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Update 0.39

by kanokarob on Jan 20, 2024
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General:

  • Fixed bosses not behaving correctly. This was due to an undiscovered change with how functions were handling a scoreboard that tracked their health. If you hae no started anby bossfights yet, you can update to this version safely and everything should work without further action. If you started a bossfight and found it was not working, you can use these two commands to fix it:
    • /scoreboard objectives remove nitBossHealth
    • /scoreboard objectives add nitBossHealth dummy

Update 0.38

by kanokarob on Dec 22, 2023
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Excavators:

  • Fixed particle rendering when holding the Excavation Lease.

This is just a simple update to remain compatible with Minecraft version 1.20.3. None of these changes should cause any issue to worlds updating from a previous New in Town Dimensions version and/or Minecraft version, but a backup is always recommended when doing so.

General:

  • Updated pack format to 26 for Minecraft 1.20.3
  • Edited all uses of "minecraft:grass" to use the new "minecraft:short_grass id.
  • Made portal travel forcefully enable the spectatorsGenerateChunks gamerule, which is required to allow portals to generate properly when entering a new dimension for the first time.

General:

  • Reworked mob spawning across all dimensions. Different mob types now spawn more regularly across different biomes, and no longer over-spawn, greatly exceeding the mobcap. This should have multiple effects:
    • Significantly improved performance. No more lagging out due to 800 rabbits.
    • More varied mob spawning. The Primordial Desert's Nazca chambers can now be opened more easily again, as mobs other than Hoglins will spawn on the surface at night, as they did in the past.
    • More consistent mob spawning overall. Previously some biomes would be lacking mobs they were supposed to have, or even fail to spawn mobs at all. This is no longer the case.

Excavators:

  • Fixed Rexial giving his chat lines twice. This was due to a mistake that caused him to not be correctly checking whether he had become a zombie or not, and so was producing chat lines both as his "alive" self and "undead" self.

This version is not compatible with Minecraft version 1.20.1 or older. It should be compatible with New in Town worlds upgraded from 1.20.1 and to this New in Town version, but you should still create a backup of your world first, just in case.

General:

  • Updated Pack Format to 18.
  • Updated all mobs that get summoned with Potion Effects to use the new 1.20.2 format.
  • Updated most methods of randomness to use the new /random command. A few use-cases still use older methods, primarily those that are intended to be randomly based on UUIDs, such as the player's ship sail color.

Update 0.35

by kanokarob on Jul 20, 2023
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General

  • Added a new command that can be used to fix portals whose destinations have been messed up. It is "/trigger nitFixPortal". Any player can use this command.
  • Added a Tutorial Tip to inform players of the above trigger, and that custom dimensions are an experimental Minecraft feature.

In Between

  • Made naturally generating features no longer require base New in Town to generate loot.

Excavators:

  • Fixed a bug in the Research Station that caused it to not display it's current Research power.

General:

  • Updated Pack Format to 15 for Minecraft 1.20.
  • Updated recipe advancements for new 1.20 format.
  • Updated other advancements for new 1.20 format.
  • Added Smithing Templates to most Loot Tables. They range from 20% to 60% frequencies depending on the chest type.

In Between:

  • Made the Cherry Woods use the new Cherry Tree blocks. They still use Mangrove Tree shapes cause I think they're cool and work well for the atmosphere.
  • Added Cherry Petal Carpets to the Cherry Woods.

Primordial Desert:

  • Made Camels spawn in the Desert and Painted Desert biomes.

Due to the 1.19.4 updates being utilized here, this version is not compatible with 1.19.3, nor is it backwards-compatible with older versions of New in Town: Dimensions.

General:

  • Updated pack format to 12.
  • Contract Books now inform the user of the specific distance you must be from any other fleets/mines if they're too close to an existing one.
  • Updated custom biome precipitation to 1.19.4 standards
  • Improved portal generation consistency, by now checking if the chunks are loaded before placing the portal or linking it. This should reduce the chances of portals not spawning on slower computers/servers, at the trade-off of travel-time taking longer on those slower machines. For some reason, it is unfortunately not fully eliminated.
  • Obfuscated Contract Book values to mitigate accidental activations.
  • Optimized code to match base New in Town standards.
  • All Site Planners now use Item Display entities instead of markers. They now appear as Crafting Tables unless you have a supporting Resource Pack installed.
  • Added Accessibility features to follow Base New in Town Standards:
    • Site Planners now regenerate when broken, but can be permanently removed by lighting a fire on top of them
    • Contract Books now display particles when held
    • Recipes that use Water or Lava buckets return those buckets when built
    • Contract Books no longer re-enable sendCommandFeedback, but it can still be re-enabled manually without issue.
  • All Custom Items used in the pack now have CustomModelData associated with them. These CMD values, and their base items, are listed in the zip file in "cmd.json"

Buried Ocean:

  • Reduced light level necessary for hostile mobs to spawn

Seafarers:

  • The Illager Galleon and Illager Lab now only generate when their chunks are loaded

Primordial Desert

  • Fixed the Nazca Lines and Pharaoh's Tomb. THey previously wouldn't open due to some ID changes in the last update, both on the worldgen side and the item data side.
  • Made Hoglins spawn again.

Excavators:

  • The Piglin Cavern and Illager Arena now only generate when their chunks are loaded
  • Added an initial Mining Drill Rig item to the starting chest

Tempest:

  • Updated the Weather control to use 1.19.4 syntax
  • The Tempest now has rivers and lakes winding throughout the landscape.
  • Reduced the frequency of Ice Castles
  • Made it so Railway rails now turn both directions, instead of going exclusively in circles
  • Added Structure Voids to the Locomotive structure for when it generates inside a Railway Station.

Fixed a minor bug that caused the significant issue of making the data pack to not validate correctly, affecting other data packs including New in Town. Not sure what even was the real cause here, the offending issue was not something that changed between 0.31 and 0.32, but whatever.

If you were having issues getting Dimensions to load in your world, or updated your existing Dimensions data pack, please download again.

Update 0.32

by kanokarob on Jan 13, 2023
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General:

  • Updated the Boss functions for both Raiden and Rexial to be more in-line with Base New in Town's standards, as well as to eliminate conflicts as a result of New in Town's 2.13 update. Both boss fights should function the same way (which is to say, slightly differently than the improved boss fights of the base New in Town), they're just written better and hopefully are slightly more performant.
  • Added Chat Lines for Raiden and Rexial. These work the same way as the new boss fights in New in Town: Each has up to 6 lines that they can say in chat during their fight every few seconds, but no sooner than every 10 seconds.

Primordial Desert:

  • Piglin Brutes now only spawn in the Mines of Piglin Settlements, which have gates so you can visit their settlements safely without having to fight, if you wear gold. Added the Storyteller's house to Piglin Settlements. It's filled with Chiseled Sandstones to tell a "history" of the settlement.
  • Piglins in the Primordial Desert now have a separate Bartering Loot Table from Piglins in other dimensions. This takes advantage of Smithed conventions to allow for relatively safe merging with other Smithed data packs that alter vanilla loot tables, though note that if not downloading from Smithed, this may overwrite or be overwritten by other data packs that alter Piglin Bartering.
  • Added Piglin Professions. Different Piglins in Settlements will offer different loot in bartering based on their profession/the building they spawned in. Currently there are Carvers, Cooks, Goldsmiths, Guards, Miners, Priests, and Storytellers.
  • Added a riddle and a hint to the Pharaoh's Tomb second chamber.

Excavators:

  • Fixed new shafts not generating Artifact structures.

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