Optional Minor Fix
- Removed useless debug logging (Say command)
- Fixed the enhancement book count apply preview with Supreme reforged item for not displaying correctly.
Optional Minor Fix
- Removed useless debug logging (Say command)
- Fixed the enhancement book count apply preview with Supreme reforged item for not displaying correctly.
Oh btw, I actually debugged every single reforge item once again, hence the multiple fixes in a row.
Another quick fix:
- fixed Glass-Cannon reforge for not working as intended
- Now the armor changed detection should also detect non-reforged items
Important Fix and adjustments
- Even further decrease the xp requirement for forging levels. You will now need less than 50k in total to max out the basic levels, and much easier early progression.
- Added a small reward players that convert/deforge items with 1 forging xp.
- Added a feature where players can view their current progress on the current forging level, if they are near the reforge anvil.
- Fixed an huge issue where xp cost is based on the most recent use player, instead of the target using player.
- Fixed an issue where enchanting reforge xp cost is not working as intended.
Additional Features to the Level System:
- Greatly reduce the requirements for levels from 1-25 (In total, you will need 76550 XP Levels)
- Added Level Requirements for most reforges (If you update from a old version, you can still freely forge old items without the requirements!). Now you will not be able to reforge the item, until you reach the required level.

- Nerfed XP Boost from levels:
- 1-5: Still +1 value.
- 6-10: +2 value.
- 11-15: +3 value.
- 16-20: +4 value.
- 21-100: +5 value.
- 101-200: +10 value.
- 201-300: +15 value.
- > 301: +20 value
In the first 25 levels, you will gain 75 instead of 90 of experience orb value.
- Readjust all experience cost for all reforge items. For more information, just read the lore from the item.
- Added colors for levels (Better display I guess?)
- Increased requirement for advancement: Evolution at its prime, from 150 total xp levels to 200.
- Fixed the description for reforge anvil (This issue begins back in V1.6.0)
Additional Features to the Level System:
- Greatly reduce the requirements for levels from 1-25 (In total, you will need 76550 XP Levels)
- Added Level Requirements for most reforges (If you update from a old version, you can still freely forge old items without the requirements!). Now you will not be able to reforge the item, until you reach the required level.

- Nerfed XP Boost from levels:
- 1-5: Still +1 value.
- 6-10: +2 value.
- 11-15: +3 value.
- 16-20: +4 value.
- 21-100: +5 value.
- 101-200: +10 value.
- 201-300: +15 value.
- > 301: +20 value
In the first 25 levels, you will gain 75 instead of 90 of experience orb value.
- Readjust all experience cost for all reforge items. For more information, just read the lore from the item.
- Added colors for levels (Better display I guess?)
- Increased requirement for advancement: Evolution at its prime, from 150 total xp levels to 200.
- Fixed the description for reforge anvil (This issue begins back in V1.6.0)
Introducing: Forging Level System!
- Players can gain XP from forging the item from the reforge anvil, with 1:1 convertion.
- Players can achieve up to 25 normal levels. After that, players can still level up through elite levels (It's technically infinite)
XP Requirement (Requirement does stack per level, but not progress xp):
- Start Point: 100xp.
- Lvl 1: +400 Xp.
- Lvl 2-5: +500 Xp.
- Lvl 6-24: +1000 Xp.
- Lvl 25 >: + Lvl * 100. For example, Lvl 25 addes 2500 total xp requirement.
Rewards:
Experience Orb Value:
Boost per 1 level
- 1-5: +1
- 6-10: +2
- 11-25: +5
- 26 >: +50
Attributes stat boost (Only for the attribute boost provided by the reforge item):
Boost per 5 levels.
- 1-25: +5%
- 26 >: +1%
Other fixes:
- Fixed an issue where the Forging converter and Supreme Reforge in Debug Menu not giving out the correct item.
- Defending Reforge (Armor): Now gives +1.5 Armor instead of 1.25.
- Introduced a string system for numberic value. To fix the Floating-Point Precision, the system will removes the overflowed decimals after 3 decimals. (As of right now, this only applies for Minecraft 1.21.6 or newer, and for Attack Damage/Speed attributes) No more values like 1.200000000001.
- Fixed an issue where applying more attack speed to Rampaging reforged item causes number overflow and having unintended value in display.
Optimization, QOL, New Reforges and more!
- Instead of loading reforge data twice (Putting item & forging item), it will now only load once, on Displaying result item.
- New reforge:
Item De-forger. You can now reset the entire item back to its original state. It will refund 75% of experience levels you spent on the reforges. - New reforge:
Evolving. It enhance the item's attribute stats by +0.5% per experience used for forging. (Creator note: As long as you know what you are doing, it is very powerful lol) - New advancement for Evolving reforge. Reaching over 150 experience levels used on forging.
- XP cost display (On item's lore and forge preview) will now add a small icon for identification.
- Now forging fail reason will be given correspondingly
- Now reforge item blocks that are placed and picked will now given the correct XP cost (That took me over a year 😂)
- Fixed the Fortified reforge for not working at all.
- Changed the Illager Fortune reforge to use the Minecraft base loot instead.
- Created a debug menu for Reforge Items. As long as you are in creative and Allow Commands is on, you can get any reforge item you want!
Quick fix:
- Fixed a problem where the forge detection doesn't work in versions under 1.21.10
For the players who downloaded the previous versions, PLEASE update to the newest version!
New Week, new Update!
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Rework of Ranged Weapon: Now it uses Attack Damage as Arrow Power (Only item stats will affect). If using 1.21.6 or newer, the attribute will showcase as:
x Arrow Power.Note: if you converted the bow into Melee, the attack damage will NOT apply to the arrow damage.
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Tactical Reforge: Completely changes how it works. Now it gives +3 Arrow Power, along with 2 additional arrows.
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Copperized Reforge(Ranged): Nerfed the Arroww Power boost from +1 to +0.5
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Powerful Reforge(Ranged): Nerfed the Arrow Power boost from +3 to +2
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Piercing Reforge: Now it also support Crossbow. Added +1 Arrow Power and changed the piercing level to +5. Also changed the Recipe and xp cost.
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Added Effects for Midas's Reforge, and changed the stats boost to +50% for all stats
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Ender Reforge: Changed the calculation of the projectile damage. Now it deals {Arrow Power + (Power Enchantment Level/2) +3(Crit Shot)} * 2
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Guardian Reforge: Changed the calculation of the beam damage. Now it deals {Arrow Power + (Power Enchantment Level/2)} * 2(Crit) * 3(In Water)
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Super-Charged Reforge: Makes the +5 Arrow Power Visible in the description.
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Enhancement Book (Damage): Changed the damage buff to depend on the item type:
Melee: +1 Attack Damage Ranged: +0.3 Arrow Power Armor: +0.25 Attack Damage Other type: +0.5 Attack Damage
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Magical Reforge: Shorten the start time of the Area Effect Cloud.
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Added a new advancement for crafting the Supreme Forging Converter
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Changed the requirement for "A Tactical Move"
Note: For the items with Unbreakable component, it might crash the game when being clicked in inventory.
Btw, textures & models are still not available yet.
Trying out new reforge type: craftable
- New reforge: Midas's
A super expensive reforge that converts either enemy, block you are standing, or mined items into gold!
Obtaining: You need two of the same reforge item forge together to obtain it. - Added a new advancement for obtaining the new item.
Note: Currently there's no custom item model. This will be added in the future.
Trying out new reforge type: craftable
- New reforge: Midas's
A super expensive reforge that converts either enemy, block you are standing, or mined items into gold!
Obtaining: You need two of the same reforge item forge together to obtain it. - Added a new advancement for obtaining the new item.
Note: Currently there's no custom item model. This will be added in the future.
New Small update and Improvements
To Esoteric012 from PlanetMinecraft: Your wish has been granted!
- Added Gamerule Enhancement Books Max Count (Default is still 10) Use command: /function gamerules:enhancementmaxcount/set {count:(Max Count, for example, 15)}
- Reworked the feature for Enhancement Book Count. Now it shows the new amount and max amount, with an icon of 📚.

- Added a new Reforge: Enchanting It randomly enchants the equipment on forge, using all of your XP Levels as power and cost. Maximum possible XP lvl use is 50 (It can include mending!).
- Illager's Fortune should now work for 1.21.11 (They broke the loot table for Woodland Mansion)
- Updated the Requirement for "How do we forge all?"
- Buffed some enhancement books stats



