- New feature: Level Shattering!
- Hostile Mobs can now drop special shards, which can be used to decrease the monster levels
- Using a shard can have a variety of side effects
- Settings for Level Shattering
- Can be turned on/off
- Set how much each shard can drop the monster levels
- From which level can mobs drop shards
- Toggling Shattering side effects on/off
- Added some advancements to guide through level shattering
- Drowned now have nautilus shells as a part of their loot tables, addressing drowned farms not producing nautilus shells on level 100
- Added mob toggles feature to config menu
- You can turn off/on every mob to not be improved by the datapack
- All are on by default
- Redesigned main config page
- Reworked "day" advancements
- Renamed to "Monster level" advancements
- Added an advancement for every 10 monster levels instead of 25
- Pillagers no longer drop their armor to reduce inventory clutter in raids
- Skeletons no longer drop their shields to reduce inventory clutter in spawner farms
- Reduced skeleton bow/sword drop chances
- Added a negative cap
- Added negative cap setting
- Fixed some config menu pages showing up to everyone (purely visual, didnt work for players without OP)
- Fixed high level zombies not being baby/armored more often
- Renamed advancements
- Fixed a grammar mistake in an advancement