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MITM 2.1.0

by PhantomPig on Jun 13, 2024
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Changelog

2.1.0 - 1.20.1

Additions

  • Added effects to when glass blocks are added or removed to the Mirror World
  • Added effects when damage is prevented from Incorporeal

Changes

  • Made stained glass compatible with the Mirror World
  • Slightly changed Looking Glass' description to specify you can't pass through tinted glass
  • Changed hud render for Trap in a Box
  • Hopefully made the glass detection perform a lot better

Fixes

  • Fixed an error in Shady Shadows (unused power)
  • Fixed Shattering's "value" being a string instead of a number for some reason

-Updated to 1.20 through 1.20.2

-Made Unstable Gateway give feedback upon failing

-Made U.G.'s armor stand be granted its own, seperate power

-Made Trap in a Box work for every entity

-Made T.B. set tinted glass instead of black stained glass

-Made T.B. only set glass for humanoid entities and display particles for nonhumanoids

-Changed T.B.'s cooldown from 2 minutes to 1 minute

-Made Reflective Metals work with gold as well

-Added a badge to R.M. to clarify its mechanics

-Added a badge to Mirror World to clarify that only you can infinitely fall there

-Changed the Mirror World dimension's biome to Deep Cold Ocean

-General optimizations and improvements

Works on 1.19-1.19.3 (hopefully)

Supports 1.18.2

Supports 1.18 and 1.18.2


Project members

PhantomPig

Owner


Technical information

License
ARR
Project ID