GBG V1.24.10
Updated to Minecraft 1.21.6
- Datapack now works on the latest version of Minecraft
Buffed Ray Guns Green, Blue, and Red
- Their damage, range, and rate of fires have been vastly improved
- Now, the Ray Guns are more on-par with the rest of the guns in power level
Fixed bandage sound not playing when Simple Bandage was used
- The bandage sound didn't play when using the Simple Bandage
GBG V1.24.9
Deleted ray_gun_red (copy).json
file
- While it didn't cause any actual issues, it did send a warning message in the logs each time the datapack was loaded
Fixed Minigun Attribute Modifiers being visible in description
- Only a visual problem, very minor
Fixed removing item name breaking death messages bug
- If the player removed the custom name of any gun, it would break the death message completely
- This bug could also occur on Gun Generator guns, or guns from addons that use
item_name
instead of thecustom_name
Fixed removing gun name renames it to "Crossbow"
- If the player removed the gun's name in an anvil, it would change the name to say "Crossbow"
- Now, the gun's name will persist as expected
Fixed Minor Infection Cure killing zombie animals
- Instead of curing them, the Minor Infection Cure would kill the zombie animal
Fixed Target Type resetting when turret entered damage stage
- Instead of keeping the target type it was set to before it changed states, it's set to [Monsters]
Increased hitbox detection size for projectiles
All projectiles have had their hitbox detection radius increased from 0.05 to 0.3
This number is aligned much closer with the detection radius for vanilla arrows
Fixed Assault Rifle and Minigun not using the bullet_light
projectile type
This projectile type was designed for automatic weapons, yet was not actually used by them
Fixed not being able to shoot through torches bug
All projectiles were unable to shoot through wall torches, but were able to shoot through ground torches
Added Air Reload Type
Allows for a gun to be reloaded like normal, but doesn't need an ammo item
This is similar to reloading any gun in creative mode
The int for this reload type is 7
Fixed Ammo only working in inventory bug
Ammo items were only recognized if they were in the player's inventory
Ammo items wouldn't be seen if in the offhand or hotbar
Fixed Projectiles not going through new Spring to Life blocks
All projectiles wouldn't pass through dry grass, leaf litter, bushes, firefly bushes, cactus flowers, or wildflowers
Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft
Removed "Projectile: [GBG Projectile]" part of gun description
This was previously an unavoidable side-effect of the gun system
Fixed Broken Pistol Model
The item model of the pistol was heavily deformed
Fixed C4 Remote not playing beep sound
When the C4 Remote was used, the beep sound effect wasn't played
Fixed syringe sound not playing
When any syringe item was used, the syringe sound wouldn't play
Fixed non-stacking syringes
When a syringe item was used, the syringe given to the player was technically different from the syringe obtained via crafting
Fixed extra space in gun description when crafted/given
The guns' description had an extra space after each stat, this issue would only exist before the gun was shot/reloaded
Fixed Items not being given when inventory was full
When a turret was either picked up or salvaged, the items wouldn't be given to the player if their inventory was full
When a turret is picked up or salvaged, the items are now instead dropped on the ground at the location of the turret
Fixed some item models breaking when playing with other datapacks
The Syringe, 15V Laser Battery, and 15V Laser Battery Bundle have now been given explicit model definitions in their components
This should hopefully prevent their item models from breaking when played alongside another datapack that happens to still use CMD
Fixed item modifier issues with /function give commands
The Pistol and Minigun items' item modifiers were broken when obtained with /function give
Fixed incorrect initial reload speed value for Bazooka
The initial value in the description for the Bazooka's reload speed was incorrect
Fixed Sentry Turret recipe giving wrong item bug
The recipe for the Sentry Turret gave a Perdition Turret instead
Fixed Turret overlap bug
Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour
Fixed broken waterlogged glass panes making air
When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water