Changelog
2.1.0 - 1.20.1
Additions
- Added effects to when glass blocks are added or removed to the Mirror World
- Added effects when damage is prevented from Incorporeal
Changes
- Made stained glass compatible with the Mirror World
- Slightly changed Looking Glass' description to specify you can't pass through tinted glass
- Changed hud render for Trap in a Box
- Hopefully made the glass detection perform a lot better
Fixes
- Fixed an error in Shady Shadows (unused power)
- Fixed Shattering's "value" being a string instead of a number for some reason
-Updated to 1.20 through 1.20.2
-Made Unstable Gateway give feedback upon failing
-Made U.G.'s armor stand be granted its own, seperate power
-Made Trap in a Box work for every entity
-Made T.B. set tinted glass instead of black stained glass
-Made T.B. only set glass for humanoid entities and display particles for nonhumanoids
-Changed T.B.'s cooldown from 2 minutes to 1 minute
-Made Reflective Metals work with gold as well
-Added a badge to R.M. to clarify its mechanics
-Added a badge to Mirror World to clarify that only you can infinitely fall there
-Changed the Mirror World dimension's biome to Deep Cold Ocean
-General optimizations and improvements