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added extra config compatibilities thx to karap3323(discord username)
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-added wither storm compatibility now wither storms will follow and eat proto hiveminds
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added the F.F
Spoiler
a tower of biomass that will generate in the proximities of the proto and that is able to generate a bunch of weaker vigils named "nunys", and a womb on top of the stucture that usually turns into an overcharged calamity. the protos in that tower have 20 hearths, dont melle attack, and cant target you to send organoids instantly, if they want to attack you, they will need to first send a vigil and sense you before sending a raid those protos after like 45 minutes will turn into outpost watchers and each of them will spawn a gastgaber that they will spread in an area of 100 x 100 blocks around the F.F also, while the tower is active, the proto world modifier will also be active
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now you will need at least 8 protos in your world for a calamity raid to happend
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now for the proto hivemind world modifier the world will need 16 protos
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to help mitiigate lag and issues, infected won't attack zombies, creepers, skeletons and spiders, instead, when one of those creatures gets in an area of 20(maybe changes in the future) blocks around a fungal creature, it will recive an intense mycelium infection effect that will quickly kill the creature
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now reconstructed minds spawn less frequently from mounds
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extra block infection
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improved nether type dimension infection (aka dimesions with bedrock ceiling)
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mycelium slabs now are able to get removed by CDU's
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increased drop chance of chance when milling/crushing freeze burned biomass
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crusted bile now will also turn into frozen biommass
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protos are not able to summon delusioners
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protos are able to summon usurperers again
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CDU now has a range of 30 blocks
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reduced the inmortailty of the primordial mound
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added a create recipe for gas masks
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added a function to spawn a primordial mound
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now u will always have hero of the village 3
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the range of outpost watchers is now 25
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overgrown spawners have a 32 area of effect, like in the normal mod
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remake of the big biomass tower
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mounds of age 1/2 will spawn drowneds when their timer runs out if they are in water
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varius peformance fixes
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mounds are no longer able to give inf mycelium infection II
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basic infected are no longer able to give infinite mycelium infection
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reduced the range of inf mycelium infection for all infecteds
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overcharged calamities are able to spawn both reconstructed minds and arena tendrils after some time
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infected humans can now evolve int spitters
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infected humans can now evolve into brutes
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scampers now are introverts
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now mounds will no longer suffocate if a scamper explodes near to a wall
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now proto hiveminds take 250 kills to evolve
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reduced evolution timer to 150 seconds
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tendrils have extra range now
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specters will give u marker if u are in a range of 20 blocks around him
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spiders wont turn into claws anymore, instead, that will happend to piglins
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fungal shells and mycelium blocks will turn into frozen burned biomass when a cdu is active near them
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new calamity raid mechanic when u get more than 4 protos in your world
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nerfed a bit the range of inf mycelium infection from infected
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added compatibilty with create with A LOT of new recipes
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reduced the range of outpost watchers
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now scampers are a normal evolution of infected humans
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improved how arena tendrils spawn, now they can spawn correctly in dimensions with a ceiling
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removed the proto particle effects due to lag issues
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now some spore items give special effects when in inventory
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improved calamitys, now they have a better time getting their overcharged variant
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endermans, spiders and caves spider will transform into claw enitys when dying, those claws will die after 10 seconds and leave behind a infected remains
COMPATIBILITIES
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added compatibilty with better combat, now all weapons will have extended reach to ease fighting spore mobs with that mod isntalled.
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added compatibility with alex mobs, now most alex mobs will spawn a licker upon death, i will explain what this licker does latter on this changeload
NEW FUNCTIONS
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now when you are an area of 250 x 250 blocks of the proto, you will be able to see some spore particles, this is used for ambience and also to know the max distance where a proto can do a mound/scamper raid, i will explain this mechanic latter
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every infected now has extra follow range, making them a lot more deadly if they spot you
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now when an animal dies when having the mycelium effect, that animal will generate a licker, wich will spread a little bit the infection, when a minute has passed, the licker will die and leave behind a mound that cant age up
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now mounds that dont age up will die more quickly than normal mounds and they will leave behind an infected human with an evolution point
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now protos will be able to spread mounds scampers and gastgabers in a 250 x 250 area around themselfs after some time, this spread will come in waves, in the first wave, the proto will spread mounds, and in the second one, the proto will spread scampers and gastgabers, the proto will take breaks of 83 minutes betewn waves.
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improved the overcharged calamity function, now calamities will not only be stronger, but they will also have blood particles flying around them at any time
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now the proto should not spawn underground (unless you are rly unlucky)
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all biomass towers have been remaded, now they are all a lot taller.
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reworked a little bit the inf effect thing of infecteds
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varius performance fixes
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removed jhon fungal
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changed the infection u get when u get close to infected to scale up with the tier of infecteds u encounter, for example, a basic infected will have a radius of 2 blocks and a hyper evolved will have a radius of 4 blocks
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protos now have a range of 60 blocks where they will be able to infect all creatures with mycelium inf, this effect will get stronger the closer you are to the proto.
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now both evolved and hypers will take a lot longer to starve due to the new mechanic that makes the proto despawn them after some time
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when a calamity gets 30 kills or more, it will recive varius buffs and 50 extra hearts, making them even more deadly (prototype, maybe will change latter)
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changed the config removing the damage cap of calamities and protos
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now the reconstructed mind will take 100 kills to evolve
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fixed the bug that maded primordial mounds dont spawn anything
added extra close infection interactions:
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scampers will give mycelium effect to all creatures that are closer than 4 blocks
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mounds will give mycelium infection to all creatures that are closer than 4 blocks
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mounds will give mycelium 2 infection to all creatures that are closer than 2 blocks
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gastgabers will give mycelium 2 infection to all creatures that are closer than 2 blocks
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gastgabers will give mycelium infection to all creatures that are closer than 5 blocks