After this update, I will not update this datapack for a while. If I still have free time, I may update this to newer versions and the specific 1.21.1 version.
Introduced 4 new Reforges:
- Piglin's Fortune: Tool reforge that gets Piglin Bastion chest loots with a small chance from mining.
- Illager's Fortune: Tool/Melee reforge that gets a random Woodland Mansion chest loot with a decent chance.
- Warden's Fortune: Tool reforge that have a small chance to get Ancient City chest loot.
- Trial's Fortune: Tool/Melee reforge that have a chance to get either Normal Trial Value loot or Ominous loot depending if the player have the Trial Omen effect.
Also reworked the Prospector's Reforge: Now it converts all mined drops into Emerald, but reduce its mining speed and efficiency by a TON.
Fix for 1.21.5 version:
- Entity killed detection will now work properly
V1.6 - The 'Better' Update:
Implemented a new feature to the forge system, Quality of life changes, new advancements and a new reforge!
Note: For those who updated from the old versions, you need to replace your anvil for the reforge anvil to work!
Removed the icon 🛠on top of the anvil, and replaced it with the expected reforge item.
That means when both item & reforge item are placed, and the conditions are right, the forged item will display on top of the anvil. Also the description and stats (Attributes) will show at the right side of the item.
In addition, the xp cost moved to the left side of the item.
The result will look like this:
- When previewing forging Modded Items / Non-Equipments, the attributes will display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
- Changed the inner code of Forge Types, which the system doesn't need to detect each reforge to run.
- Items that have lore stored will not be replaced by the reforge. Will instead place After the reforge lore.
- Added a new reforge: Supreme - Allows players to forge additional reforge. However, not all reforge supports each other, especially in Ranged Category.
- Item Slots in the reforge anvil can now be removed/added from clicking only, not Right/Left click
- All original forge items that can be forged again (eg. Durable, Enhanced, Unbreakable etc.) are now put into a single category: Upgradeable Forge Item. They now cannot be forged together.
- Added Self-Repairing reforge to the Upgradeable Forge Item list
- All Upgradeable Forge Item now provides the description back to the item lore and item preview
- Made the forge description to stack up, up to 7
- Xp cost for the Items that upgraded with Supreme can now be seen again.
- Added a new type category: Artifact, it is for Runic Reforge Only
- Now the datapack should allow players, and mobs outside of Vanilla Minecraft to take effect of Reforge Abilities (Now 1.21.5 can be supported in this version)
V1.6 - The 'Better' Update:
Implemented a new feature to the forge system, Quality of life changes, new advancements and a new reforge!
Note: For those who updated from the old versions, you need to replace your anvil for the reforge anvil to work!
Removed the icon 🛠on top of the anvil, and replaced it with the expected reforge item.
That means when both item & reforge item are placed, and the conditions are right, the forged item will display on top of the anvil. Also the description and stats (Attributes) will show at the right side of the item.
In addition, the xp cost moved to the left side of the item.
The result will look like this:
- When previewing forging Modded Items / Non-Equipments, the attributes will display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
- Changed the inner code of Forge Types, which the system doesn't need to detect each reforge to run.
- Items that have lore stored will not be replaced by the reforge. Will instead place After the reforge lore.
- Added a new reforge: Supreme - Allows players to forge additional reforge. However, not all reforge supports each other, especially in Ranged Category.
- Item Slots in the reforge anvil can now be removed/added from clicking only, not Right/Left click
- All original forge items that can be forged again (eg. Durable, Enhanced, Unbreakable etc.) are now put into a single category: Upgradeable Forge Item. They now cannot be forged together.
- Added Self-Repairing reforge to the Upgradeable Forge Item list
- All Upgradeable Forge Item now provides the description back to the item lore and item preview
- Made the forge description to stack up, up to 7
- Xp cost for the Items that upgraded with Supreme can now be seen again.
- Added a new type category: Artifact, it is for Runic Reforge Only
- Now the datapack should allow players, and mobs outside of Vanilla Minecraft to take effect of Reforge Abilities (Now 1.21.5 can be supported in this version)
An important fix:
- All original forge items that can be forged again (eg. Durable, Enhanced, Unbreakable etc.) are now put into a single category: Upgradeable Forge Item. They now cannot be forged together.
- Added Self-Repairing reforge to the Upgradeable Forge Item list
- All Upgradeable Forge Item now provides the description back to the item lore and item preview
- Made the forge description to stack up, up to 7
- Xp cost for the Items that upgraded with Supreme can now be seen again.
Quality Life Changes and a new reforge:
- Changed the inner code of Forge Types, which the system doesn't need to detect each reforge to run.
- Items that have lore stored will not be replaced by the reforge. Will instead place After the reforge lore.
- Added a new reforge: Supreme - Allows players to forge additional reforge on top. However, not all reforge supports each other, especially in Ranged Category.
- Item Slots in the reforge anvil can now be removed/added from clicking only, not Right/Left click
Known problem: Some forge items that originally allow players to forge again, will not show previews in the description
2nd Round of testing
- Now when previewing forging Modded Items / Non-Equipments, the attributes will now display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
2nd Round of test
- Now when previewing forging Modded Items / Non-Equipments, the attributes will now display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
Implemented a new feature to the forge system
Note: For those who updated from the old versions, you need to replace your anvil for the reforge anvil to work!
Removed the icon 🛠on top of the anvil, and replaced it with the expected reforge item.
That means when both item & reforge item are placed, and the conditions are right, the forged item will display on top of the anvil. Also the description and stats (Attributes) will show at the right side of the item.
In addition, the xp cost moved to the left side of the item.
The result will look like this:
Let me hear your thoughts by contacting me in Discord! (In #feedback section)
Extra Note: Currently for modded item, the display will show a randomized stats, that will not match the result item.
Note: No Custom Item/Armor Model for this version, as the entire resource pack works differently back then...
- item can now be renamed through Name Tag. It cost 1 xp.
- Includes all new features (but not balance changes) from 1.59 & 1.58:
The forging system can now allow user to automatically convert the item without using the Vanilla Item Converter/Forging Converter
Converting the item will now get the correct name for the modded item, while also getting the durability (The item attribute stats will be randomized)
Note: No Custom Item/Armor Model for this version, as the entire resource pack works differently back then...
- item can now be renamed through Name Tag. It cost 1 xp.
- Includes all new features (but not balance changes) from 1.59 & 1.58:
The forging system can now allow user to automatically convert the item without using the Vanilla Item Converter/Forging Converter
Converting the item will now get the correct name for the modded item, while also getting the durability (The item attribute stats will be randomized)