Compatibility
Minecraft: Java Edition
Platforms
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Details
PLEASE, IF U WANT TO PLAY THIS DATAPACK, COPY AND PASTE THE CONTENTS OF SPORECONFIG AND SPOREDATA CONFIG IN UR OWN CONFIGS.
Copy and paste this two files in your mods config folder:
Drag this two config files to your mod config folder
When updating to new versions of fungal inquisition/awakening remember to redownload the configs
UPDATED TO THE VERSION OF SPORE: 2.1.4
What does this datapack add to fungal infection spore?
basically, it changes how the infection spread completely, infected will no longer spawn in the dark, so the fungal ifection will spread with the use of mounds, those little dudes will now be the life and blood of the whole mod, so keep an eye on then.
this is a more land focused infection datapack, the infection will no longer reach caves so ofthen.
I recommend u look the gallery to see a litle bit how spore inquisition starts infeting your world.
it does not care in wich dimension you are, when a proto spawns in your world, the infection can reach you every where you go.
There are two versions, the INQUISITION version and the AWAKENING version, these two have some differencies, but explaining it quickly, the INQUISITION version will have the infection corrupt your world from the begining and the AWAKEING version has the spore infect ur world once u decide start it by yourself exploring laboratry structures, there, u will find the way to start slowly but surelly the infection.
i recommend u play the datapack first, but, if u want a list of the things the datapack adds as of right now, u can see it here:
Spoiler
- a different way in wich the spore expands, being more like the flesh that hates.-
there are two versions of this datapack, the normal one and the "awakening" one
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the normal version works a lot different than the awakening version, in the normal one, a primordial mound will spawn in your world and start infecting it from the start, in the other side, the awakening version has you exploring an abandoned version of the spore structures to find the way to start the infection.
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hunger timers not only for infected, but also for evolved and hypers
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mounds being a lot more agresive and being the MAIN source of infection, now, it will not only infect his surroundings, it will also be able to create spore creatures, this is how the spore mobs will spawn now.
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spore mobs will attack almost every tipe of animal
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mounds will have a life timer, in this timer, mounds will be able to spawn a bunch of different mobs such as infected humans, pillagers, villagers, husks, drowneds, and most importantly, when a mound of age 3-4 and its timer reaches 0, it will die, but leaving behind a scamper, if the mound has another age such has 1 or 2, it will die just spawning an infected human
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When starting the world, a inmortal mound will fall from the sky, this mound will be the one in charge of starting the infection, this mound will reach age 6 and cant be killed unless 24 hours have passed
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infected mobs DONT DESPAWN
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Technically, u can just get far away of the primordial mound and the infection will dont do much to you, since infected wont spawn like they normally do, they now need a mound to spawn, unless...
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If a proto hivemind is created, once a proto is created, the infection will follow the closest player to the proto, the proto will torment that player sending him from time to time a specter, wich will kill anything and will be able to create new mounds, and sometimes, it will spawn arena tendrils around the player to try and kill him, it does not care where is the player, the proto can send him raids and start an infection there if given enought time.
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the normal version of this datapack does not have structures, howerever, the awakening version has some of the structures of the spore mod, in a much more abandoned state, some of those structures have the tools required to make the infection start.
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the amount of kills that a reconstructed mind needs to evolve has been increased from 40 to 85
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the more protos you have in your world, the more mounds and raids/specters u will get
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mounds of age 5-6 are able to spawn scampers and dont die afther some time like the other mounds
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infecteds dont spawn in the dark
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a lot of new infectable blocks, like for example, now moss will turn into rooted mycelium, sandstone will turn into infected sand, etc...
- specters will be the new blood of the spore, being able to spawn afther a while when a proto is generated, they will spawn close to the player and they are able to start the infection in other parts of the world, they are able to create mounds and scents.
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Calamities will be able to get even stronger when getting 30 or more kills
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infected/mounds/etc will be able to give the effect mycelium infection forever if they get too close, wich also will depend on the type of infected, for example, an scamper will have a bigger mycelium infection radius than a normal infected human "tip, use milk"
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reconstructed minds will take way longer to evolve, now needing at leats 100 kills to evolve and transform into a proto
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removed john fungal