MineRaft-BETA-0.7.4 (BUG FIXES)
on Jun 15, 2025MineRaft-BETA-0.7.4 (BUG FIXES)
on Jun 15, 2025Bug Fixes (0.7.4)
Another day, and another group of bugs squashed!
Bugs
- Some admin menu items dont stack with normal items
- Leaves on most islands are persistent
- Receiver and Recycler dropped batteries when broken if they had an active battery, which resulted in a infinite battery loop
- Lightning bolts from weather events can turn trading posts into witches
- Shark head item did not properly switch textures when taken off head in survival
Additions
- Collection net has a new ui feature showing its current capacity
Changes
- Shipwreck island type has a new build, since the old one was barren
- Coin cost of items in trade menu is doubled for balancing
- Added trade refresh for new updates., if an already existing trading post has outdated trades, stand near it and type /reload once the new datapack version is installed
- Made ui elements for structures and placed blocks only show when within 5 blocks of the target
Resource Pack
- Carpentry table had huge item texture when dropped on ground
MineRaft-BETA-0.7.3
on Jun 15, 2025MineRaft-BETA-0.7.3
on Jun 15, 2025Hello People! Today I fixed a bunch of HUGE bugs and made moresome quality of life improvements and changes! thanks for all the support!
Changes
- Settings command for admin menu now displays as FIRST function
- Collection nets don't spam particles when full, now a particle appears every 18 ticks (0.9 seconds)
- Changed rep amount per fish to balance gameplay, I don't want this to be that grindy
- Moved all t3 fish trades to t2, since there's no point having them on t3 when that's already max rep
Additions
- Added UI element when staring at water purifier
- Added (Level *) when looking at trading post UI, to better show what reputation level you are
Bugs
- Fixed dupe glitch with water purifier
- Fixed water purifier only accepting items in a specific order
- Fixed Walk The Plank advancement not being granted from bulk crafting
- Fixed fish not earning rep when traded
Resource Pack
- Fixed item model for carpentry table being incorrect size
MineRaft-BETA-0.7.2 (BUG FIXES)
on Jun 14, 2025MineRaft-BETA-0.7.2 (BUG FIXES)
on Jun 14, 2025Hello People! Today i fixed a bunch of minor bugs to hopefully make the playthrough more enjoyable!
Changes
- Islands now spawn in rings, this fixes an issue with them spawning inside rafts
Additions
Admin Menu (changes)
- Added
Stats
tab in menu, currently only contains a changeable reputation stat, use this setting to easily max your reputation or clear your reputation - Added 0.7 blocks, items, and more to the items menu.
- Added
Blueprints
andFish
Tabs toMisc
, which hollds all types of blueprints and fish
Bugs
- Changed island gen to prevent spawning inside raft
- Removed scrapped trades from t1 rep (recipe book and farmers almanac)
- Fixed
Walk The Plank
advancement trigger not triggering when using bulk craft recipe for planks
Resource Pack
- Fixed visual bug with advacnced, and colectors rod not being help properly
MineRaft-BETA-0.7.1 (BUGFIX)
on Jun 13, 2025MineRaft-BETA-0.7.1 (BUGFIX)
on Jun 13, 2025Bug Fixes
- Receiver recipe not unlockable, now is unlocked when collecting refined scrap forr the first time
MineRaft-BETA-0.7
on Jun 13, 2025MineRaft-BETA-0.7
on Jun 13, 2025Mine-Raft v0.7: Trap & Trade
This update introduces a complete trading system, fishing overhaul, new crop farming system, tech structures, island exploration, and new quest structure. Set sail for adventure and profit!
NEW FEATURES
Trading Post System
- Trading Posts spawn on large islands with a reputation-based progression system (Levels 1-3)
- Portable Trading Post - A compact version you can place on your raft
- Trade rare fish for coins and convert trash into valuable materials
- Unlock better trades and exclusive items as your reputation grows
Fishing Overhaul
- 7 new fish types across 3 difficulty tiers replace the old fishing system
- Advanced Rod and Collector's Rod - New fishing equipment for better catches
- Tier 1: Cod, Salmon, Shellfish, Shrimp
- Tier 2: Lion Fish, Sharp Carp
- Tier 3: Lobster, Lunar Fish, Gift Fish
- Each fish has unique trade values and rarity
Crop Farming System
- Small Crop Plots - Grow thatch, wheat, and sweet berries on your raft
- Multiple crop types with unique harvest rewards
Tech Structures
- Recycler - Convert junk materials into valuable Trash Cubes (20 value capacity)
- Foundation Counter - Wall-mountable device that tracks your raft's foundation count
- Receiver - Advanced radar targeting system with battery consumption
NEW WORLD CONTENT
Island Variants
- Large Island Variants - 3 new large island types for exploration
- Evergreen Island - Features berry bushes and 4-6 trees
- Barren Tropical Island - Contains hidden mushroom caves
- Lush Tropical Islands - Greener versions with trading post spawns
Quest Structure
- Radio Tower - New quest structure with custom loot tables
NEW ITEMS & MATERIALS
- Trash Cube - Valuable trading material created from recycled junk
- Cave Mushroom - New cookable resource found in island caves
- 7 Fish Types - Complete fishing collection with unique textures
- Advanced Fishing Rods - Specialized equipment for different fishing tiers
UI IMPROVEMENTS
- Crop Plot UI - Shows growth timers, empty/ready status, and countdown displays
- Tree Plot UI - Large crop plot interface with same features
- Credits Command - New in-game credits display
- Discord Command - Quick access to community discord
FISH TRADING VALUES
- Level 1: Cod (1 coin), Salmon (2 coins), Shellfish (1 coin), Shrimp (2 coins)
- Level 2: Lion Fish (2 coins), Sharp Carp (3 coins)
- Level 3: Lobster (4 coins), Lunar Fish (4 coins), Gift Fish (5 coins)
RECYCLER MATERIALS
- Scrap (3 value), Planks (1 value), Nails (5 value), Plastic (2 value), String (1 value)
STRUCTURE DIMENSIONS
- Recycler: 1x1x2
- Foundation Counter: 1x1x1 (Wall Mountable)
- Receiver: 3x1x2
- Portable Trading Post: 1x1x1
TECHNICAL CHANGES & CLEANUP
- Complete rewrite of crop systems with proper ID management
- New ui management for various structurres new and old
- Battery consumption system for powered devices
MineRaft-BETA-0.6.1 (Bug Fixes)
on Jun 3, 2025Packaged as mod for people with modpacks! (has all the new features)
bug fixes, more tips, and /trigger discord
/trigger discord
- Sends a message in cchat that lets you click on to obtain the discord link
Tips
- Added a tip for the /trigger discord feature
- Added a tip for Bulk crafting planks with logs
- Added a funny tip for steve the shark
Bug Fixes
- Resources wouldnt spawn in certain worlds
- Steve the shark was swimming backwards in certain worlds
- Hammmer wouldnt display the outline when obtained through carpentry recipe returns
- Water purifier was able to consume multiple planks
MineRaft-BETA-0.6.1 (Bug Fixes)
on Jun 3, 2025bug fixes, more tips, and /trigger discord
/trigger discord
- Sends a message in cchat that lets you click on to obtain the discord link
Tips
- Added a tip for the /trigger discord feature
- Added a tip for Bulk crafting planks with logs
- Added a funny tip for steve the shark
Bug Fixes
- Resources wouldnt spawn in certain worlds
- Steve the shark was swimming backwards in certain worlds
- Hammmer wouldnt display the outline when obtained through carpentry recipe returns
- Water purifier was able to consume multiple planks
MineRaft-BETA-0.6
on Jun 1, 2025i am tired and this will probably have a few bugs i missed, feel free to report them in the discord for future bug patches!
Mine-Raft v0.6: Walls & Wonders
This update introduces walls, a new carpentry table, recipe reworks, more islands to explore, a fresh recipe unlock system, and other cool stuff.
NEW FEATURES
Raft Materials
Walls
- Walls are finally here! A highly requested addition.
- There are two types: regular and L-junction. You can swap between them by placing the wall into a carpentry table.
- Walls can be broken by hand for now — hammer compatibility is coming once the system gets reworked (it’s too buggy for walls right now).
Collection Net Overhaul
The collection net no longer uses a chest block to store items. It now has an internal 15-item limit. When full, it displays a warning particle.
(Just right-click the center of the net to grab your loot!)
Carpentry Table
A new way to craft raft materials unlocked via blueprints found in island chests.
- Carpentry Kit – Required to use the carpentry table for quick crafting.
- Walls – Craft and swap wall variants using the new carpentry system.
Admin Menu Changes
- Weather can now be toggled manually via the admin menu (clear, storm, breeze, etc.)
NEW ITEMS & CRAFTING
- Battery – Required for radar and future tech related items
- Circuit Board – Required for radar and future tech related items
- Plank Bundle – Crafting material
- Carpentry Table & Kit – Needed for the new crafting system
RECIPE REWORKS
- Island Radar – Now uses the battery and circuit board in its recipe.
- Got a texture update too
ADVANCEMENTS & PROGRESSION
- Power of Knowledge – New midgame milestone for unlocking your first blueprint recipe
NEW RECIPES
- Carpentry Table & Kit
- Battery & Circuit Board
- Plank Bundle
- Carpentry recipes: Platforms, Supports, Walls, Stairs, Junctions, etc.
TECHNICAL CHANGES & CLEANUP
- Removed old collection net logic
- Weather system now runs on scoreboard states
MineRaft-BETA-0.5.1 (Bug Fixes)
on May 14, 2025Bug Fixes & Adjustments
Added Bowl Crafting Recipe
- Players can now craft bowls using wooden planks for stew-making.
Introduced Flippers (New Item)
- A pair of lightweight swim fins that increase your speed while swimming. Super handy for chasing floating barrels or outrunning sharks.
Shark Head Now Wearable
- You can now wear the Shark Head as a hat. It's big, it's goofy, and it looks awesomme, just slot it into your helmet slot!
Fixed Water Purifier Consuming Extra Wood
- Fixed a bug where the purifier was eating up more wood when depositing water bottles.
Resolved Wooden Plank Crafting Tool Consumption
- Crafting planks with logs no longer deletes your hammer.
MineRaft-BETA-0.5
on May 14, 2025Sorry for the wait yall! Was tryna jam pack as much as i could into this update, this marks HALFWAY too the first RELEASE!!!!!!
Mine-Raft v0.5: Cook & Conquer
This update brings a huge expansion to your survival experience! You can now cook stews, grill food, purify water, and even show off your shark trophies!
NEW FEATURES
Weather System
A new datadriven weather systemm!
- Rain Collector Functionality: Now passively fills during rainstorms, no longer fills during non rain conditions.
- Weather-Driven Shark Behavior: The shark becomes more aggressive during storms, attacking the raft more frequently.
Cooking Pot
The cooking pot is a brand new utility block where you can mix ingredients to craft fully dynamic stews. Depending on what you toss in, the stew gets its own unique name, effects, and stats. For example: toss in kelp, apple, and berries and you’ll get something like a Nutritious Sweet Hearty Stew. The system includes:
- Ingredient recognition and storage
- Automatically generated stew names
- Effects applied based on the first valid ingredient type
- Tooltip previews and fallback handling for invalid combos
Simple Grill
A lightweight alternative to the cooking pot. Use the grill to cook individual ingredients like seaweed or meat into more filling meals.
Water Purifier
A new way of obatining clean drinking water is finally here. The purifier lets you turn ocean water into purified water, this replaces the rain collector in early game hydration managment.
Trophy System
You can now turn shark kills into bragging rights!
- Trophy Board: Mount shark heads to showcase your acomplishments!
- Shark Head: Can be displayed!
- Shark Repellant: Craftable utility that helps keep sharks away
New Foods
I've added several new edible items!
- Dough → Bread: a full baking chain
- Fish Stew
- Fruit Salad
- Grilled Seaweed
- Shark Repellant (technically not food, but you could try)
ADVANCEMENTS & PROGRESSION
Tons of new objectives to guide your journey:
- Cooking milestones: Cooking Pot, Seasoned Chef, Gourmet Chef
- Survival goals: Self Sufficient, Water Works, Bottom of the Barrel
- Combat & trophies: Shark Slayer, Trophy Hunter, Stinky
Everything ties into existing research unlocks for stews, tools, shark items, and more.
NEW RECIPES
Crafting recipes were added for:
- Cooking Pot
- Simple Grill
- Water Purifier
- Dough + Bread
- Stews, Salad, Grilled Seaweed
- Shark Head and Repellant
Each one unlocks its own advancement and research entry.
TECHNICAL CHANGES & CLEANUP
- Removed the old
prevent_below_water_placement
gameplay setting. (will be reworked or scrapped in future versions) - Limited the number of shulkers allowed in the staircase placement system (reduce entity lag)
MineRaft-BETA-0.4.3-(FINAL BUGFIX)
on May 2, 2025Features
- 2 Brand new island types!
Bug Fixes
- Some advancements such as
Tough Tools
andSimple Storage
became unobtainble due to incorrect namespace in recipe. - Foundation armor on collection nets did not drop whenn net was dismantled with a hammer
that should be the final patch for this version! any other bugs will be fixed in the next content version.
Thanks for playing!
MineRaft-BETA-0.4.2-BUGFIX
on May 1, 2025Mine-Raft v0.4.2: Admin Commands and Bug Fixes
This Patch introduces a admin interface for item spawning and gameplay management.
NEW FEATURES
Worldgen
- Ocean floor lowered by 40 blocks
Admin Menu
- Interactive interface to browse and manage custom content
- Accesable item list to get any custom item
- Categorized item browsing: Tools, Structure Items, Crafting Materials, and Misc
- Access with
/function admin_commands:gameplay_menu/settings
Item Management
- View all custom items organized by category
- Instantly receive items via the [Receive] button
- Intuitive navigation with clean menu hierarchy
Recipe Book & Unlocks
- Custom recipes now properly grouped and sorted in the recipe book
- Vanilla recipes hidden unless essential
- Recipes unlock requirements cchanged to be based on player progression:
- Spear recipes (wood, stone, scrap, metal) unlock when obtaining related materials
- Rope unlocks through thatch or kelp
- Storage Sack unlocks when cobweb is obtained
- Radar recipe now properly triggers when obtaining metal ingot
BUG FIXES
- Fixed: Radar recipe did not unlock due to broken key mapping
- Fixed: Collection Net failed to drop Foundation armor when broken
- Fixed: Ocean item spawns not working in some seeds due to worldgen depth issues
- Fixed: Steve the Shark sometimes swam backwards due to rotation values
- Fixed: Rope and Storage Sack unlock conditions were inconsistent
- Fixed: Smeltery recipe now properly unlocked by cobblestone rather than stone
- Fixed: Removed redundant stone crafting; cobblestone is now the main progression path
- Fixed: All custom items now properly sorted in the recipe book
Thanks for playing!
MineRaft-BETA-0.4.1-BUGFIX
on May 1, 2025Hello! this is a minor bug fix patch!
Bug Fixes
- Island Radar recipe did not unlock
- Vanilla recipes were still visible and craftable in the recipe book
- Vanilla advancements were still obtainable
- Recipes in the recipe boook were not properly sorted into catagories
- "Barrier" recipe was obtainable
- Resource pack version was in wrong format
MineRaft-BETA-0.4.1
on May 1, 2025repost cuz forgot to set the proper crop and tree growth times, (was set low for bug testing) sorry yall
Mine-Raft v0.4: Foundations of Growth
This update expands the raft’s capabilities with new structural reinforcements, crop-based systems, and mid-game crafting tools. Strengthen your raft, cultivate vital resources, and prepare for what’s ahead.
NEW FEATURES
Farming System & Crop Plots
- Crop Plot: Grow essential food and plant items on your raft.
- Large Crop Plot: Supports planting trees like palm saplings.
- New advancements:
Plantin' Time
: Use a crop plot.Harvester
: Harvest from a planted crop.
Foundation Armor
- Foundation Armor: Reinforces raft sections to provide immunity to Steve's attacks (the shark).
- Advancement unlock:
Reinforcements Have Arrived
.
New Crafting Components
- Rope: Used in functional crafting and construction.
- Nails: Reinforced item for mid-game upgrades.
- Thatch: Lightweight plant material used for fuel and crafting.
- All three come with:
- New recipes
- Research entries
- Unlock advancements (e.g.,
Nailin’ It
,Pulling it Together
)
NEW EQUIPMENT & TOOLS
Utility Tools
- Sturdy Rod: Improved fishing rod with higher durability.
- Storage Sack: A small sack to carry some items through your travels.
Weapons
- Iron Spear: A stronger spear-type weapon.
- New advancement:
Stabby Stick
. - Simple Bow A long range weapon.
CRAFTING & RECIPES
-
Biofuel: Introduced as a potential future energy source.
-
Metal Gear: Iron tools and armor craftable via custom recipes.
- Swords, pickaxes, shovels, and full armor set.
- Unlocks
Tough Tools
advancement.
-
New Recipes:
- Arrows
- Simple Bow and Storage Sack
- Barrel
- Sturdy Rod, Nails, Rope, Thatch
- Crop Plot, Large Crop Plot
- Foundation Armor
ADVANCEMENTS & RESEARCH
Objectives
Long Range
: Craft a Simple Bow.Simple Storage
: CCraft a Storage Sack.Tough Tools
: Craft ALL iron-tier tools.Pulling it Together
: Obtain rope.Nailin' It
: Craft nails.
Research Guide
- New entries for:
- Rope, Thatch, Nails, Palm Sapling
- Crop Plot and Large Crop Plot
- Foundation Armor
- Iron Spear, Sturdy Rod
Thanks for playing! Report bugs and suggest features via the official Discord server.
Grow your raft — from the foundations up.
MineRaft-BETA-0.3.1.1 (Packaged as Mod)
on Apr 26, 2025Nothing new! just packaged it as a mod for modpack creators
Mine-Raft v0.3: Sail Away
This update introduces new exploration mechanics, and paves the road for more decor, building materials, raft expansion items, and gameplay fr future updates!
IMPORTANT
- This datapack has been updated to the NEWEST release of minecraft, and thus is not compatable with any version below 1.21.5, unfortunataly i will not be able to backport it due to some newer admin blocks such as the
test_block
andtest_instance_block
being used for recipes, which are only found in 1.21.5.
New Features
World Creation Message
- When world is created, sends a message with some important info regarding the datapack.
Island Generation
- Introduces naturally spawning Tropical Islands in warm ocean biomes.
- Islands are a key source of some brand new materials required for future questlines and crafting.
Island Radar
- A new custom compass that helps players locate island structures.
Sailable Raft
- New boat-like item allowing players to navigate water whilst also evading the shark swimming in the waters nearby
- Enables practical ocean travel and works in tandem with the radar system.
Gameplay Settings Menu
- Admin-accessible function menu for toggling mechanics:
- Hammer confirmation messages
- Ocean block placement limits
- Acess using /function admin_commands:gameplay_menu/settings
Crafting Additions
New Recipes
- Island Radar (custom item with special NBT)
- Metal Ore and Metal Ingot (new mid-game resources)
- Sailable Raft (mobility item crafted from structural blocks)
- And more!
Progression and Advancements
Mid-Game Objectives
- Island Seeker: Obtain the Island Radar
- Set Sail: Use a raft to travel across the ocean
Research Guide
- A handy guide to give you explainations to each key item and recipe, accessable in the advancements tab.
- New entries covering:
- Scrap, Refined Scrap, Metal Ore and Ingot
- Radar, Raft components, and structural supports
Bug Fixes and Tweaks
- Adjusted Carpentry recipes not properly returning the hammer item.
- Slightly increased the delay in which the hydratrion bar ticks down.
- Fixed Issue: Steve the shark continues breaking raft even when multiple blocks away from targeted piece.
- Fixed Issue: Steve's hitbox wasnt properly set, making inconsistant detection for when players damage him.
- Fixed Issue: Using hammer to destroy top block of pillar causes water to be placed.
- Fixed Issue: Using hammer on a chest shows and preforms actions as if you were destroying a raft piece.
- Fixed Issue: Previously possible for starting raft to spawn in the middle of an iceburg :/
Thanks for playing! Join the discord to report bugs!