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changed the infection u get when u get close to infected to scale up with the tier of infecteds u encounter, for example, a basic infected will have a radius of 2 blocks and a hyper evolved will have a radius of 4 blocks
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protos now have a range of 60 blocks where they will be able to infect all creatures with mycelium inf, this effect will get stronger the closer you are to the proto.
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now both evolved and hypers will take a lot longer to starve due to the new mechanic that makes the proto despawn them after some time
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when a calamity gets 30 kills or more, it will recive varius buffs and 50 extra hearts, making them even more deadly (prototype, maybe will change latter)
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changed the config removing the damage cap of calamities and protos
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now the reconstructed mind will take 100 kills to evolve
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fixed the bug that maded primordial mounds dont spawn anything
added extra close infection interactions:
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scampers will give mycelium effect to all creatures that are closer than 4 blocks
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mounds will give mycelium infection to all creatures that are closer than 4 blocks
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mounds will give mycelium 2 infection to all creatures that are closer than 2 blocks
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gastgabers will give mycelium 2 infection to all creatures that are closer than 2 blocks
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gastgabers will give mycelium infection to all creatures that are closer than 5 blocks
-now the proto will send to explore specters instead of a brot with a mound on top of it.
-specters can now spawn mounds and scents afther some time
-tweked a bit the config to make the mobs attack everything and everyone
-tweked the config to make scampers seperate a bit from mounds and other infecteds.
-protos will now spawn specters and wombs afther some time
-removed the recipes in fungal inquisition
-tweked the config to make reconstructed minds evolve afther 100 kills
-Now when u get close enought to an infected u will get infected with a mycelium infection that only wears off afther drinking some milk
-Fixed the bug where infected wont spawn from mounds
-Improved the way that protos delete mounds around them and in the spawn chunks
-added a lot of new infectable blocks
This version will start the infection as soon as you start your world.
made for the version of spore: 2.1.3e
with this version, u will be able to wake up the fungal mind afther exploring the structures that the datapack has to offer
its compatible with the version of spore: 2.1.3e