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1.19-2.0.0
Compatibility
Changes
I'm happy to now release:
Geophilic 2.0!!
There was a lot reworked in 2.0. The most important changes are under the hood, where I mostly cleaned files up. On top of that though, the majority of biomes were redone completely, and now feel so much more alive than before! Feedback is still very welcome! There could be a few bugs that I haven't found while playtesting, so feel free to report those as well!
These are the changes when compared to vanilla:
Forests are completely revamped, with trees being taller and usually farther apart, making it much easier to traverse these biomes. Some chunks might have fewer trees than usual, creating small clearings. All forests now also feature rocks, bushes, fallen trees and tree stumps. Other flora, such as grass and flowers, is now also much more plentiful.
Plains and savanna biomes are now covered in much more flora. They can feature bushes, rocks, fallen trees and other things.
Deserts remain fairly unchanged. Cactuses spawn in larger patches and lava lakes are surrounded by sandstone. Sometimes you'll find dead trees too.
Known issues
Mushrooms seem to act really funny. I have encountered indestructible mushroom patches in my testing which I have yet to explain or find a solution for. It's really rare though, and you can destroy them by removing the block under them. Please report if it happens to you!
Full list of biomes
Badlands, Birch Forest, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
Other notes
Stony Shore now has cool-looking stone pillars. This truthfully isn't something that'd be in vanilla, but they just look so cool. And Stony Shore is like the most boring biome anyway. Deep Ocean now also has cool pillar stones. If you have any suggestions on how I could improve ocean biomes, do leave a comment!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hl5OLM95:wU4A1GgO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hl5OLM95:wU4A1GgO"
}

