Log from PMC, they're formatted weirdly so it will look rough. my bad!
Please note that most of these are small changes / bugfixes
-boreal valley finally got its snow
-ocean floor might break the sea level less often
-the 2 cold mountain / slope biomes got snow too i guess
-removed snow gen at high y levels from all non-cold biomes
-removed underground diorite, granite, and dirt blobs from all surface biomes
-removed lava features from all surface biomes except bone valley
-moss basin should now be somewhat larger
-lush caves are more common under moss basin
-fixed a flat mountain spline
-crystalized peaks should now also act as a slope biome (reach farther down the mountain)
-"swapped" the erosion for oceans, floor should be closer to the surface near moss basin areas, and deeper near cliffs
-re-added rare deep trenches to oceans
-tried to re-create terralith volcano / caldera biome placement
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-fixed log spam from a feature in the enchanted
-basalt climb now has its own floaty glass
-lily pads no longer generate in rivers
-adjusted boreal lanterns a bit
-small adjustment to enchanted forest features
Moss Basin is no longer yussin
-woody bushes
-normal trees has droopy leaves or vines
-they also go a few blocks into water
-the ground is a bit funky sometimes ngl
-huge fancy trees
-stuff hangs from trees sometimes
(fancy trees can cause some console spam but nowhere near as much as the forest console spam. that one was infinite)
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-78% sure snow doesn't generate in crystalized peaks anymore
-items now only get deleted in the void
-basically finished boreal valley
-has super-tall, thick trees
-thin-ish tall trees
-normal trees
- all of these trees have 2 color variants (white and dark-ish green) with some spots of the other color
-crystal trees
-lamps of the forest floor
edit: had to update again because i accidentally made the lamps look bad srry
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-fixed the bushes in stranger flats and made it more dense i think -made a pack.png that works
basically fixed the underground
-added the technical biome - empty cave. ill pretend like it doesnt exist. made to avoid fixing my surface rules
-lush caves are more common near the surface, dripstone caves are more common near the bottom of the world
Sorry for an update out this early, the event's final submission time is tmrw morning and this is a needed bug fix