Introducing: Forging Level System!
- Players can gain XP from forging the item from the reforge anvil, with 1:1 convertion.
- Players can achieve up to 25 normal levels. After that, players can still level up through elite levels (It's technically infinite)
XP Requirement (Requirement does stack per level, but not progress xp):
- Start Point: 100xp.
- Lvl 1: +400 Xp.
- Lvl 2-5: +500 Xp.
- Lvl 6-24: +1000 Xp.
- Lvl 25 >: + Lvl * 100. For example, Lvl 25 addes 2500 total xp requirement.
Rewards:
Experience Orb Value:
Boost per 1 level
- 1-5: +1
- 6-10: +2
- 11-25: +5
- 26 >: +50
Attributes stat boost (Only for the attribute boost provided by the reforge item):
Boost per 5 levels.
- 1-25: +5%
- 26 >: +1%
Other fixes:
- Fixed an issue where the Forging converter and Supreme Reforge in Debug Menu not giving out the correct item.
- Defending Reforge (Armor): Now gives +1.5 Armor instead of 1.25.
- Introduced a string system for numberic value. To fix the Floating-Point Precision, the system will removes the overflowed decimals after 3 decimals. (As of right now, this only applies for Minecraft 1.21.6 or newer, and for Attack Damage/Speed attributes) No more values like 1.200000000001.
- Fixed an issue where applying more attack speed to Rampaging reforged item causes number overflow and having unintended value in display.
Optimization, QOL, New Reforges and more!
- Instead of loading reforge data twice (Putting item & forging item), it will now only load once, on Displaying result item.
- New reforge:
Item De-forger. You can now reset the entire item back to its original state. It will refund 75% of experience levels you spent on the reforges. - New reforge:
Evolving. It enhance the item's attribute stats by +0.5% per experience used for forging. (Creator note: As long as you know what you are doing, it is very powerful lol) - New advancement for Evolving reforge. Reaching over 150 experience levels used on forging.
- XP cost display (On item's lore and forge preview) will now add a small icon for identification.
- Now forging fail reason will be given correspondingly
- Now reforge item blocks that are placed and picked will now given the correct XP cost (That took me over a year 😂)
- Fixed the Fortified reforge for not working at all.
- Changed the Illager Fortune reforge to use the Minecraft base loot instead.
- Created a debug menu for Reforge Items. As long as you are in creative and Allow Commands is on, you can get any reforge item you want!
Quick fix:
- Fixed a problem where the forge detection doesn't work in versions under 1.21.10
For the players who downloaded the previous versions, PLEASE update to the newest version!
New Week, new Update!
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Rework of Ranged Weapon: Now it uses Attack Damage as Arrow Power (Only item stats will affect). If using 1.21.6 or newer, the attribute will showcase as:
x Arrow Power.Note: if you converted the bow into Melee, the attack damage will NOT apply to the arrow damage.
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Tactical Reforge: Completely changes how it works. Now it gives +3 Arrow Power, along with 2 additional arrows.
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Copperized Reforge(Ranged): Nerfed the Arroww Power boost from +1 to +0.5
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Powerful Reforge(Ranged): Nerfed the Arrow Power boost from +3 to +2
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Piercing Reforge: Now it also support Crossbow. Added +1 Arrow Power and changed the piercing level to +5. Also changed the Recipe and xp cost.
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Added Effects for Midas's Reforge, and changed the stats boost to +50% for all stats
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Ender Reforge: Changed the calculation of the projectile damage. Now it deals {Arrow Power + (Power Enchantment Level/2) +3(Crit Shot)} * 2
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Guardian Reforge: Changed the calculation of the beam damage. Now it deals {Arrow Power + (Power Enchantment Level/2)} * 2(Crit) * 3(In Water)
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Super-Charged Reforge: Makes the +5 Arrow Power Visible in the description.
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Enhancement Book (Damage): Changed the damage buff to depend on the item type:
Melee: +1 Attack Damage Ranged: +0.3 Arrow Power Armor: +0.25 Attack Damage Other type: +0.5 Attack Damage
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Magical Reforge: Shorten the start time of the Area Effect Cloud.
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Added a new advancement for crafting the Supreme Forging Converter
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Changed the requirement for "A Tactical Move"
Note: For the items with Unbreakable component, it might crash the game when being clicked in inventory.
Btw, textures & models are still not available yet.
Trying out new reforge type: craftable
- New reforge: Midas's
A super expensive reforge that converts either enemy, block you are standing, or mined items into gold!
Obtaining: You need two of the same reforge item forge together to obtain it. - Added a new advancement for obtaining the new item.
Note: Currently there's no custom item model. This will be added in the future.
Trying out new reforge type: craftable
- New reforge: Midas's
A super expensive reforge that converts either enemy, block you are standing, or mined items into gold!
Obtaining: You need two of the same reforge item forge together to obtain it. - Added a new advancement for obtaining the new item.
Note: Currently there's no custom item model. This will be added in the future.
New Small update and Improvements
To Esoteric012 from PlanetMinecraft: Your wish has been granted!
- Added Gamerule Enhancement Books Max Count (Default is still 10) Use command: /function gamerules:enhancementmaxcount/set {count:(Max Count, for example, 15)}
- Reworked the feature for Enhancement Book Count. Now it shows the new amount and max amount, with an icon of 📚.

- Added a new Reforge: Enchanting It randomly enchants the equipment on forge, using all of your XP Levels as power and cost. Maximum possible XP lvl use is 50 (It can include mending!).
- Illager's Fortune should now work for 1.21.11 (They broke the loot table for Woodland Mansion)
- Updated the Requirement for "How do we forge all?"
- Buffed some enhancement books stats
Another new feature & simple fixes:
- Attribute Display Fix (1.21.6 or newer only! Doesn't work with NeoForge!!!)
For weapons that have the attribute: Attack Damage & Attack Speed, it will now display as green text (Providing new actual damage) just like the original attribute tooltip, along with the note (On how many amounts added/reduced)

- Item with Custom Name should now display properly when converted
- Made sure All Spear Variations can display preview stats
- Netherite Spear should now work when upgraded from diamond form
Another new feature & simple fixes:
- Attribute Display Fix (1.21.6 or newer only!)
For weapons that have the attribute: Attack Damage & Attack Speed, it will now display as green text (Providing new actual damage) just like the original attribute tooltip, along with the note (On how many amounts added/reduced)

- Item with Custom Name should now display properly when converted
- Made sure All Spear Variations can display preview stats
- Netherite Spear should now work when upgraded from diamond form
New feature introduced and small adjustments:
- Item with Custom Attributes, Name, or Durability will not be replaced by the Forging Converter Anymore.
- Item with Custom Name (Command-Made) will be stored when forging. However, only the main text will be stored (No [] text)
- Nerfed Rotten Reforge, requiring 17 Xp level, and reduced Attack Damage Bonus from 4 to 3.
- Copper/Spear Equipments will now properly show its attributes.
- Added a notification when forging Modded Items, that it WILL replace and randomize Attributes on convert
- Chaining Reforge with Toolful reforged items should now work
This is for the newest snapshot update 25w41a:
- Added All Spear Variations to the Vanilla Reforge System
(Don't worry, all other new items will have their name correct when reforged, I had already implementmented a system for that in the past)
Also, no new texture for new items (Including the copper one). Unfortunately, I don't have time for that...
- Makes Minecraft 1.21.9 official to work properly on
(You would notice that Copper Tools/Armor attribute will only preview as ???, this is used to prevent this datapack from not working in lower versions)



