This snap reworks the Desert biome. All additions and changes are exclusive to Minecraft 1.21.5.
Additions
- Added sandstone boulders to the Desert
- Added Dunes
- Dunes are a new landscape feature found in the Desert
- They are made up of swaths of dry grass, dead bushes, flowers and cacti
- They also contain a significant amount of sandstone boulders
Changes
- Dry grass can now generate in place of what used to only be dead bushes in the Desert
- In addition to this, there is now more of this dry vegetation
Updated Geophilic to 1.21.5!
Additions
- Added bush patches
- These generate in all the same biomes as vanilla
- Added firefly bush patches to the Swamp, River and the Wooded Badlands
- Added leaf litter to the Forest, Dark Forest and Wooded Badlands
- Added patches of wildflowers to the Birch Forest, Old Growth Birch Forest and Meadow
- Added patches of dry grass to the Desert and Wooded Badlands biomes
- Added cactus flowers to cacti spawns
Changes
- Shifted around the magic numbers for grass generation
- The amount of grass coverage was significantly reduced
- The coverage should also now be a bit more consistent
- Significantly reduced occurrence of oak tree "roots"
Geophilic release 3.2 incorporates the Pale Garden rework!
- Reworked the Pale Garden biome
- Adjusted the biome's vegetation
- The Pale Oak has new variants that generate in the biome
- Touched up the Dark Forest biome rework
- Distribution of trees and vegetation was adjusted
- This also means giant mushrooms are now half as common
- The Dark Oak now has a new variant, with more interesting crowns, similar to what you can find in the Pale Garden
- Distribution of trees and vegetation was adjusted
- Fixed bug where water could potentially generate on top of trees in the Stony Shores biome
Changes from Snap 3.2-c:
- Changed flower distribution in the Pale Garden, making Eyeblossoms somewhat more common
- Increased tree density in the Pale Garden
- Adjusted the slim root variant of the Pale Oak
This snap touches up the Dark Forest biome:
- The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
- The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
- The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.
This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
See datapack changelog.