Compatibility
Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20.2
Platforms
Supported environments
Creators
Details
Changelog
GBG V1.26
Added Laser Shield MK1 and Laser Shield MK2
- The Laser Shield has been replaced with the Laser Shield MK1 and Laser Shield MK2
- The Laser Shield MK1 is weaker, but much cheaper than the OG Laser Shield
- The Laser Shield MK2 is stronger, but slightly more expensive than the OG Laser Shield
- Any remaining OG Laser Shield items will still exist and function as before, but they will no longer be obtainable
Made Protection Enchantments Reduce Gun Damage
- Projectile Protection now reduces damage of all Bullet and Laser damage types
- Fire Protection reduces damage of all Flame damage types
- Blast Protection reduces damage of all Explosion damage types
- The regular Protection enchantment does not reduce any gun damage
- Flame damage types still ignore armor points
Added Distant Gun Sounds
- All guns now have different sounds depending on your distance from the source
- The audible range for gun sounds is no longer relative to the range of the gun
- The normal shoot sound of the gun can be heard from up to 26 blocks away
- Laser Guns and Ray Guns cannot be heard from as far away as Bullet-based guns
Normalized Gun Sounds
- All gun sounds have had their overall volume normalized to more closely match Minecraft's volume
- All loud gun sounds have been made quieter and all quiet sounds have been made louder
Added Restart Check and Warning Message
- If the user has added the datapack to the world without fully restarting, an error message will be sent
- If the user adds the datapack properly, no error message is sent
Added shoot_sound_far
Stat
- The additional shoot sounds are stored in the
shoot_sound_far
stat - This stat is a list of strings of sounds, it can hold up to 3 different sounds
- shoot_sound_far[0] can be heard from 26-60 blocks away, shoot_sound_far[1] from 60-128 blocks, and shoot_sound_far[2] from 128-256 blocks
- If you wish to not use a sound for a given range, simply replace it with a nonexistent sound, (e.g.
no:sound
orminecraft:empty
) - The
shoot_sound_pitch
stat affects the pitch of all four shoot sounds
Optimized Gun Shooting
- Gun shooting now performs far fewer item nbt checks, resulting in smoother overall performance
Fixed Broken Headshot Detection
- All projectiles except for
bullet
wouldn't detect headshots properly
Fixed Headshot Stat not Transfering in Shoot Types
- The
headshot_damage
stat wouldn't transfer properly when shoot types were cycled
Fixed Minigun Having a 1-Tick Fire Rate
- The Minigun's Rate of Fire was incorrectly set to 1-ticks instead of the intended 2-ticks
Fixed Medical Item Quick-Use
- Medical items could be used instantly if a throwable has been readied but not yet thrown
Fixed Inconsistent Medical Item Use Time
- If the player swapped to another medical item while using a medical item it would use the cooldown from the first item but the effects from the second item
Fixed Actionbar Indicator Breaking
- The item use actionbar indicator would break if a medical item was used right after a throwable was thrown
Files
Metadata
Release channel
ReleaseVersion number
V1.26-dataLoaders
Game versions
1.21.7–1.21.8Downloads
333Publication date
September 15, 2025 at 5:21 PMPublisher

Gamingbarn
Owner