Void Worldgen

Void Worldgen

Data pack

A worldgen data pack that infinitely generates a void world with a biome map and structure bounding boxes that match a normal world with the same seed. Great for playing SkyBlock!

Server AdventureGame MechanicsWorld Generation

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Createda year ago
Updated4 months ago

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Void Worldgen

This worldgen data pack infinitely generates a void world with properties akin to the original SkyBlock. This means all structures (that matter) will generate with their bounding boxes at the same location as if the world with the same seed was generated with normal terrain. End portals and sculk sensors generate in the world to enter the end and obtain sculk.

Structures

Structures that are important in SkyBlock will generate at the same coordinates with the same bounding boxes and entities as they would in a normal world with the same seed:

  • Ancient Cities will generate sculk shriekers that can spawn wardens (location of shriekers won't match with a normal world)
  • Ocean Monuments will generate with the same bounding box, but no elder guardians (guardians farms can be built as normal)
  • Pillager Outposts will generate with the same bounding box with any allays that normally generate
  • Strongholds will only generate an entrance end portal with some filled eyes (though it won't match with a normal world with the same seed)
  • Witch Huts will generate with the same bounding box (witch farms can be built as normal)
  • Mansions will generate any allays that would generate in a normal world
  • Nether Fortresses will generate with the same bounding box
  • End Cities will generate any shulkers and ships that normally generate

The End Dimension

In the end dimension, the obsidian pillars and the exit end portal generate as normal. When a player goes through an end gateway, a small end island will still generate, but the rest of the outer end islands will not.

Other SkyBlock Packs

My SkyBlock Collection has additional options for void worldgen. Most notably there are other presets that have the stronghold generate with the pit of lava beneath the end portal, or the entire portal room. There is also a preset that removes all blocks and entities, leaving only a biome map with structure bounding boxes. Additionally there are a few data packs to generate a default skyblock island upon creating the world.

External resources



Project members

BluePsychoRanger

Owner


Technical information

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