All versions
5.0
Release
Spore inquisition 5.02 weeks ago 341
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Client and server
Required content
Any compatible version
Changes
spore 2.2.0j or 2.2.0i needed for this mod to work
- Ordeals now forceload the chunks around the player
- added a recipe for blue and packed ice
- sub zero leggings now also give extra water speed
- every mc mob targets spore mobs
- when a low corruption level is present, mounds and protos will spawn weaker and less mobs, but at high corruption levels, the oposite will happend
- added the sub zero bow
- changed the soil recipe for farmers delight
- added a my nether's delight compatibility, now you can craft soul soil with biomass
- changed the recipes and stats of the EGO mistmaker
- changed the name and description of most ego weapons to be Lobotomy Corporation ego references instead of ordeal references
- Removed the healing factor of overcharged calamities
- slightly increased the laceration and localization attributes from overcharged calamities
- changed the stats of cryo armor, now it has custom stats instead of just being iron armor enchanted
- changed the stats of sub zero armor, now, just like cryo armor, has custom stats, plus it now has some extra abilities
- the sub zero leggings no longer give speed and underwater speed, instead they now give strength to the user
- changed a bit how the E.G.O crossbow works, now u dont need to crouch to activate its ability
- changed a bit the ability of the E.G.O mistmaker
- Added the E.G.O bile blaster
- Added the E.G.O acidic assasin
- reworked the bedrock teleport system(something used by the mod in order to make mobs able to infect dimensions with a bedrock cealing, like the nether)
- organoid blocks now are able to drop almost all spore mobs drops, with the exception of calamities drops
- Pillagers stop attacking players much sooner
- most hostile mobs stop attacking the player if the corruption is starting to build up
- optimized some of the functions(mostly shit related to scoreboards)
- changed the text of the final world corruption message
- Corrected some grammatical errors
- Improved the loot and lore of a specific structure
- decreased how much corruption the sub zero core and the solar punch depletes
- now you have 30 seconds in a midnight raid before the special outpost towers spawn, in that time, you are able to prevent their spawning in a very specific way that ill let you discover by your own
- Temporaly removed the dream sequence/dimension
- Removed the instant respawn gamerule
- Reworked the Frostwerfer. Now instead of 1.5 points of freezing damage every half a second, it is now changed to normal generic damage.
- Reduced the time it takes for spungi to accumulate frostbite from the frostwerfer. Max Frostbite inflicted increased from 4 to 5.
- fixed some bugs regarding the trinities and rednights final fight
- hivetumors no longer spawn infecteds, now they buff infecteds around themselfs
- hivetumors now will add up a corruption point every hour, so you should take care of them instead of ignoring them
- the sub zero core and the new weapon added in this update now turns biomass and infected blocks into ice
- mounds now turn blue ice into packed ice, packed ice into normal ice, and finally ice into air
- Exploding lumps no longer turn into biomass blocks
- Corrosive Sacs no longer turn into biomass blocks
- Reduce the world corruption offerings give(for this change to take effect you need to delete inquisitions configs if they where already generated)
- Guardians are now totally immune to frostbite
- Rednight is now immune to frostbite in its bossfight
- now the crimson lab can spawn in most nether biomes
- added some special notes in specific lab structures, these notes have the recipes of the special bombs of the mod
- endermans and creepers now turn into mounds when infected
- zombies now turn into infected humans
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GJBRv9tX:O9twV0gG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GJBRv9tX:O9twV0gG"
}

