- Increased the amount of coal Sandcrabs can give
- 1.20 Desert/Badlands music now plays while using Scorched
- Badlands Pyramids chests can now have dune armor trims
- Badlands/Desert Pyramids now have guaranteed at least one dune armor trim
- When placing a frame piece, an amethyst sound now plays
- TNT explosion in pyramids no longer damages the player
- Desert Pyramid crying obsidian chest is now aligned and facing the center of the basement
- Pyramid basement trapdoor has been removed
- A few changes to the basement design of the Desert/Badlands Pyramid basements
- Sandcrab loot has been changed: Coal has been added, rotten flesh amount increased, and paper removed
- Sandcrab particles are now more prominent
- Desert oasises are now rarer
- Added the Dune Armor trim to desert pyramid chests
- To grow Wooded Badlands dark oak trees, the item you must drop on a dark oak sapling is now red sand (before it was a dead bush)
- Desert wells now have a 50% chance of generating with suspicious sand next to them
- Desert Pyramids now have suspicious sand next to some pots
- Badlands Pyramids now have have a larger coffin room and some decorated pots inside
- Desert oasises are now rarer but larger
Updated to 1.20! Changes made for 1.20 compat below
- Upgraded
used_item_on_blockandplaced_blockto 1.20 - Ugpraded predicates
alternativeto 1.20 (nowany_of)
Non 1.20 changes
- Cactus juice saturation increased from 3 -> 4
- Custom saplings in this datapack no longer rely on Biome Saplings Compat to work
- Middle item frame inside badlands pyramids now shoot a fire beam when all three frames are filled like the other two
- Cauldron and cactus juice fixes
- Removed the namespace "load" and references to it
- Made Wooded Badlands trees slightly lighter and orangey
- Badlands Pyramids middle item frame now also shoots a beam of fire when all frame pieces are assembled
- Removed well postgen! Was causing light issues inside the cave below, additionally because of this change you can now rarely find wells inside a lake underwater.
- Permafire in Badlands Pyramid can now be cleared with water. This was added to avoid a bug that can be abused to produce lag with the permafire
- Wells are now slightly rarer, as well as Pyramids
- Higher Wooded Badlands bushes are now persistent (wont decay)
- In Higher Wooded Badlands, you can now find open clearings/patches of terracotta without trees or bushes



