
- You can jump while sped up
- NEW: Torque Shock
- If you are hurt while sped up, you gain 15 stress and have 5 second cooldown before you can use the ability again
- Increased speed gained from
- Potato Cannon
- Decreased stress used from
65 stress/shot->50 stress/shot - NEW: Mmmm... Potato...
- You can only eat potatoes, not even fuels like coal or logs
- Potatoes are buffed with +5 hunger shanks
- Potatoes are buffes with +0.2 saturation
- Decreased stress used from
- Blaze Burner
- NEW: Fire Resistant
- You are immune to fire, but not lava
- NEW: Doused
- You take damage in water
- 2 damage every second (non-Easy difficulty)
- 1 damage every second (Easy difficulty
- You do not take damage from rain
- NEW: Fire Resistant
Extra Doodads
- NEW: Speedometer
- You are able to see your speed in a readable format
- Credit to SilicatYT, NOPEName (Square Root Calculator)
Base Passives
- Heavy Machinery
- Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block
- Step height changed from
1->1.2
Copper Age
- Fluid Tank
- Fixed so you can no longer create cobblestone while overstressed
- Fixed so you can no longer pour liquids while overstressed
- Reduced cooldown between cobblestone generation from
5 ticks->2 ticks - You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks.
Brass Age
- Blaze Burner
- Added a 5 tick cooldown between each stack smelted
Extra Doodads
- Super Glue
- You can now shift to stay stuck to a wall
- Clutch
- The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful
- The clutch now has a 45 minute cooldown, but still regenerates upon death
- If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation
Future Plans
I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of ups and downs
Base Passives
- Stress-o-Meter
- The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge)
- This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin.
- Constant-stress will now be calculated every tick for each person playing this Origin
- 4 new tags have been added to help with this change, the tags are as follows:
hasDisplay,hasReach,hasHelmet,hasTank.
Brass Age
- Potato Cannon
- A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge.
- Fixed the game crashing or entering safe mode when loading the
custom_projectilepower type from Apugli
/!\ THIS UPDATE WILL REQUIRE YOU TO UPDATE YOUR RESOURCE PACK FOLDER ASWELL /!\
Brass Age
- Potato Cannon
- A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge.
- Fixed the game crashing or entering safe mode when loading the
custom_projectilepower type from Apugli
Base Passives
- Stress-o-Meter
- While under 5 hearts and overstressed, you will no longer gain stress
- When taking damage while overstressed, you will no longer gain stress
- Stress gained while taking damage has decreased.
100 stress/damage->75 stress/damage
Andesite Age
- Encased Fan
- Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed
+0.09 Y velocity/tick->+0.1 Y velocity/tick
- Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed
Brass Age
- NEW: Blaze Bruner
- Instantly smelt items in your main hand
- Stress gained is dependent on how much of an item you hold. A maximum of
256 stresscan be gained from a 64 stack smelt4 stress/item smelted
Extra Doodads
-
Train Casing
- Impact rating decreased due to change in stress/damage
High Impact->Medium Impact
- Impact rating decreased due to change in stress/damage
-
NEW: Item Vault
- Allows you to keep items after death
- Does not keep armor worn or anything in your off-hand, those will still drop as normal
-
NEW: Clutch
- A form of revival, the clutch allows a player to take lethal damage once
- When you take lethal damage for the first time, you will survive with 2 hearts and all effects cleared
- If you take lethal damage a second time, you will die like normal
Base Passives
- New
Machine Likehidden passive- This passive aims to make the player feel less "organic" and more mechanical
- Insomnia is disabled for the user, meaning phantoms will never spawn for you. You can still sleep to skip the night
- Natural regeneration is disables as it felt too "organic" as machines cannot heal like people can. This means that huner and saturation no longer heals you
- Due to the changes in health and hunger/saturation, this origin will now be immune to the following:
- Regeneration
- Instant Health
- Wither
- Poison
- Health Boost
- Hunger
- Saturation
- New
Fuelhidden passive- You can now eat coal and charcoal as food
- Gives 6 hunger shanks and 3.6 saturation
- You can still eat regular food
- You can now eat coal and charcoal as food
- New
Self Repairpassive- This gives a way for the user to "repair" themselves as natural regeneration is disabled. This passive was heavily inspired by Bastion from Overwatch
- Stand still for 5 seconds to activate
Self Repair. While active, a yellow ring will be shown around you while you repair yourself - The speed at which you are repaired heavily depends on your hunger. The following shows the rate of repair depending on the amount of hunger shanks you have
20 shanks->1 heart/0.5 sec19 shanks->1 heart/0.6 sec18 shanks->1 heart/0.7 sec17 shanks->1 heart/0.8 sec16 shanks->1 heart/0.9 sec15 shanks->1 heart/1.0 sec14 shanks->1 heart/1.2 sec13 shanks->1 heart/1.4 sec12 shanks->1 heart/1.6 sec11 shanks->1 heart/1.8 sec10 shanks->1 heart/2.0 sec9 shanks->1 heart/2.3 sec8 shanks->1 heart/2.6 sec7 shanks->1 heart/3.0 sec6 shanks->1 heart/3.5 sec5 shanks->1 heart/4.0 sec4 shanks->1 heart/4.5 sec3 shanks->1 heart/4.8 sec2 shanks->1 heart/5.0 sec1 & 0 shanks->No healing
- Changed item icon from cogwheel to large cogwheel
- You can no longer gain the casing abilities when choosing randomly
- Each ability has been given a proper impact rating
Base Passives
- Stress-o-Meter
- Natural stress loss changed to be smoother: -20 stress/30 ticks > -2 stress/3 ticks
- This change was added last update, I just forgot to mention it
Andesite Age
-
Hand Crank
- -5 stress/0.5 seconds -> -7 stress/0.5 seconds
- No longer affects hunger
- Can now use even when stress is in the green
-
Mechanical Drill
- Decreased stress gained from breaking blocks
- 25 Stress/Block -> 20 Stress/Block
-
Mechanical Press
- Charge time made to be slightly faster
- 3 charge/2 ticks -> 5 charge/3 ticks
- Fixed typo in the keybind badge
Change your press using %s->Charge your press using %s
- Charge time made to be slightly faster
Copper Age
- Diving Helmet
- Can now see perfectly underwater
- Can swim a bit faster than normal
Brass Age
- Mechanical Crafter
- Decreased stress gained everytime the menu is opened
- 100 stress/use -> 80 stress/use
- Decreased stress gained everytime the menu is opened
Extra Doodads
-
Added Train Casing
- Stress gained from taking damage goes from 100 stress -> 50 stress
-
Added Super Glue
- Allows players to climb walls
-
Added Flywheel
- Increased rate of stress loss when over stressed
- -1 stress/5 ticks -> -1 stress/4 ticks
- Increased rate of stress loss when over stressed
Brass Age
- Added Potato Cannon
- Shoot potatos using the
Save Hotbar Activatorkey - Each shot uses 65 stress
- 15 tick cooldown
- Potatoes have a speed of 2.5 with a divergence of 0
- Shoot potatos using the
Extra Doodads
- Stressometer
- Fixed a bug where all players could see your stress count
Stress Meter
- Fixed bug where the stress meter would flicker if you had a constant stress
Andesite Age
- Changed how the the drill being active is shown
New Layer!
- Extra Doodads are the fourth layer, everything on this layer costs 0 stress but only gives minor passives
- 4 Extra Doodads added
Extra Doodads [Passive abilities]
Cover | Does nothing
Stressometer | Displays your stress as a numeric value instead of a bar
Seat | Allows other players to ride you
Cuckoo Clock | Displays the in game time as a readable format. Use the Highlight Players (Spectators) key to switch between 12-hour and 24-hour formats
Fixed constant stress resource setting stress meter to always be the same in Fabric



