Changes for reforge level
- Forging Level multiplier now default at 5, instead of 1.
Changing specific Reforges Level requirement
- Unbreakable: 5 -> 10
- Energetic: 4 -> 7
- Evolving: 20 -> 23
- Healthful: 10 -> 14
- Shielding: 8 - 20
- Heavy: 1 -> 2
- Breaching: 6 -> 10
- Super-Charged: 20 -> 21
- Reflective: 4 -> 9
- Rotten: 3 -> 5
- Midas: 17 -> 20
- Runic: 20 -> 22
- Weaponized: 7 -> 6
- Dispenser: 7 -> 6
- Mythic: 10 -> 17
- Long: 3 -> 4
- Assassin: 5 -> 8
New gamerule for easier progression
- Forging XP Multiplier: It increase the amount of xp gained from each reforge.
Included in the new settings menu
Settings UI & new Gamerule
- Now you can set gamerules easily with a interface! Type the command:
/function forgecraft_lpmc2:settingsto start the menu. - New Gamerule: IsTextureEquipment. Just like IsTextureArmor, it determine if forging set the item model texture. You cannot reverse this action for the items that are already applied.
Settings UI & new Gamerule
- Now you can set gamerules easily with a interface! Type the command:
/function forgecraft_lpmc2:settingsto start the menu. - New Gamerule: IsTextureEquipment. Just like IsTextureArmor, it determine if forging set the item model texture. You cannot reverse this action for the items that are already applied.
( Don't mind the extra resource pack file. Currently the Modrinth upload system is bugged)
Important Fix for server side performace
- Reduced the memory usage of checking player's current slot detection.
- The system won't keep ticking the inventory changed detection when opening chest (This is the core issue why this is happening!!!)
- Btw, tip for inputting Spear weapon into slot: Just try to distant yourself and the anvil for a bit, and try click on the slots! Or you can quick switch while left clicking. This problem only exist after a few snapshots in 1.21.11 and it's certainly not my problem.
This fix should greatly improve the server performance. If needed, I will try to further optimize the system.
Important Fix for server side performace
- Reduced the memory usage of checking player's current slot detection.
- Btw, tip for inputting Spear weapon into slot: Just try to distant yourself and the anvil for a bit, and try click on the slots! Or you can quick switch while left clicking. This problem only exist after a few snapshots in 1.21.11 and it's certainly not my problem.
This fix should temporary improve the server performance. If needed, I will try to further optimize it.
- packaged again for the update 1.21.11
Optional Minor Fix
- Removed useless debug logging (Say command)
- Fixed the enhancement book count apply preview with Supreme reforged item for not displaying correctly.
Oh btw, I actually debugged every single reforge item once again, hence the multiple fixes in a row.
Optional Minor Fix
- Removed useless debug logging (Say command)
- Fixed the enhancement book count apply preview with Supreme reforged item for not displaying correctly.
Optional Minor Fix
- Removed useless debug logging (Say command)
- Fixed the enhancement book count apply preview with Supreme reforged item for not displaying correctly.
Oh btw, I actually debugged every single reforge item once again, hence the multiple fixes in a row.
Another quick fix:
- fixed Glass-Cannon reforge for not working as intended
- Now the armor changed detection should also detect non-reforged items
Important Fix and adjustments
- Even further decrease the xp requirement for forging levels. You will now need less than 50k in total to max out the basic levels, and much easier early progression.
- Added a small reward players that convert/deforge items with 1 forging xp.
- Added a feature where players can view their current progress on the current forging level, if they are near the reforge anvil.
- Fixed an huge issue where xp cost is based on the most recent use player, instead of the target using player.
- Fixed an issue where enchanting reforge xp cost is not working as intended.
Additional Features to the Level System:
- Greatly reduce the requirements for levels from 1-25 (In total, you will need 76550 XP Levels)
- Added Level Requirements for most reforges (If you update from a old version, you can still freely forge old items without the requirements!). Now you will not be able to reforge the item, until you reach the required level.

- Nerfed XP Boost from levels:
- 1-5: Still +1 value.
- 6-10: +2 value.
- 11-15: +3 value.
- 16-20: +4 value.
- 21-100: +5 value.
- 101-200: +10 value.
- 201-300: +15 value.
- > 301: +20 value
In the first 25 levels, you will gain 75 instead of 90 of experience orb value.
- Readjust all experience cost for all reforge items. For more information, just read the lore from the item.
- Added colors for levels (Better display I guess?)
- Increased requirement for advancement: Evolution at its prime, from 150 total xp levels to 200.
- Fixed the description for reforge anvil (This issue begins back in V1.6.0)
Additional Features to the Level System:
- Greatly reduce the requirements for levels from 1-25 (In total, you will need 76550 XP Levels)
- Added Level Requirements for most reforges (If you update from a old version, you can still freely forge old items without the requirements!). Now you will not be able to reforge the item, until you reach the required level.

- Nerfed XP Boost from levels:
- 1-5: Still +1 value.
- 6-10: +2 value.
- 11-15: +3 value.
- 16-20: +4 value.
- 21-100: +5 value.
- 101-200: +10 value.
- 201-300: +15 value.
- > 301: +20 value
In the first 25 levels, you will gain 75 instead of 90 of experience orb value.
- Readjust all experience cost for all reforge items. For more information, just read the lore from the item.
- Added colors for levels (Better display I guess?)
- Increased requirement for advancement: Evolution at its prime, from 150 total xp levels to 200.
- Fixed the description for reforge anvil (This issue begins back in V1.6.0)



