Base Passives
- Heavy Machinery
- Previously you could walk up 1 block, but the moment the elevation was even a pixel higher, you couldn't walk up the block anymore. You can now walk up a little higher than 1 block
- Step height changed from
1
->1.2
Copper Age
- Fluid Tank
- Fixed so you can no longer create cobblestone while overstressed
- Fixed so you can no longer pour liquids while overstressed
- Reduced cooldown between cobblestone generation from
5 ticks
->2 ticks
- You can now drink water/lava buckets even while at full fluid capacity. This will not add any fluids to the tanks.
Brass Age
- Blaze Burner
- Added a 5 tick cooldown between each stack smelted
Extra Doodads
- Super Glue
- You can now shift to stay stuck to a wall
- Clutch
- The clutch sounded quite OP during development, but in play testing it is pretty lackluster, especially if you want to play in hardcore. On top of that, you would normally overstress before you ever die. The clutch has been slightly reworked to make it a little more powerful
- The clutch now has a 45 minute cooldown, but still regenerates upon death
- If you overstress, you will use your clutch. The clutch will set your stress to 400, and take away 10 hunger shanks and 20 saturation
Future Plans
I have personally enjoyed making this origin, and don't plan to stop anytime soon. So, I will give a small hint for the next update (which will be 1.1.0), there will be a lot of ups and downs
Base Passives
- Stress-o-Meter
- The way constant-stress is calculated for this Origin has been reworked as to allow for easier switching between abilities/powers (especially on Forge)
- This change was made to assist people who modify this origin for personal use. I will not be adding the ability to switch between abilities to this Origin.
- Constant-stress will now be calculated every tick for each person playing this Origin
- 4 new tags have been added to help with this change, the tags are as follows:
hasDisplay
,hasReach
,hasHelmet
,hasTank
.
Brass Age
- Potato Cannon
- A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge.
- Fixed the game crashing or entering safe mode when loading the
custom_projectile
power type from Apugli
/!\ THIS UPDATE WILL REQUIRE YOU TO UPDATE YOUR RESOURCE PACK FOLDER ASWELL /!\
Brass Age
- Potato Cannon
- A bug with the potato cannon has been causing the game to crash or enter safe mode when loaded with Forge. I did not know about the bug until a few hours ago as I only test this origin on the Fabric loader. I am deeply sorry for the people who wanted to play my Origin on forge.
- Fixed the game crashing or entering safe mode when loading the
custom_projectile
power type from Apugli
Base Passives
- Stress-o-Meter
- While under 5 hearts and overstressed, you will no longer gain stress
- When taking damage while overstressed, you will no longer gain stress
- Stress gained while taking damage has decreased.
100 stress/damage
->75 stress/damage
Andesite Age
- Encased Fan
- Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed
+0.09 Y velocity/tick
->+0.1 Y velocity/tick
- Added Y velocity has increased, which approximates to about an 11.11% increase in vertical speed
Brass Age
- NEW: Blaze Bruner
- Instantly smelt items in your main hand
- Stress gained is dependent on how much of an item you hold. A maximum of
256 stress
can be gained from a 64 stack smelt4 stress/item smelted
Extra Doodads
-
Train Casing
- Impact rating decreased due to change in stress/damage
High Impact
->Medium Impact
- Impact rating decreased due to change in stress/damage
-
NEW: Item Vault
- Allows you to keep items after death
- Does not keep armor worn or anything in your off-hand, those will still drop as normal
-
NEW: Clutch
- A form of revival, the clutch allows a player to take lethal damage once
- When you take lethal damage for the first time, you will survive with 2 hearts and all effects cleared
- If you take lethal damage a second time, you will die like normal
Base Passives
- New
Machine Like
hidden passive- This passive aims to make the player feel less "organic" and more mechanical
- Insomnia is disabled for the user, meaning phantoms will never spawn for you. You can still sleep to skip the night
- Natural regeneration is disables as it felt too "organic" as machines cannot heal like people can. This means that huner and saturation no longer heals you
- Due to the changes in health and hunger/saturation, this origin will now be immune to the following:
- Regeneration
- Instant Health
- Wither
- Poison
- Health Boost
- Hunger
- Saturation
- New
Fuel
hidden passive- You can now eat coal and charcoal as food
- Gives 6 hunger shanks and 3.6 saturation
- You can still eat regular food
- You can now eat coal and charcoal as food
- New
Self Repair
passive- This gives a way for the user to "repair" themselves as natural regeneration is disabled. This passive was heavily inspired by Bastion from Overwatch
- Stand still for 5 seconds to activate
Self Repair
. While active, a yellow ring will be shown around you while you repair yourself - The speed at which you are repaired heavily depends on your hunger. The following shows the rate of repair depending on the amount of hunger shanks you have
20 shanks
->1 heart/0.5 sec
19 shanks
->1 heart/0.6 sec
18 shanks
->1 heart/0.7 sec
17 shanks
->1 heart/0.8 sec
16 shanks
->1 heart/0.9 sec
15 shanks
->1 heart/1.0 sec
14 shanks
->1 heart/1.2 sec
13 shanks
->1 heart/1.4 sec
12 shanks
->1 heart/1.6 sec
11 shanks
->1 heart/1.8 sec
10 shanks
->1 heart/2.0 sec
9 shanks
->1 heart/2.3 sec
8 shanks
->1 heart/2.6 sec
7 shanks
->1 heart/3.0 sec
6 shanks
->1 heart/3.5 sec
5 shanks
->1 heart/4.0 sec
4 shanks
->1 heart/4.5 sec
3 shanks
->1 heart/4.8 sec
2 shanks
->1 heart/5.0 sec
1 & 0 shanks
->No healing
- Changed item icon from cogwheel to large cogwheel
- You can no longer gain the casing abilities when choosing randomly
- Each ability has been given a proper impact rating
Base Passives
- Stress-o-Meter
- Natural stress loss changed to be smoother: -20 stress/30 ticks > -2 stress/3 ticks
- This change was added last update, I just forgot to mention it
Andesite Age
-
Hand Crank
- -5 stress/0.5 seconds -> -7 stress/0.5 seconds
- No longer affects hunger
- Can now use even when stress is in the green
-
Mechanical Drill
- Decreased stress gained from breaking blocks
- 25 Stress/Block -> 20 Stress/Block
-
Mechanical Press
- Charge time made to be slightly faster
- 3 charge/2 ticks -> 5 charge/3 ticks
- Fixed typo in the keybind badge
Change your press using %s
->Charge your press using %s
- Charge time made to be slightly faster
Copper Age
- Diving Helmet
- Can now see perfectly underwater
- Can swim a bit faster than normal
Brass Age
- Mechanical Crafter
- Decreased stress gained everytime the menu is opened
- 100 stress/use -> 80 stress/use
- Decreased stress gained everytime the menu is opened
Extra Doodads
-
Added Train Casing
- Stress gained from taking damage goes from 100 stress -> 50 stress
-
Added Super Glue
- Allows players to climb walls
-
Added Flywheel
- Increased rate of stress loss when over stressed
- -1 stress/5 ticks -> -1 stress/4 ticks
- Increased rate of stress loss when over stressed
Stress Meter
- Fixed bug where the stress meter would flicker if you had a constant stress
Andesite Age
- Changed how the the drill being active is shown
New Layer!
- Extra Doodads are the fourth layer, everything on this layer costs 0 stress but only gives minor passives
- 4 Extra Doodads added
Extra Doodads [Passive abilities]
Cover | Does nothing
Stressometer | Displays your stress as a numeric value instead of a bar
Seat | Allows other players to ride you
Cuckoo Clock | Displays the in game time as a readable format. Use the Highlight Players (Spectators)
key to switch between 12-hour and 24-hour formats
Fixed a few mistakes in some descriptions
Added 3 new Copper Age parts
Valve
Toggle a valve, when open (on) naturally destress 2x faster, but be 15% slower
Diving Helmet
Be able to breathe underwater indefinitely. Constant 120 stress used
Fluid Tank
Be able to hold up to 4 buckets of water and lava.
Store water and lava by drinking buckets to fill your tanks, you may take out water and lava using their respective buttons while holding a bucket. 120 stress/bucket
Secondary Ability
-> waterLoad Hotbar Activator
-> lava
If you are not holding a bucket or bottle when you press your secondary ability key, then you use 10 mB from both lava and water to make cobblestone. 2 stress/cobblestone