VERSION FOR SPORE 2.1.7C
- added a function to spawn evolveds around the proto area
- added a function to spawn vigils around the proto area
- buffed the f_f
- nerfed the extra range of better combat weapons
- calamities can turn fungal shells into membrane blocks
- fixed a problem with a config option that turned verwas into pigs
- other misc changes
UPDATED FOR SPORE 2.1.7c!!!
- updated configs for Spore 2.1.7c
- added early game weapons to spore creatures
- added a recipe to create ice from snow
- changed the name of the ordeals
- REDNIGHT is stronger than ever
- added some advancements to give some sense of progression
- added 3 new weapons, they are crafteable with reforged biomass and are rly strong, they are made to fight overcharged calamities
- improved proto forceloading system
- deleted specters loading chunks
- REDNIGHT has something to say
- certain spore creature is now inmune to CDUS...
- Buffed overcharged calamities
- reduced a lot the spawn of reconstructed minds
- tweaked a bit the spawning system
- protos now are able to periodically spawn evolved infected around themselfs
- now the first layer of water turns into rooted mycelium instead of crusted bile
- changed how some of the overcharged evolveds work
- nerfed and buffed some of the ordeals
- some new create functions and recipes
- Lots of other stuff that i forgot XD
- finally, the most important feature, if u are able to kill REDNIGHT, all the infection will die once for all
THIS VERSION IS COMPATIBLE WITH SPORE 2.1.7(any other subversion will probably also work)
- added the fungal cleaner, a better way to clean bigger infected areas
- reworked the third proto raid
- added a bunch of new functions to improve the tps performance
- fixed a lot of bugs
- reworked a bit overcharged calamities
- added a lot of new things in the spore.data and spore.cofig
- the spread of the infection is now a lot faster, around a 30% and 35% faster
U NEED THE VERSION OF SPORE 2.1.6(Any letter) TO PLAY THIS VERSION OF INQUISITION
- improved cave infection
- completly reworked the raid system that the proto hivemind has, even including a new mini boss
- primordial mounds now spawn at max age
- now something else will fall aside from the primordial mound...
- varius config tweaks
- deleted the special ai of specters due to a problem with other mods
- specters now chunkload
- varius valance changes
- The doubt: One day, a question crossed through my mind. Where do we come from? We were given life and left in this world against our own volition.
- The Process of Understanding: In the end, they were bound to life. We existed only to express despair and ire.
- Where We Must Reach: We constructed a looming tower to return whence we came.
- Helix of the End: The tower is touched by the sky, and nothing will remain on the ground.
this version of inquisition should be compatible with spore 2.1.6 (including the extra versions of that update such as a or b)
CHANGELOG:
- new proto chunloader mechanic
- protos take longer before they can send a specter raid to your location
- a way to finally stop the infection for good
- no more arena tendril raids
- now you can use varius nuggets as potato canon amunition
- you are now able to use most spore drops to power a blaze burner for a little bit
- cerebrums are used for power blaze burners into overheat mode(inquisition only feature)
- remaded the outpost watcher stucture
- reworked overcharged calamities: now calamities need 200 kills instead of 100 to become overcharged, but when becoming overcharged, they become a lot stonger
- added back hospitals, churchs(variant1), mines, and iceberg mines to the world generation with an abandoned look
- added a now abandoned lab stucture that spawns at birch forest
- varius revalance changes and code improvements
- all the spore foods have recived nerfs to make the mod as a whole more valanced
- fixed varius bugs that the latest version had
- tweaked a bit the configs
THX a lot splashpaws for creating the new laboratory stucture!
- added compatibility with the version of spore 2.16
- added some extra crafting recipes(create)
- reduced the time u have to wait till a fungal fortress is spawned
- reduced the max number of mounds
- added some misc functions to clear a bit of tps lag
- improved the overcharged calamity mechanic
- changed the behavior of specters
- improved the sea infection of spore
- added a lot of new create recipes
- added new farmers delight reciper
- flesh and living helmet can be used as a mask
- improved water spreading
- a lot of other mechanics, play the update already!
- improved a lot the overcharged evolved mechanic
- added loot tables for biomass bulbs and reconstructed minds
- now you can mine blocks like organite with an axe
- mounds and other infected don't give inf mycelium inf.
- some config tweaks
- fixed thing close inf
- new hyper variant evolved mechanic (wip)
- fixed a bug due to the wither storm
- added a new mechanic to evolved without a hyper some extra spice
- i will post the changeload latter
- ill post the changeload latter



