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V1.22 Datapack

Changelog

Modified Medical Item System

Medical items have been changed Players must now hold right click until a progress bar has filled completely Once the bar is full, the player will receive the effects of the medical item Items like medkits and bandages take longer to use than syringes Medical item stacking has also been increased from 1 to 8

Modified Throwable Item System

Throwable items have also been changed Now, instead of being spam-thrown like vanilla eggs or snowballs Throwabales now must "ready" themselves by holding right click This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts

Buffed Mekit regen

raised from 5 to 8 seconds

Fixed Pipe Bomb damage inconsistency bug

The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs) The pipe bomb has been modified to deal 14 damage

Buffed Molotov Cocktail damage

Increased from 1 to 2 damage

Removed crafting manuals

They are now obsolete since the recipes can now be viewed in the vanilla recipe book All recipes are given to players automatically, no need to unlock them

Added Added Antidote Syringe

Can be used to dispel poison or wither status effects Quicker to use than a medkit, but doesn't provide any regen or other buffs

Changed gun attribute formatting**

**The names of the custom components that guns use have been changed

Changed turret item stack sizes

It has been reduced from 64 to 4 This is to make it more difficult to spam turrets at enemy bases.

Removed feature enable/disable config system

Would be much more difficult to implement with the new crafting system If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file

Fixed Unbreakable ammo bug

All ammunition would say that is "unbreakable"

Increased gun "durability"

The durability bar that indicated the ammo left on guns has been increased from 25 to 200

Fixed Large Laser projectile type unable to go through glass bug

Guns with the large laser projectile type were unable to shoot through glass

Renamed "Flame Thrower" to "Flamethrower"

The way it should have been from the start

Tweaked all gun models

They now face the player instead of facing away

Fixed Minigun Ammo white name bug

The color of the Minigun Canister item was supposed to be yellow

Removed "give_all_" give functions

Fixed broken multiplayer c4 and landmine crafting

When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it This issue also occurred with the give functions

Optimized and cleaned up up datapack

Removed old, unused files and organized existing files There were a lot of old files This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now

Re-added shotgun cocking noise

The cocking sound for the shotgun was removed when the datapack switched to be more data-driven

Nerfed flamethrower cost

No longer costs an iron block

Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo

Slightly buffed Ray Gun: Pink rate of fire

Removed give functions

They will be back in the next update

Files

Gamingbarn's Guns - Data V1.22.zip(155.37 KiB) Primary Download

External resources



Project members

Gamingbarn

Owner


Technical information

Project ID